The Experts below are selected from a list of 321 Experts worldwide ranked by ideXlab platform
A A Jerraya - One of the best experts on this subject based on the ideXlab platform.
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PARTIF: Interactive System-level partitioning
VLSI-Design, 1995Co-Authors: T.b Ismail, K. O'brien, A A JerrayaAbstract:This paper presents a methodology and a tool box for System-level partitioning in the behavioral domain. The methodology is based on an extended finite state machine model. Partitioning is achieved Interactively through the application of five System-level transformation primitives: MOVE, MERGE, SPLIT, CUT and MAP. This scheme allows an Interactive exploration of the solution space. The result of the partitioning is a set of interconnected and heterogeneous sub-Systems. The partitioning tool box which has been developed is named PARTIF. PARTIF includes an evaluation feedback loop that helps the designer estimate the quality of the design.
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Interactive System-level partitioning with PARTIF
1994Co-Authors: T.b Ismail, K. O'brien, A A JerrayaAbstract:This paper presents a methodology and a tool for System-level partitioning in the behavioral domain. The methodology is based on an extended finite state machine model. Partitioning is achieved Interactively through the application of five System-level transformation primitives: MOVE, MERGE, SPLIT, CUT and MAP. This scheme allows the designer to explore different partitioning alternatives in order to choose the best to meet his objectives. The result of System-level partitioning is a set of interconnected and heterogeneous sub-Systems that may be designed using different tools and methodologies.
T.b Ismail - One of the best experts on this subject based on the ideXlab platform.
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PARTIF: Interactive System-level partitioning
VLSI-Design, 1995Co-Authors: T.b Ismail, K. O'brien, A A JerrayaAbstract:This paper presents a methodology and a tool box for System-level partitioning in the behavioral domain. The methodology is based on an extended finite state machine model. Partitioning is achieved Interactively through the application of five System-level transformation primitives: MOVE, MERGE, SPLIT, CUT and MAP. This scheme allows an Interactive exploration of the solution space. The result of the partitioning is a set of interconnected and heterogeneous sub-Systems. The partitioning tool box which has been developed is named PARTIF. PARTIF includes an evaluation feedback loop that helps the designer estimate the quality of the design.
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Interactive System-level partitioning with PARTIF
1994Co-Authors: T.b Ismail, K. O'brien, A A JerrayaAbstract:This paper presents a methodology and a tool for System-level partitioning in the behavioral domain. The methodology is based on an extended finite state machine model. Partitioning is achieved Interactively through the application of five System-level transformation primitives: MOVE, MERGE, SPLIT, CUT and MAP. This scheme allows the designer to explore different partitioning alternatives in order to choose the best to meet his objectives. The result of System-level partitioning is a set of interconnected and heterogeneous sub-Systems that may be designed using different tools and methodologies.
Michael Kazhdan - One of the best experts on this subject based on the ideXlab platform.
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Interactive and anisotropic geometry processing using the screened poisson equation
International Conference on Computer Graphics and Interactive Techniques, 2011Co-Authors: Ming Chuang, Michael KazhdanAbstract:We present a general framework for performing geometry filtering through the solution of a screened Poisson equation. We show that this framework can be efficiently adapted to a changing Riemannian metric to support curvature-aware filtering and describe a parallel and streaming multigrid implementation for solving the System. We demonstrate the practicality of our approach by developing an Interactive System for mesh editing that allows for exploration of a large family of curvature-guided, anisotropic filters.
David Ruppert - One of the best experts on this subject based on the ideXlab platform.
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Customer responsibility for ensuring usability: requirements on the user interface development process
Journal of Systems and Software, 1994Co-Authors: Deborah Hix, H Rex Hartson, Antonio C. Siochi, David RuppertAbstract:Abstract An organization developing an Interactive System will often find usability a compelling, but elusive, goal. The goal of ensuring usability becomes even more difficult to attain when the System is contracted to an outside developer, and control of both process and product becomes remote. Without a clear statement of requirements for the user interface of the System, this control may be lost from the beginning. Further, the cost of Interactive System usage is especially significant in the case of contracted-out development, because the customer—the organization that lets a contract for Interactive System development—bears the costs of training and poor user productivity. In spite of the good publicity that usability has received lately, most customers still do not state requirements for the user interface of an Interactive System. Although it has been shown that the process by which a user interface is developed has an overwhelmingly large effect on usability of the product , almost never are requirements for the interface development process included in the overall System requirements. How, then, can a customer hope to ensure usability in an Interactive System that the customer is contracting out for development? We propose a solution: The customer establishes requirements for the user interface development process , even as early as a Request for Proposal (RFP). To successfully write and enforce such requirements, the customer (or a knowledgeable representative of the customer) must be well informed about human-computer interaction, usability, and existing user interface development techniques. As a case study, we describe how one customer organization, the Bureau of Land Management, produced user interface development process requirements and included them in an RFP. We also discuss how a customer can use product requirements in an RFP to describe the desired general interface style without constraining the developer to a specific design.
K. O'brien - One of the best experts on this subject based on the ideXlab platform.
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PARTIF: Interactive System-level partitioning
VLSI-Design, 1995Co-Authors: T.b Ismail, K. O'brien, A A JerrayaAbstract:This paper presents a methodology and a tool box for System-level partitioning in the behavioral domain. The methodology is based on an extended finite state machine model. Partitioning is achieved Interactively through the application of five System-level transformation primitives: MOVE, MERGE, SPLIT, CUT and MAP. This scheme allows an Interactive exploration of the solution space. The result of the partitioning is a set of interconnected and heterogeneous sub-Systems. The partitioning tool box which has been developed is named PARTIF. PARTIF includes an evaluation feedback loop that helps the designer estimate the quality of the design.
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Interactive System-level partitioning with PARTIF
1994Co-Authors: T.b Ismail, K. O'brien, A A JerrayaAbstract:This paper presents a methodology and a tool for System-level partitioning in the behavioral domain. The methodology is based on an extended finite state machine model. Partitioning is achieved Interactively through the application of five System-level transformation primitives: MOVE, MERGE, SPLIT, CUT and MAP. This scheme allows the designer to explore different partitioning alternatives in order to choose the best to meet his objectives. The result of System-level partitioning is a set of interconnected and heterogeneous sub-Systems that may be designed using different tools and methodologies.