Interface Design

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Kim J. Vicente - One of the best experts on this subject based on the ideXlab platform.

  • ecological Interface Design progress and challenges
    Human Factors, 2002
    Co-Authors: Kim J. Vicente
    Abstract:

    Ecological Interface Design (EID) is a theoretical framework for Designing human-computer Interfaces for complex sociotechnical systems. Its primary aim is to support knowledge workers in adapting to change and novelty. This literature review shows that in situations requiring problem solving, EID improves performance when compared with current Design approaches in industry. EID has been applied to industry-scale problems in a broad variety of application domains (e.g., process control, aviation, computer network management, software engineering, medicine, command and control, and information retrieval) and has consistently led to the identification of new information requirements. An experimental evaluation of EID using a full-fidelity simulator with professional workers has yet to be conducted, although some are planned. Several significant challenges remain as obstacles to the confident use of EID in industry. Promising paths for addressing these outstanding issues are identified. Actual or potential applications of this research include improving the safety and productivity of complex sociotechnical systems.

  • ecological Interface Design for petrochemical applications supporting operator adaptation continuous learning and distributed collaborative work
    Computers & Chemical Engineering, 2001
    Co-Authors: Greg A Jamieson, Kim J. Vicente
    Abstract:

    Abstract Future support systems for operators of petrochemical refineries will have to support operator adaptation to unanticipated events, foster continuous learning, and facilitate distributed, collaborative work. This paper describes Ecological Interface Design, a candidate framework for human–computer Interface Design that has the potential to fulfill these diverse demands. Support for adaptation and continuous learning is demonstrated though the Design of a novel operator Interface for a fluid catalytic cracking unit. While the framework forms a basis upon which a distributed, collaborative support system may be built, no such Design is presented here. The process of the application of the framework is described in detail, including the domain modelling activity and a description of the resulting graphical user Interface. Limitations to applying the Design approach to operational plants are discussed.

  • ecological Interface Design for a power plant feedwater subsystem
    IEEE Transactions on Nuclear Science, 1996
    Co-Authors: N Dinadis, Kim J. Vicente
    Abstract:

    Virtually every major vendor of nuclear power plants (NPPs) is currently working on the Design of advanced control rooms for their next generation of plants. Ecological Interface Design (EID) is a theoretical framework that has been developed to provide guidance in the Design of these advanced control rooms. Previous research has applied and evaluated EID in the context of a small-scale, but representative, thermal-hydraulic process simulation. The purpose of this research was to apply the principles of EID to a larger-scale system that is more representative of the complexity of a NPP. A power plant feedwater subsystem was selected as the focus of the study. This paper briefly discusses the principles of EID, describes the Design of an EID Interface for a power plant feedwater subsystem, and identifies some lessons learned. The main findings of this study are: (1) a proof of concept showing that the principles of EID can be meaningfully applied to a larger-scale Design problem representative of those found in the nuclear industry, (2) EID needs to be supplemented by more specific Interface Design principles, and (3) it is possible to effectively integrate EID with these other Design principles. Therefore, EID seems to be a viable candidate for the Design of advanced computer Interfaces for NPPs.

  • Ecological Interface Design: theoretical foundations
    IEEE Transactions on Systems Man and Cybernetics, 1992
    Co-Authors: Kim J. Vicente, Jens Rasmussen
    Abstract:

    A theoretical framework for Designing Interfaces for complex human-machine systems is proposed. The framework, called ecological Interface Design (EID), is based on the skills, rules, and knowledge taxonomy of cognitive control. The basic goals of EID are not to force processing to a higher level than the demands of the task require, and to support each of the three levels of cognitive control. Thus, an EID Interface should not contribute to the difficulty of the task, and at the same time, it should support the entire range of activities that operators will be faced with. Three prescriptive Design principles are suggested to achieve this objective, each directed at supporting a particular level of cognitive control. Particular attention is paid to presenting a coherent deductive argument justifying the principles of EID. Support for the EID framework is discussed. Some issues for future research are outlined. >

Jeanclaude Martin - One of the best experts on this subject based on the ideXlab platform.

