Information Design

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Ying Hong - One of the best experts on this subject based on the ideXlab platform.

  • Western Mainstream Computer Typeface for Large Amounts of Information Design
    2010 International Conference on Machine Vision and Human-machine Interface, 2010
    Co-Authors: Ying Hong
    Abstract:

    Information Design is intended to complete the combing and optimization of modern Information, and convey the logic-based and image-based content to the people. In the Digital Age, Information Design relies on the computer technology in a great extent. In the Design of Information using large amounts of writing, the different proportions of individual character recognition and sentence reading coherent make different typeface Design and selection. Compared to other Designs, large amounts of Information Design concerns the writing composition of contents more than typeface Design itself. Whether the Information is processed and communicated appropriately is the Design's essence. The western mainstream computer typeface's development has not only manifested close relation of Serif and Sans-serif in readability and readable aspect of Information content from Design angle, but also reflected influence of social development and technological progress to typeface change.

  • MVHI - Western Mainstream Computer Typeface for Large Amounts of Information Design
    2010 International Conference on Machine Vision and Human-machine Interface, 2010
    Co-Authors: Ying Hong
    Abstract:

    Information Design is intended to complete the combing and optimization of modern Information, and convey the logic-based and image-based content to the people. In the Digital Age, Information Design relies on the computer technology in a great extent. In the Design of Information using large amounts of writing, the different proportions of individual character recognition and sentence reading coherent make different typeface Design and selection. Compared to other Designs, large amounts of Information Design concerns the writing composition of contents more than typeface Design itself. Whether the Information is processed and communicated appropriately is the Design’s essence. The western mainstream computer typeface’s development has not only manifested close relation of Serif and Sans-serif in readability and readable aspect of Information content from Design angle, but also reflected influence of social development and technological progress to typeface change.

Lorna Smith - One of the best experts on this subject based on the ideXlab platform.

Stephen Morris - One of the best experts on this subject based on the ideXlab platform.

  • Information Design a unified perspective
    Journal of Economic Literature, 2019
    Co-Authors: Dirk Bergemann, Stephen Morris
    Abstract:

    Fixing a game with uncertain payoffs, Information Design identifies the Information structure and equilibrium that maximizes the payoff of an Information Designer. We show how this perspective unifies existing work, including that on communication in games (Myerson (1991)), Bayesian persuasion (Kamenica and Gentzkow (2011)) and some of our own recent work. Information Design has a literal interpretation, under which there is a real Information Designer who can commit to the choice of the best Information structure (from her perspective) for a set of participants in a game. We emphasize a metaphorical interpretation, under which the Information Design problem is used by the analyst to characterize play in the game under many different Information structures.

  • Information Design, Bayesian Persuasion and Bayes Correlated Equilibrium
    The American Economic Review, 2016
    Co-Authors: Dirk Bergemann, Stephen Morris
    Abstract:

    A set of players have preferences over a set of outcomes. We consider the problem of an "Information Designer" who can choose an Information structure for the players to serve his ends, but has no ability to change the mechanism (or force the players to make particular action choices). We describe a unifying perspective for Information Design. We consider a simple example of Bayesian persuasion with both an uninformed and informed receiver. We extend Information Design to many players and relate it to the literature on incomplete Information correlated equilibrium.

Kumiyo Nakakoji - One of the best experts on this subject based on the ideXlab platform.

  • Interaction Design of tools for fostering creativity in the early stages of Information Design
    International Journal of Human-computer Studies \ International Journal of Man-machine Studies, 2005
    Co-Authors: Yasuhiro Yamamoto, Kumiyo Nakakoji
    Abstract:

    This paper describes our approach for the Design and development of application systems for early stages of Information Design tasks. We view a computational tool as something that provides materials with which a Designer interacts to create a situation that talks back to the Designer. The interaction Design of a tool, that is, the representations a user can generate and how the user can manipulate them with the tool, influences a user's cognitive processes. The tool's interaction Design thus either fosters or hinders creativity in the early stages of Information Design.Our approach toward the interaction Design of a tool for fostering creativity is first to understand the nature of early stages of Information Design tasks. We discuss four issues in support of the early stages of Design based on theories in Design and in human-computer interaction: (1) that available means of externalizations influence Designers in deciding which courses of actions to take: (2) that Designers generate and interact with not only a partial representation of the final artefact but also various external representations: (3) that Designers produce externalizations to express a solution as well as to interpret the situations: and (4) that a Design task proceeds as a hermeneutic circle--that is. Designers proceed with projected meanings of representations and gradually revise and confirm those meanings.The above theoretical account of early stages of Information Design tasks has led us to identify three interaction Design principles for tools for the early stages of Information Design: interpretation-rich representations, representations with constant grounding and interaction methods for hands-on generation and manipulation of the representations.To illustrate our point, we take ART#001. a tool for the early stages of writing, to apply the interaction Design principles and examine how the interaction Design of the tool fosters creativity in the early stages of Information Design. The paper concludes with a discussion of how we generalize the approach and build a framework to Design and develop application systems for fostering creativity in the early stages of Information Design.

  • INTERACT - A Framework to Support Creativity in Multimedia Information Design
    Human-Computer Interaction INTERACT ’97, 1997
    Co-Authors: Kumiyo Nakakoji, Kouhei Suzuki, Nobuo Ohkura, Atsushi Aoki
    Abstract:

    Creating good multimedia Information Design requires a variety of domain knowledge, including knowledge about color, sound, movies and multimodal effects. Our eMMa (Environment for MultiMedia Authoring) project has focused on Designing, building and assessing a computational system that supports casual users in Designing multimedia Information, such as creation of world-wide-web home pages. Exercising creativity in such Design tasks is to find a “right” balance between innovativeness and usefulness of Designed artifacts. This paper presents a framework of eMMa to support creativity in the both dimensions, with a brief scenario to illustrate how the eMMa system is used. We discuss case studies we have conducted in several academic and industrial sites, which demonstrates that users showed some creative aspects in their multimedia Information Design.

Dirk Bergemann - One of the best experts on this subject based on the ideXlab platform.

  • Information Design a unified perspective
    Journal of Economic Literature, 2019
    Co-Authors: Dirk Bergemann, Stephen Morris
    Abstract:

    Fixing a game with uncertain payoffs, Information Design identifies the Information structure and equilibrium that maximizes the payoff of an Information Designer. We show how this perspective unifies existing work, including that on communication in games (Myerson (1991)), Bayesian persuasion (Kamenica and Gentzkow (2011)) and some of our own recent work. Information Design has a literal interpretation, under which there is a real Information Designer who can commit to the choice of the best Information structure (from her perspective) for a set of participants in a game. We emphasize a metaphorical interpretation, under which the Information Design problem is used by the analyst to characterize play in the game under many different Information structures.

  • Information Design, Bayesian Persuasion and Bayes Correlated Equilibrium
    The American Economic Review, 2016
    Co-Authors: Dirk Bergemann, Stephen Morris
    Abstract:

    A set of players have preferences over a set of outcomes. We consider the problem of an "Information Designer" who can choose an Information structure for the players to serve his ends, but has no ability to change the mechanism (or force the players to make particular action choices). We describe a unifying perspective for Information Design. We consider a simple example of Bayesian persuasion with both an uninformed and informed receiver. We extend Information Design to many players and relate it to the literature on incomplete Information correlated equilibrium.