Learning Outcome

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Dheeraj Sharma - One of the best experts on this subject based on the ideXlab platform.

  • online Learning adoption continuance and Learning Outcome a review of literature
    International Journal of Information Management, 2018
    Co-Authors: Ritanjali Panigrahi, Praveen Ranjan Srivastava, Dheeraj Sharma
    Abstract:

    Abstract The use of Technology to facilitate better Learning and training is gaining momentum worldwide, reducing the temporal and spatial problems associated with traditional Learning. Despite its several benefits, retaining students in online platforms is challenging. Through a literature review of the factors affecting adoption, the continuation of technology use, and Learning Outcomes, this paper discusses an integration of online Learning with virtual communities to foster student engagement for obtaining better Learning Outcomes. Future directions have been discussed, the feedback mechanism which is an antecedent of students’ continuation intention has a lot of scopes to be studied in the virtual community context. The use of Apps in m-Learning and the use of cloud services can boost the ease and access of online Learning to users and organizations.

Padlurrahman Padlurrahman - One of the best experts on this subject based on the ideXlab platform.

  • Perbedaan Hasil Belajar Teknik Penulisan Karya Ilmiah Antara Mahasiswa Yang Dibelajarkan Menggunakan Metode Drill and Practice Dengan Metode Tutorial
    SeBaSa, 2018
    Co-Authors: Padlurrahman Padlurrahman
    Abstract:

    This study aims to know the difference on Learning Outcome of scientific writing paper technique between student who is taught by using drill and practice method with tutorial method study program of Indonesian Language and Literature Education at Faculty of Teacher Training and Education Hamzanwadi University.This study was comparative by using the experimental method with the quasy experiment design. This study sample was the fourth semester for student of Study Program of Indonesian Language and Literature Education at Hamzanwadi University.The data was collected by using test technique and analyzed using the t test . the result of the analysis of variance showed that t count 4.60> t table = 1.68 at the significance level of 95% so that there was difference in the result of Learning scientific writing paper technique of student who was taught by using drill and practice method with the tutorial method. Furthermore, if it is viewed from the average obtained, the Learning Outcome of student's scientific writing paper technique is taught by using a drill and practice method higher than the tutorial method. Key w ords : Learning Outcome; drill and practice method; tutorial method.

  • Perbedaan Hasil Belajar Teknik Penulisan Karya Ilmiah Antara Mahasiswa Yang Dibelajarkan Menggunakan Metode Drill and Practice Dengan Metode Tutorial
    SeBaSa, 2018
    Co-Authors: Padlurrahman Padlurrahman
    Abstract:

    This study aims to know the difference on Learning Outcome of scientific writing paper technique between student who is taught by using drill and practice method with tutorial method study program of Indonesian Language and Literature Education at Faculty of Teacher Training and Education Hamzanwadi University.This study was comparative by using the experimental method with the quasy experiment design. This study sample was the fourth semester for student of Study Program of Indonesian Language and Literature Education at Hamzanwadi University.The data was collected by using test technique and analyzed using the t test . the result of the analysis of variance showed that t count 4.60> t table = 1.68 at the significance level of 95% so that there was difference in the result of Learning scientific writing paper technique of student who was taught by using drill and practice method with the tutorial method. Furthermore, if it is viewed from the average obtained, the Learning Outcome of student's scientific writing paper technique is taught by using a drill and practice method higher than the tutorial method. Key w ords : Learning Outcome; drill and practice method; tutorial method.

Olga De Troyer - One of the best experts on this subject based on the ideXlab platform.

