The Experts below are selected from a list of 1713 Experts worldwide ranked by ideXlab platform

Vesna Popovic - One of the best experts on this subject based on the ideXlab platform.

  • Children's embodied intuitive interaction - Design aspects of embodiment
    International Journal of Child-Computer Interaction, 2019
    Co-Authors: Shital Desai, Alethea Blackler, Vesna Popovic
    Abstract:

    Intuitive features could make complex products and interfaces easier to use for children, and designing for embodied interactions is considered as one of the ways to make products and interfaces intuitive to use. However, there is lack of empirical study to validate this relationship and to determine how embodiment could be integrated in the design of products and interfaces. This study has explored embodiment for intuitive interaction in children. The research question for the study was: what is the role of design aspects of embodiment in facilitation of intuitive interaction in children in the context of tactile interactions. The study identified the extent to which design aspects of embodiment facilitate intuitive interaction in children. An observational study with 108 children (55 girls and 53 boys) was carried out. Half of them played with Physical Jenga and the other half played with a virtual Jenga. The Physical Jenga demonstrated more intuitive interactions than the equivalent virtual interface. Physical Affordance is the prime contributor to children’s intuitive interaction with Physical products while perceived Affordance is the prime contributor to children’s intuitive interaction with virtual interfaces. Embodied interactions can be achieved through the following design aspects of embodiment - Physical Affordances, perceived Affordances, scaffolding, emergence and cooperative activity. The study has further provided recommendations to make interfaces embodied and intuitive through the Enhanced Framework for Intuitive Interaction. These findings are significant as they provide insights into children’s embodied and intuitive interactions, which contribute to the broader context of children’s interaction with Physical products and virtual interfaces.

Shital Desai - One of the best experts on this subject based on the ideXlab platform.

  • Children's embodied intuitive interaction - Design aspects of embodiment
    International Journal of Child-Computer Interaction, 2019
    Co-Authors: Shital Desai, Alethea Blackler, Vesna Popovic
    Abstract:

    Intuitive features could make complex products and interfaces easier to use for children, and designing for embodied interactions is considered as one of the ways to make products and interfaces intuitive to use. However, there is lack of empirical study to validate this relationship and to determine how embodiment could be integrated in the design of products and interfaces. This study has explored embodiment for intuitive interaction in children. The research question for the study was: what is the role of design aspects of embodiment in facilitation of intuitive interaction in children in the context of tactile interactions. The study identified the extent to which design aspects of embodiment facilitate intuitive interaction in children. An observational study with 108 children (55 girls and 53 boys) was carried out. Half of them played with Physical Jenga and the other half played with a virtual Jenga. The Physical Jenga demonstrated more intuitive interactions than the equivalent virtual interface. Physical Affordance is the prime contributor to children’s intuitive interaction with Physical products while perceived Affordance is the prime contributor to children’s intuitive interaction with virtual interfaces. Embodied interactions can be achieved through the following design aspects of embodiment - Physical Affordances, perceived Affordances, scaffolding, emergence and cooperative activity. The study has further provided recommendations to make interfaces embodied and intuitive through the Enhanced Framework for Intuitive Interaction. These findings are significant as they provide insights into children’s embodied and intuitive interactions, which contribute to the broader context of children’s interaction with Physical products and virtual interfaces.

Rex H. Hartson - One of the best experts on this subject based on the ideXlab platform.