  • guidelines for multimodal user Interface Design
    Communications of The ACM, 2004
    Co-Authors: Leah Reeves, Jennifer Lai, James A Larson, Sharon Oviatt, T S Balaji, Stephanie Buisine, Penny Collings, Phil Cohen, Ben J Kraal, Jeanclaude Martin
    Abstract:

    JMUI (Journal on Multimodal User Interfaces), Special issue “Best of affective computing and intelligent Guidelines for multimodal user Interface Design. support, human multi-modal information processing. characteristics to the Design of a user-oriented and guidelines of multimodal Interface Design. Artifact lifecycle management, Consumer and user, Interfaces in Automated.Aug 2 Aug 7Los Angeles, CA, USAThursday, 6 August 2015 / HCI International 20152015.hci.international/thursday​CachedDefining and Optimizing User Interfaces Information Complexity for AI Design and Development of Multimodal Applications: A Vision on Key Issues and Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts

Leah Reeves - One of the best experts on this subject based on the ideXlab platform.

  • guidelines for multimodal user Interface Design
    Communications of The ACM, 2004
    Co-Authors: Leah Reeves, Jennifer Lai, James A Larson, Sharon Oviatt, T S Balaji, Stephanie Buisine, Penny Collings, Phil Cohen, Ben J Kraal, Jeanclaude Martin
    Abstract:

    JMUI (Journal on Multimodal User Interfaces), Special issue “Best of affective computing and intelligent Guidelines for multimodal user Interface Design. support, human multi-modal information processing. characteristics to the Design of a user-oriented and guidelines of multimodal Interface Design. Artifact lifecycle management, Consumer and user, Interfaces in Automated.Aug 2 Aug 7Los Angeles, CA, USAThursday, 6 August 2015 / HCI International 20152015.hci.international/thursday​CachedDefining and Optimizing User Interfaces Information Complexity for AI Design and Development of Multimodal Applications: A Vision on Key Issues and Traditional Heuristics and Industry Guidelines to Evaluate Multimodal Digital Artifacts

Kevin B. Bennett - One of the best experts on this subject based on the ideXlab platform.

  • ecological Interface Design military c2 and computer network defense
    Systems Man and Cybernetics, 2014
    Co-Authors: Kevin B. Bennett
    Abstract:

    Approximately 25 years ago the ecological Interface Design approach to developing decision making and problem solving support was formalized in the context of process control work domains. Here we review its sources of inspiration and its subsequent application to two alternative work domains: military command & control and computer network defense. The discussion is organized according to the analytical tools and principles of Design that characterize the approach. A representative evaluation is summarized; these results illustrate the potential of this framework for improving overall human-machine system performance.

  • display and Interface Design subtle science exact art
    2011
    Co-Authors: Kevin B. Bennett, John M Flach
    Abstract:

    Technological advances in hardware and software provide powerful tools with the potential to Design Interfaces that are powerful and easy to use. Yet, the frustrations and convoluted "work-arounds" often encountered make it clear that there is substantial room for improvement. Drawn from more than 60 years of combined experience studying, implementing, and teaching about performance in human-technology systems, Display and Interface Design: Subtle Science, Exact Art provides a theoretically-based yet practical guide for ecological display and Interface Design. Written from the perspective of cognitive systems engineering and ecological Interface Design, the book delineates how to Design Interfaces tailored to specific work demands, leverage the powerful perception-action skills of the human, and use powerful Interface technologies wisely. This triadic approach (domain, human, Interface) to display and Interface Design stands in sharp contrast to traditional dyadic (human, Interface) approaches. The authors describe general principles and specific strategies at length and include concrete examples and extensive Design tutorials that illustrate quite clearly how these principles and strategies can be applied. The coverage spans the entire continuum of Interfaces that might need to be developed in today's work places. The book includes access to a web site containing examples of the dynamic properties of displays. The reason that good Interfaces are few and far between is really quite simple: they are extremely difficult to Design and build properly. While there are many books available that address display Design, most of them focus on aesthetic principles but lack scientific rigor, or are descriptive but not prescriptive. Whether you are exploring the principles of Interface Design or Designing and implementing Interfaces, this book elucidates an overarching framework for Design that can be applied to the broad spectrum of existing domains.

D H Gitomer - One of the best experts on this subject based on the ideXlab platform.

  • cognitive task analysis and Interface Design in a technical troubleshooting domain
    Knowledge Based Systems, 1993
    Co-Authors: Ls Steinberg, D H Gitomer
    Abstract:

    A model of the Interface Design process is proposed that uses two interdependent levels of cognitive analysis: (a) study of the criterion task through the analysis of expert/novice differences, and (b) evaluation of the working user Interface Design through the application of practical Interface analysis methodology (the GOMS model). This dual analysis is reviewed in the context of HYDRIVE, an intelligent tutoring system that has been Designed to facilitate the development of aircraft hydraulics systems troubleshooting skills. Initial cognitive task analyses identified critical troubleshooting skills and procedures. However, even with an initial cognitive task analysis, the GOMS analysis resulted in significant and beneficial Design changes.