  • on the impact of the dominant intelligences of players on Learning Outcome and game experience in educational games the truebiters case
    International Conference on Games and Learning Alliance, 2016
    Co-Authors: Pejman Sajjadi, Eman El Sayed, Olga De Troyer
    Abstract:

    This paper presents a digital educational game, TrueBiters, developed in order to help students practice the use of the truth tables to compute the truth-value of logical expressions in proposition logic. Next to improving the pass rate of our logic course, we also use the game to investigate whether there is a difference in Learning Outcome and game experience for students with different dominant types of intelligences. The results of a pilot study show that the use of TrueBiters resulted in an improvement of the Learning Outcome for logically-mathematically intelligent players. The results of a pilot study on game experience show differences for kinesthetically intelligent and logically-mathematically intelligent players with respect to certain game experience aspects. The number of participants was too small to draw definitive conclusions, but the results are an indication that the dominant types of intelligences do matter for the effectiveness of an educational game.

  • GALA - On the Impact of the Dominant Intelligences of Players on Learning Outcome and Game Experience in Educational Games: The TrueBiters Case
    Lecture Notes in Computer Science, 2016
    Co-Authors: Pejman Sajjadi, Eman El Sayed, Olga De Troyer
    Abstract:

    This paper presents a digital educational game, TrueBiters, developed in order to help students practice the use of the truth tables to compute the truth-value of logical expressions in proposition logic. Next to improving the pass rate of our logic course, we also use the game to investigate whether there is a difference in Learning Outcome and game experience for students with different dominant types of intelligences. The results of a pilot study show that the use of TrueBiters resulted in an improvement of the Learning Outcome for logically-mathematically intelligent players. The results of a pilot study on game experience show differences for kinesthetically intelligent and logically-mathematically intelligent players with respect to certain game experience aspects. The number of participants was too small to draw definitive conclusions, but the results are an indication that the dominant types of intelligences do matter for the effectiveness of an educational game.

Ritanjali Panigrahi - One of the best experts on this subject based on the ideXlab platform.

  • online Learning adoption continuance and Learning Outcome a review of literature
    International Journal of Information Management, 2018
    Co-Authors: Ritanjali Panigrahi, Praveen Ranjan Srivastava, Dheeraj Sharma
    Abstract:

    Abstract The use of Technology to facilitate better Learning and training is gaining momentum worldwide, reducing the temporal and spatial problems associated with traditional Learning. Despite its several benefits, retaining students in online platforms is challenging. Through a literature review of the factors affecting adoption, the continuation of technology use, and Learning Outcomes, this paper discusses an integration of online Learning with virtual communities to foster student engagement for obtaining better Learning Outcomes. Future directions have been discussed, the feedback mechanism which is an antecedent of students’ continuation intention has a lot of scopes to be studied in the virtual community context. The use of Apps in m-Learning and the use of cloud services can boost the ease and access of online Learning to users and organizations.

Gregory S.a. Mlynarczyk - One of the best experts on this subject based on the ideXlab platform.

  • Analysis of traditional versus three-dimensional augmented curriculum on anatomical Learning Outcome measures.
    Anatomical Sciences Education, 2016
    Co-Authors: Diana Coomes Peterson, Gregory S.a. Mlynarczyk
    Abstract:

    This study examined whether student Learning Outcome measures are influenced by the addition of three-dimensional and digital teaching tools to a traditional dissection and lecture Learning format curricula. The study was performed in a semester long graduate level course that incorporated both gross anatomy and neuroanatomy curricula. Methods compared student examination performance on material taught using lecture and cadaveric dissection teaching tools alone or lecture and cadaveric dissection augmented with computerized three-dimensional teaching tools. Additional analyses were performed to examine potential correlations between question difficulty and format, previous student performance (i.e., undergraduate grade point average), and a student perception survey. The results indicated that students performed better on material in which three-dimensional (3D) technologies are utilized in conjunction with lecture and dissection methodologies. The improvement in performance was observed across the student population primarily on laboratory examinations. Although, student performance was increased, students did not perceive that the use of the additional 3D technology significantly influenced their Learning. The results indicate that the addition of 3D Learning tools can influence long-term retention of gross anatomy material and should be considered as a beneficial supplement for anatomy courses. Anat Sci Educ 9: 529-536. © 2016 American Association of Anatomists.