  • Cognitive, Physical, sensory, and functional Affordances in interaction design
    2014
    Co-Authors: Rex H. Hartson
    Abstract:

    …they may indeed look, but not perceive, and may indeed listen, but not understand Mark 4.12 (NRSV) In reaction to Norman’s [1999] essay on misuse of the term Affordance in human-computer interaction literature, this article is a concept paper affirming the importance of this powerful concept, reinforcing Norman’s distinctions of terminology, and expanding on the usefulness of the concepts in terms of their application to interaction design and evaluation. We define and use four complementary types of Affordance in the context of interaction design and evaluation: cognitive Affordance, Physical Affordance, sensory Affordance, and functional Affordance. The terms cognitive Affordance (Norman’s perceived Affordance) and Physical Affordance (Norman’s real Affordance) refer to parallel and equally important usability concepts for interaction design, to which sensory Affordance plays a supporting role. We argue that the concept of Physical Affordance carries a mandatory component of utility or purposeful action (functional Affordance). Finally, we provide guidelines to help designers think about how these four kinds of Affordance work together naturally in contextualized HCI design or evaluation

  • Cognitive, Physical, sensory, and functional Affordances in interaction design
    2003
    Co-Authors: Rex H. Hartson
    Abstract:

    Abstract. In reaction to Norman’s (1999) essay on misuse of the term Affordance in human-computer interaction literature, this article is a concept paper affirming the importance of this powerful concept, reinforcing Norman’s distinctions of terminology, and expanding on the usefulness of the concepts in terms of their application to interaction design and evaluation. We define and use four complementary types of Affordance in the context of interaction design and evaluation: cognitive Affordance, Physical Affordance, sensory Affordance, and functional Affordance. The terms cognitive Affordance (Norman’s perceived Affordance) and Physical Affordance (Norman’s real Affordance) refer to parallel and equally important usability concepts for interaction design, to which sensory Affordance plays a supporting role. We argue that the concept of Physical Affordance carries a mandatory component of utility or purposeful action (functional Affordance). Finally, we provide guidelines to help designers think about how these four kinds of Affordance work together naturally in contextualized HCI design or evaluation. 1

Alethea Blackler - One of the best experts on this subject based on the ideXlab platform.

  • Children's embodied intuitive interaction - Design aspects of embodiment
    International Journal of Child-Computer Interaction, 2019
    Co-Authors: Shital Desai, Alethea Blackler, Vesna Popovic
    Abstract:

    Intuitive features could make complex products and interfaces easier to use for children, and designing for embodied interactions is considered as one of the ways to make products and interfaces intuitive to use. However, there is lack of empirical study to validate this relationship and to determine how embodiment could be integrated in the design of products and interfaces. This study has explored embodiment for intuitive interaction in children. The research question for the study was: what is the role of design aspects of embodiment in facilitation of intuitive interaction in children in the context of tactile interactions. The study identified the extent to which design aspects of embodiment facilitate intuitive interaction in children. An observational study with 108 children (55 girls and 53 boys) was carried out. Half of them played with Physical Jenga and the other half played with a virtual Jenga. The Physical Jenga demonstrated more intuitive interactions than the equivalent virtual interface. Physical Affordance is the prime contributor to children’s intuitive interaction with Physical products while perceived Affordance is the prime contributor to children’s intuitive interaction with virtual interfaces. Embodied interactions can be achieved through the following design aspects of embodiment - Physical Affordances, perceived Affordances, scaffolding, emergence and cooperative activity. The study has further provided recommendations to make interfaces embodied and intuitive through the Enhanced Framework for Intuitive Interaction. These findings are significant as they provide insights into children’s embodied and intuitive interactions, which contribute to the broader context of children’s interaction with Physical products and virtual interfaces.

Patrick Baudisch - One of the best experts on this subject based on the ideXlab platform.

  • rock paper fibers bringing Physical Affordance to mobile touch devices
    Human Factors in Computing Systems, 2012
    Co-Authors: Frederik Rudeck, Patrick Baudisch
    Abstract:

    We explore how to bring Physical Affordance to mobile touch devices. We present Rock-Paper-Fibers, a device that is functionally equivalent to a touchpad, yet that users can reshape so as to best match the interaction at hand. For efficiency, users interact bimanually: one hand reshapes the device and the other hand operates the resulting widget. We present a prototype that achieves deformability using a bundle of optical fibers, demonstrate an audio player and a simple video game each featuring multiple widgets. We demonstrate how to support applications that require responsiveness by adding mechanical wedges and clamps.