The Experts below are selected from a list of 462 Experts worldwide ranked by ideXlab platform

Myunghee Sohn - One of the best experts on this subject based on the ideXlab platform.

  • 3D simulation technology as an effective instructional tool for enhancing spatial visualization skills in apparel design
    International Journal of Technology and Design Education, 2011
    Co-Authors: Juyeon Park, Dong-eun Kim, Myunghee Sohn
    Abstract:

    The purpose of this study is to explore the effectiveness of 3D simulation technology for enhancing spatial visualization skills in apparel design education and further to suggest an innovative teaching approach using the technology. Apparel design majors in an introductory Patternmaking course, at a large Midwestern University in the United States, participated in this study. Three different teaching methods (lecture, 3D simulation instruments, and paper Patternmaking) were employed in consecutive instructional phases, within a single day. A short questionnaire devised to assess students’ visualization abilities and overall evaluation on the three different teaching methods was administered to the students after each of the three phases. Overall, students’ abilities to visualize 2D patterns onto a human body were improved by all three teaching methods. The 3D simulation instruments anchored positive effects of training on spatial visualization abilities between lecture and paper Patternmaking practices. The results affirm that 3D simulation technology has positive potential as an efficient instructional tool for improving students’ visualization skills in apparel design.

Juyeon Park - One of the best experts on this subject based on the ideXlab platform.

  • 3D simulation technology as an effective instructional tool for enhancing spatial visualization skills in apparel design
    International Journal of Technology and Design Education, 2011
    Co-Authors: Juyeon Park, Dong-eun Kim, Myunghee Sohn
    Abstract:

    The purpose of this study is to explore the effectiveness of 3D simulation technology for enhancing spatial visualization skills in apparel design education and further to suggest an innovative teaching approach using the technology. Apparel design majors in an introductory Patternmaking course, at a large Midwestern University in the United States, participated in this study. Three different teaching methods (lecture, 3D simulation instruments, and paper Patternmaking) were employed in consecutive instructional phases, within a single day. A short questionnaire devised to assess students’ visualization abilities and overall evaluation on the three different teaching methods was administered to the students after each of the three phases. Overall, students’ abilities to visualize 2D patterns onto a human body were improved by all three teaching methods. The 3D simulation instruments anchored positive effects of training on spatial visualization abilities between lecture and paper Patternmaking practices. The results affirm that 3D simulation technology has positive potential as an efficient instructional tool for improving students’ visualization skills in apparel design.

Ellen Mckinney - One of the best experts on this subject based on the ideXlab platform.

  • analysis of zero waste Patternmaking approaches for application to apparel
    2020
    Co-Authors: Ellen Mckinney, Ling Zhang, Rachel Eike, Eulanda A Sanders
    Abstract:

    The apparel industry is a major contributor to environmental problems from textile manufacturing through garment production and distribution to consumer discard—donation, landfill, reuse, or otherwise (Gam et al., Int J Clothing Sci Technol 21(4):166–179, 2009). In 2015, there were estimated 400 billion square meters of fabrics produced worldwide and 60 billion square meters wasted during apparel production. Vennstrom (2012) stated that in the United Kingdom, around 2.35 million tons of waste comes from the clothing and textile industry per year, which estimates about 40 kilograms (kg) per person each year. Of the 40 kg (88 lbs) of apparel waste each year, 74% ends up in landfills (Vennstrom, 2012). Even though the fashion industry applies a variety of technologies to minimize the fabric waste in pursuit of cost reductions, it is still far from eliminating the waste of fabric during the cutting process. On average, 15% of fabric is wasted during the cut-and-sew garment production process (Rissanen & McQuillan, 2016). Professionals and researchers in apparel design and product development discipline are facing a tremendous challenge of combining the innovative Patternmaking methods, aesthetics of apparel design, and fabric waste reduction.

  • using experimental Patternmaking and digital technologies to design and create a self help childrenswear ensemble
    International Textile and Apparel Association Annual Conference Proceedings, 2017
    Co-Authors: April Elisha Stanley, Ellen Mckinney
    Abstract:

    Little research exists for use of experimental Patternmaking methods to create apparel in conjunction with other design techniques, for markets outside of adult apparel, or around a specific inspiration. This research explored through practice the outcome when the planar flux experimental Patternmaking technique was used to create a sustainable garment design, incorporating self-help childrenswear design principles, digital textile printing, and the Celtic selkie legend as inspiration. The findings demonstrate the planar flux method could be successfully combined with all the components but was not effective in reducing fabric consumption. Planar flux is sustainable in that it reduces time for development, material waste, and labor costs. The design of the final ensemble permitted ease of donning and doffing without adult assistance. Future implications include considerations for the design of experimental Patternmaking methods in conjunction with other aesthetic and functional design components and implications for apparel designers and the home sewing/patterning market.

