Iteration of Design

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Wang Han - One of the best experts on this subject based on the ideXlab platform.

  • The Design Iteration of Remote Control on RP
    Development & Innovation of Machinery & Electrical Products, 2009
    Co-Authors: Wang Han
    Abstract:

    The Design case of double screen remote control of Electrolux was researched in this paper, the key role of Rapid Prototyping Man- ufacturing Technology was analysed in the process of the Iteration of Design too. The intuitive model that had accurate appearance and realistic experience of ergonomics of RC had been rapidly provided with Rapid Prototyping Manufacturing Technology. It was supplied that was regarded as vivid, intuitive, accurate and realistic reference of Design evaluation to improve the quality of the Iteration of Design at the same time.

Meulendijks P.h.r. - One of the best experts on this subject based on the ideXlab platform.

  • The brain self portrait: A project on involving child patients in their clinical tests and their test results
    2020
    Co-Authors: Meulendijks P.h.r.
    Abstract:

    This master thesis tackles the questions: How to involve child patients in their clinical tests and their test results in a child-centred way? How to enable and encourage them to participate in the discussions around their care?It focuses on the not yet existing (July 2020) context of the Child Brain Lab, a clinical research project that is being set up at the Sophia Children’s Hospital. Here, child patients will undergo a wide variety of tests related to their brain that will take up several hours of their time. Their test results will then be discussed by the clinician and the child-patient family. Without the right supporting Design, the Child Brain Lab (CBL) is subject to many of the issues that child patients generally face: Not being able to comprehend the conversations between parents and doctors, not getting the chance to voice their own needs and opinions and suffering anxiety about if, how and why clinical tests will be conducted. This project started with a broad context analysis. This included reviewing the literature, observing consultations, and interviewing a variety of healthcare professionals and child patients. This analysis revealed many possible reasons why child involvement is often limited. For example, it was found that by default, the child patients themselves typically take a rather passive role in discussing their care. These insights were then translated into Design drivers that inspired several Iterations of Design ideas. Consequently, these ideas were used to learn from by discussing them with all main stakeholders of this project. This sparked a second Iteration of Design drivers that ultimately lead to the brain puzzle concept.The brain puzzle concept is a collection of avatar-based, personalized puzzle pieces the child patient collects as it goes through the CBL. Each piece comes with a different function and serves a different phase of the CBL experience: The first type of pieces shows the sequence of tests that will be conducted while the second type shows which brain functions those tests investigate. Before the consultation, the child patients also receive an indication of their test results in the form of stickers, which can be placed on the corresponding puzzle piece. With these stickers, both the clinicians and the children can indicate which part they want to discuss. These pieces are then brought to the consultation as a discussion tool and to structure the conversation with more regard for the child’s perspective. To evaluate this concept, a prototype was made and evaluated with child-patients, their parents, and their clinicians in over 17 interviews. The results show that the participants were unanimously positive about the overall Design and they would like to see it being implemented. Especially parents and clinicians indicated that the concept would playfully guide the children through the CBL and enable them to discuss what they want to discuss. This thesis concludes by listing areas for improvement of the concept and discusses those in the broader context of informing children about their test results.Design for interactio

Hoang Nguyen - One of the best experts on this subject based on the ideXlab platform.

  • Combining Third Party Components Securely in Automotive Systems
    2016
    Co-Authors: Madeline Cheah, Siraj Shaikh, Jeremy Bryans, Hoang Nguyen
    Abstract:

    Vehicle manufacturers routinely integrate third-party components and combining them securely into a larger system is a challenge, particularly when accurate specifications are not available. In this paper, we propose a methodology for users to introduce or strengthen security of these composed systems without requiring full knowledge of commercially sensitive sub-components. This methodology is supported by attack trees, which allow for systematic enumeration of black box components, the results of which are then incorporated into further Design processes. We apply the methodology to a Bluetooth-enabled automotive infotainment unit, and find a legitimate Bluetooth feature that contributes to the insecurity of a system. Furthermore, we recommend a variety of follow-on processes to further strengthen the security of the system through the next Iteration of Design.

Joe Gaston - One of the best experts on this subject based on the ideXlab platform.

  • Hopscotch into Coding: Introducing Pre-Service Teachers Computational Thinking
    TechTrends, 2020
    Co-Authors: Shenghua Zha, Yi Jin, Pamela Moore, Joe Gaston
    Abstract:

    Researchers and educators have advocated computational thinking (CT) should be integrated into K-12 settings as early as elementary schools. However, there has been a lack of knowledge of how pre-service K-8 teachers would be engaged in the learning of CT and its integration in different subject areas. In this study, we taught a flipped learning module in an undergraduate Educational Technology course. Pre-service teachers learned and practiced CT knowledge and skills using a block programming app called Hopscotch. Results of this first Iteration of Design-based research showed that the orchestration of the technology and instructional methods, such as team-based learning, flipped classroom, and pair programming, supported students’ transformative learning experience. It improved their understanding and application of CT concepts. Meanwhile, the mixed-method analysis found some instructional issues that needed to be addressed in future Iterations. Suggestions were provided at the end of the paper.

Madeline Cheah - One of the best experts on this subject based on the ideXlab platform.

  • Combining Third Party Components Securely in Automotive Systems
    2016
    Co-Authors: Madeline Cheah, Siraj Shaikh, Jeremy Bryans, Hoang Nguyen
    Abstract:

    Vehicle manufacturers routinely integrate third-party components and combining them securely into a larger system is a challenge, particularly when accurate specifications are not available. In this paper, we propose a methodology for users to introduce or strengthen security of these composed systems without requiring full knowledge of commercially sensitive sub-components. This methodology is supported by attack trees, which allow for systematic enumeration of black box components, the results of which are then incorporated into further Design processes. We apply the methodology to a Bluetooth-enabled automotive infotainment unit, and find a legitimate Bluetooth feature that contributes to the insecurity of a system. Furthermore, we recommend a variety of follow-on processes to further strengthen the security of the system through the next Iteration of Design.