Hardware Layer

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Hichem Maaref - One of the best experts on this subject based on the ideXlab platform.

  • A Framework for Designing Adaptative Systems in VR Applications
    2009
    Co-Authors: Pierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref
    Abstract:

    VR systems need more and more sensors to provide the most efficient 3D interaction in the virtual world. With the multiplication of sensors in these systems, new constraints emerged, especially how to process the huge amount of incoming data and how to estimate a correct interpretation from it. However data processing is often a complex approach. In this paper, we present to you a framework that can be used such an upper-Layer on the Hardware Layer to provide data processing and data fusion to a virtual reality application.

  • CCNC - A Framework for Designing Adaptative Systems in VR Applications
    2009 6th IEEE Consumer Communications and Networking Conference, 2009
    Co-Authors: Pierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref
    Abstract:

    VR systems need more and more sensors to provide the most efficient 3D interaction in the virtual world. With the multiplication of sensors in these systems, new constraints emerged, especially how to process the huge amount of incoming data and how to estimate a correct interpretation from it. However data processing is often a complex approach. In this paper, we present to you a framework that can be used such an upper-Layer on the Hardware Layer to provide data processing and data fusion to a virtual reality application.

  • An easy-to-use Framework to integrate Data Processing and Data Fusion in VR Applications
    2008
    Co-Authors: Pierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref
    Abstract:

    One of the most important aspect when designing a VR application is to preserve the 3D interaction continuity. In order to respect this point, during the last years, VR systems need more and more sensors to provide the most efficient 3D interaction in the virtual world. But, with the multiplication of sensors in these systems, new constraints has emerged, especially how to process the huge amount of incoming data and how to estimate a correct interpretation from it. However data processing is often a complex approach. In this paper, we present to you a framework that can be used such an upper-Layer on the Hardware Layer to provide data processing and data fusion to a virtual reality application.

  • VRCAI - A-3DI core: a framework for adding adaptative behaviour into VR applications
    Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry - VRCAI '08, 2008
    Co-Authors: Pierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref
    Abstract:

    VR systems need more and more sensors to provide the most efficient 3D interaction in the virtual world. With the multiplication of sensors in these systems, new constraints emerged, especially how to preserve the 3D interaction continuity. An approach for answering this is to process the huge amount of incoming data and how to estimate a correct interpretation from it. However data processing is often a complex approach. In this paper, we present to you a framework that can be used such an upper-Layer on the Hardware Layer to provide data processing and data fusion to a virtual reality application and so provide an adaptative behaviour to the system.

T. Triffet - One of the best experts on this subject based on the ideXlab platform.

  • A smart sensor-based hierarchical control system for an extraterrestrial oxygen production plant
    Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 1992
    Co-Authors: T. Triffet
    Abstract:

    An autonomous control program for the space materials processing plant being developed at the NASA Space Engineering Research Center of the University of Arizona is described, with special emphasis on the lowest Hardware Layer. This Layer features dynamically reprogrammable, truly "smart", sensors with peripheral control capabilities, managed by a novel additional control Layer near the top of the hierarchy. Steady-state operational data containing an interesting anomaly, from which the system recovered without operator assistance, is also presented.

M M Silva - One of the best experts on this subject based on the ideXlab platform.

Pierre Boudoin - One of the best experts on this subject based on the ideXlab platform.

  • A Framework for Designing Adaptative Systems in VR Applications
    2009
    Co-Authors: Pierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref
    Abstract:

    VR systems need more and more sensors to provide the most efficient 3D interaction in the virtual world. With the multiplication of sensors in these systems, new constraints emerged, especially how to process the huge amount of incoming data and how to estimate a correct interpretation from it. However data processing is often a complex approach. In this paper, we present to you a framework that can be used such an upper-Layer on the Hardware Layer to provide data processing and data fusion to a virtual reality application.

  • CCNC - A Framework for Designing Adaptative Systems in VR Applications
    2009 6th IEEE Consumer Communications and Networking Conference, 2009
    Co-Authors: Pierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref
    Abstract:

    VR systems need more and more sensors to provide the most efficient 3D interaction in the virtual world. With the multiplication of sensors in these systems, new constraints emerged, especially how to process the huge amount of incoming data and how to estimate a correct interpretation from it. However data processing is often a complex approach. In this paper, we present to you a framework that can be used such an upper-Layer on the Hardware Layer to provide data processing and data fusion to a virtual reality application.

  • An easy-to-use Framework to integrate Data Processing and Data Fusion in VR Applications
    2008
    Co-Authors: Pierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref
    Abstract:

    One of the most important aspect when designing a VR application is to preserve the 3D interaction continuity. In order to respect this point, during the last years, VR systems need more and more sensors to provide the most efficient 3D interaction in the virtual world. But, with the multiplication of sensors in these systems, new constraints has emerged, especially how to process the huge amount of incoming data and how to estimate a correct interpretation from it. However data processing is often a complex approach. In this paper, we present to you a framework that can be used such an upper-Layer on the Hardware Layer to provide data processing and data fusion to a virtual reality application.

  • VRCAI - A-3DI core: a framework for adding adaptative behaviour into VR applications
    Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry - VRCAI '08, 2008
    Co-Authors: Pierre Boudoin, Samir Otmane, Malik Mallem, Hichem Maaref
    Abstract:

    VR systems need more and more sensors to provide the most efficient 3D interaction in the virtual world. With the multiplication of sensors in these systems, new constraints emerged, especially how to preserve the 3D interaction continuity. An approach for answering this is to process the huge amount of incoming data and how to estimate a correct interpretation from it. However data processing is often a complex approach. In this paper, we present to you a framework that can be used such an upper-Layer on the Hardware Layer to provide data processing and data fusion to a virtual reality application and so provide an adaptative behaviour to the system.

Atsushi Iwata - One of the best experts on this subject based on the ideXlab platform.

  • NCA - MultiLayer In-service Reconfiguration for Network Computing Systems
    Sixth IEEE International Symposium on Network Computing and Applications (NCA 2007), 2007
    Co-Authors: Nobuharu Kami, Jun Suzuki, Youichi Hidaka, Takashi Yoshikawa, Atsushi Iwata
    Abstract:

    We propose a method for multiLayer in-service reconfiguration for network computing systems that minimizes the total service downtime. Although both software and Hardware virtualization technologies has been proposed for dynamic reconfiguration, each one is currently designed to be executed independently and thus their cooperative operations that dynamically reconfigure both of them have not been well-considered. We have developed a method for multiLayer in-service reconfiguration that comprises Ethernet-based distributed device reconfiguration (Hardware Layer), fine-granular I/O service continuity management (software Layer), and their orchestration. Application to the management of a session initiation protocol server system built on distributed resources demonstrated that this method achieves dynamic load balancing in response to call rate increases without any failed calls.