  • Designing and creating a self-help, bifurcated childrenswear ensemble using experimental Patternmaking and digital technologies
    2017
    Co-Authors: April Elisha Stanley, Ellen Mckinney
    Abstract:

    There is a gap in the market for childrenswear garments that merge multi-sizing and experimental Patternmaking in self-help apparel. A gap in the market was also discovered for childrenswear inspired by the Celtic selkie myth. Pattern development for this ensemble was derived during the practice of experimental Patternmaking methods: subtraction cutting. It was found subtraction cutting does not always translate proportionally for childrenswear but is successful for bifurcated garments. Multi-sizing for longer wear was successfully incorporated. Subtraction cutting did not impact fabric waste but increased fabric consumption. The amount of time and labor did not differ much from past projects. Self-help childrenswear was created with a zip-front opening for the blouse and the elasticized waist in the culottes. The Celtic selkie legend was effectively incorporated into the patterns. Digital printing provided further originality to the garment designs. The construction methods successfully contributed to the durability and quality of the garments.

  • Concept Maps: Graphic Organizers for Flat Patternmaking
    2016
    Co-Authors: April Elisha Stanley, Ellen Mckinney
    Abstract:

    In the current flat Patternmaking course, students learn Patternmaking concepts from the lecture, textbook, instructor-led demonstrations, and self-practice. The innovative strategy was to introduce students to the use of concept maps to organize relevant Patternmaking material. By utilizing concept maps, students can chunk or group the Patternmaking concepts, which helps them to remember the material. The effectiveness of the concept maps was observed by the instructor in the class. Students expressed that they liked working in pairs because it allowed them to discuss the Patternmaking concepts with another person. Students also stated that the concept maps helped them to think about the subject matter learned in the Patternmaking class. In the future, Patternmaking students should be taught how to make their own concept maps. This would likely assist students in their critical thinking skills and further improve their comprehension of Patternmaking concepts

  • Comparison Matrix and Venn Diagram: Making Comparisons in Flat Patternmaking.
    2016
    Co-Authors: April Elisha Stanley, Ellen Mckinney
    Abstract:

    The innovative strategy was piloted in an existing flat Patternmaking course. In the current curriculum, students do not utilize any formal comparison tools to compare Patternmaking concepts, i.e. dart types, stylelines, and so on. To engage students in making Patternmaking comparisons, students were introduced to the use of a comparison matrix and Venn diagram. These comparison tools would allow students to practice identifying and thinking critically about the similarities and differences of Patternmaking concepts such as dart types and stylelines. An inventory of student responses was compiled by the instructor after the class period, which permitted further instructor evaluation of student comprehension and application of the Patternmaking concepts. A student expressed, It helped point out differences and similarities. Other students stated the tools were helpful as visual aids in understanding the characteristics of Patternmaking concepts. The students were advised to keep the handouts for future reference

Dong-eun Kim - One of the best experts on this subject based on the ideXlab platform.

  • 3D simulation technology as an effective instructional tool for enhancing spatial visualization skills in apparel design
    International Journal of Technology and Design Education, 2011
    Co-Authors: Juyeon Park, Dong-eun Kim, Myunghee Sohn
    Abstract:

    The purpose of this study is to explore the effectiveness of 3D simulation technology for enhancing spatial visualization skills in apparel design education and further to suggest an innovative teaching approach using the technology. Apparel design majors in an introductory Patternmaking course, at a large Midwestern University in the United States, participated in this study. Three different teaching methods (lecture, 3D simulation instruments, and paper Patternmaking) were employed in consecutive instructional phases, within a single day. A short questionnaire devised to assess students’ visualization abilities and overall evaluation on the three different teaching methods was administered to the students after each of the three phases. Overall, students’ abilities to visualize 2D patterns onto a human body were improved by all three teaching methods. The 3D simulation instruments anchored positive effects of training on spatial visualization abilities between lecture and paper Patternmaking practices. The results affirm that 3D simulation technology has positive potential as an efficient instructional tool for improving students’ visualization skills in apparel design.

M. Jo Kallal - One of the best experts on this subject based on the ideXlab platform.

  • Excellence in Design—Sashiko Bride: Patternworks International Outstanding Solution to a Patternmaking Problem, 2001
    Clothing and Textiles Research Journal, 2005
    Co-Authors: M. Jo Kallal
    Abstract:

    A non-traditional wedding dress, Sashiko Bride was custom-designed and hand-made for a Japanese-American wedding. The design draws from Japanese culture through asymmetrical balance and the incorporation of nine traditional sashiko quilting patterns. The primary fabric, silk satin organza, is reminiscent of translucent Japanese paper. The design focuses on garment structure by integrating silhouette, structural seaming, unusual pattern shapes, and fit to form a unique asymmetrical design. Sashiko Bride was created through complex Patternmaking and assembly of unusually shaped garment parts to form a well-fitted and -designed garment that enhances the physical features and cultural background of the bride.