Normal-Form Game

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Oriol Carbonell-nicolau - One of the best experts on this subject based on the ideXlab platform.

Michal Ramsza - One of the best experts on this subject based on the ideXlab platform.

  • imagine self perspective taking and rational self interested behavior in a simple experimental normal form Game
    Frontiers in Psychology, 2017
    Co-Authors: Adam Karbowski, Michal Ramsza
    Abstract:

    The purpose of this study is to explore the link between imagine-self perspective-taking and rational self-interested behavior in experimental Normal-Form Games. Drawing on the concept of sympathy developed by Adam Smith and further literature on perspective taking in Games, we hypothesize that introduction of imagine-self perspective-taking by decision-makers promotes rational self-interested behavior in a simple experimental Normal-Form Game. In our study, we examined behavior of 404 undergraduate students in the two-person Game, in which the participant can suffer a monetary loss only if she plays her Nash equilibrium strategy and the opponent plays her dominated strategy. Results suggest that the threat of suffering monetary losses effectively discourages the participants from choosing Nash equilibrium strategy. In general, players may take into account that opponents choose dominated strategies due to specific not self-interested motivations or errors. However, adopting imagine-self perspective by the participants leads to more Nash equilibrium choices, perhaps by alleviating participants’ attributions of susceptibility to errors or non-self-interested motivation to the opponents.

  • imagine self perspective taking and rational self interested behavior in a simple experimental normal form Game
    EconStor Open Access Articles, 2017
    Co-Authors: Adam Karbowski, Michal Ramsza
    Abstract:

    The purpose of this study is to explore the link between imagine-self perspective-taking and rational self-interested behavior in experimental Normal-Form Games. Drawing on the concept of sympathy developed by Adam Smith and further literature on perspective taking in Games, we hypothesize that introduction of imagine-self perspective-taking by decision-makers promotes rational self-interested behavior in a simple experimental Normal-Form Game. In our study, we examined behavior of 404 undergraduate students in the two-person Game, in which the participant can suffer a monetary loss only if she plays her Nash equilibrium strategy and the opponent plays her dominated strategy. Results suggest that the threat of suffering monetary losses effectively discourages the participants from choosing Nash equilibrium strategy. In Game theory terms, the participants may rationally take the possibility of playing dominated strategy by their opponents into account, because the dominated strategy can be played due to not full rationality of the opponents or their specific not self-interested motivation. However, adopting imagine-self perspective by the participants promotes their rational self-interested behavior (indicated by Nash equilibrium choices), perhaps by alleviating their attributions of a susceptibility to errors or a non-self-interested motivation to the opponents. The imagine-self-self-interest link is next postulated and succinctly discussed in the context of relevant psychological and economic literature.

Ana I. Saracho - One of the best experts on this subject based on the ideXlab platform.

  • The supercore for Normal-Form Games
    Journal of Economic Theory, 2007
    Co-Authors: Elena Inarra, Ma Concepción Larrea, Ana I. Saracho
    Abstract:

    Abstract This paper analyzes the supercore of a system derived from a Normal-Form Game. For the case of a finite Game with pure strategies, we define a sequence of Games and show that the supercore coincides with the set of Nash equilibria of the last Game in that sequence. This result is illustrated with the characterization of the supercore for the n -person prisoner's dilemma. With regard to the mixed extension of a Normal-Form Game, we show that the set of Nash equilibrium profiles coincides with the supercore for Games with a finite number of Nash equilibria.

Shi-jim Yen - One of the best experts on this subject based on the ideXlab platform.

  • Revisiting Monte-Carlo Tree Search on a Normal Form Game: NoGo
    2011
    Co-Authors: C.-w. Chou, Olivier Teytaud, Shi-jim Yen
    Abstract:

    We revisit Monte-Carlo Tree Search on a recent Game, termed NoGo. Our goal is to check if known results in Computer-Go and various other Games are general enough for being applied directly on a new Game. We also test if the known limitations of Monte-Carlo Tree Search also hold in this case and which improvements of Monte-Carlo Tree Search are necessary for good performance and which have a minor effect. We also tested a generic Monte-Carlo simulator, designed for "no more moves" Games.

  • EvoApplications (1) - Revisiting Monte-Carlo tree search on a normal form Game: NoGo
    Applications of Evolutionary Computation, 2011
    Co-Authors: C.-w. Chou, Olivier Teytaud, Shi-jim Yen
    Abstract:

    We revisitMonte-Carlo Tree Search on a recent Game, termed NoGo. Our goal is to check if known results in Computer-Go and various other Games are general enough for being applied directly on a new Game. We also test if the known limitations of Monte-Carlo Tree Search also hold in this case and which improvements of Monte-Carlo Tree Search are necessary for good performance and which have a minor effect. We also tested a generic Monte-Carlo simulator, designed for "no more moves" Games.

Andrew Mclennan - One of the best experts on this subject based on the ideXlab platform.

  • Imitation Games and Computation
    Games and Economic Behavior, 2010
    Co-Authors: Andrew Mclennan, Rabee Tourky
    Abstract:

    An imitation Game is a finite two person normal form Game in which the two players have the same set of pure strategies and the goal of the second player is to choose the same pure strategy as the first player. Gale et al. (1950) gave a way of passing from a given two person Game to a symmetric Game whose symmetric Nash

  • The Expected Number of Nash Equilibria of a Normal Form Game
    Econometrica, 2005
    Co-Authors: Andrew Mclennan
    Abstract:

    Fix finite pure strategy sets S1,..., S,,, and let S = S, x... x S-n. In our model of a random Game the agents' payoffs are statistically independent, with each agent's payoff uniformly distributed on the unit sphere in R-A. For given nonempty T-1 subset of S-1,..., T-n subset of S-n we give a computationally implementable formula for the mean number of Nash equilibria in which each agent i's mixed strategy has support T-i. The formula is the product of two expressions. The first is the expected number of totally mixed equilibria for the truncated Game obtained by eliminating pure strategies outside the sets Ti. The second may be construed as the "probability" that such an equilibrium remains an equilibrium when the strategies in the sets S-i\T-i become available.

  • From Imitation Games to Kakutani
    2005
    Co-Authors: Andrew Mclennan, Rabee Tourky
    Abstract:

    We give a full proof of the Kakutani (1941) fixed point theorem that is brief, elementary, and based on Game theoretic concepts. This proof points to a new family of algorithms for computing approximate fixed points that have advantages over simplicial subdivision methods. An imitation Game is a finite two person normal form Game in which the strategy spaces for the two agents are the same and the goal of the second player is to choose the same strategy as the first player. These appear in our proof, but are also interesting from other points of view.

  • The Expected Number of Nash Equilibria of a Normal Form Game
    1999
    Co-Authors: Andrew Mclennan
    Abstract:

    We propose a model of a random normal Game for given (finite nonempty) sets of players and pure strategies; this model is shown to be canonical in a certain sense.