The Experts below are selected from a list of 7524 Experts worldwide ranked by ideXlab platform
A Jerraya - One of the best experts on this subject based on the ideXlab platform.
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systematic design flow for fast hardware software prototype generation from bus functional model for mpsoc
Rapid System Prototyping, 2005Co-Authors: I Petkov, P Amblard, M Hristov, A JerrayaAbstract:System design at higher level of abstraction is a promising technique to deal with the increasing complexity of the modern embedded systems. Current MPSoC are designed at register transfer level. The bus functional model is a higher level of abstraction that allows the integration of heterogeneous hardware, software components and sophisticated communication interconnects to adapt different description models. This system abstraction model makes it possible to accelerate the simulation but ignores the accuracy of the developed circuit. This paper studies an example of system design transformation from a high level of abstraction to the Physical prototype of a multiprocessor system on chip. With this work we propose a systematic and efficient design flow for system on chip integration from a bus functional level of abstraction towards Physical Prototyping of embedded systems. The flow is applied to accelerate an MPSoC example design.
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Systematic Design Flow For Fast Hardware/Software Prototype Generation From Bus Functional Model For MPSoC
2005Co-Authors: I Petkov, P Amblard, M Hristov, A JerrayaAbstract:System design at higher level of abstraction is a promising technique to deal with the increasing complexity of the modern embedded systems. Current MPSoC are designed at Register Transfer Level. The Bus Functional Model is a higher level of abstraction that allows the integration of heterogeneous hardware, software components and sophisticated communication interconnects to adapt different description models. This system abstraction model makes it possible to accelerate the simulation but ignores the accuracy of the developed circuit. This paper studies an example of system design transformation from a high level of abstraction to the Physical prototype of a multiprocessor system on chip. With this work we propose a systematic and efficient design flow for system on chip integration from a Bus Functional Level of abstraction towards Physical Prototyping of embedded systems. The flow is applied to accelerate an MPSoC example design.
Jon Whittle - One of the best experts on this subject based on the ideXlab platform.
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The Role of Design Thinking and Physical Prototyping in Social Software Engineering
2015 IEEE ACM 37th IEEE International Conference on Software Engineering, 2015Co-Authors: Peter Newman, Maria Angela Ferrario, Will Simm, Stephen Forshaw, Adrian Friday, Jon WhittleAbstract:Social Software Engineering (Social SE), that is SE aiming to promote positive social change, is a rapidly emerging area. Here, software and digital artefacts are seen as tools for social change, rather than end products or 'solutions'. Moreover, Social SE requires a sustained buy-in from a range of stakeholders and end-users working in partnership with multidisciplinary software development teams often at a distance. This context poses new challenges to software engineering: it requires both an agile approach for handling uncertainties in the software development process, and the application of participatory, creative design processes to bridge the knowledge asymmetries and the geographical distances in the partnership. This paper argues for the role of design thinking in Social SE and highlights its implications for software engineering in general. It does so by reporting on the contributions that design thinking - and in particular Physical design - has brought to (1) the problem space definition, (2) user requirements capture and (3) system feature design of a renewable energy forecasting system developed in partnership with a remote Scottish Island community.
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ICSE (2) - The role of design thinking and Physical Prototyping in social software engineering
2015 IEEE ACM 37th IEEE International Conference on Software Engineering, 2015Co-Authors: Peter Newman, Maria Angela Ferrario, Will Simm, Stephen Forshaw, Adrian Friday, Jon WhittleAbstract:Social Software Engineering (Social SE), that is SE aiming to promote positive social change, is a rapidly emerging area. Here, software and digital artefacts are seen as tools for social change, rather than end products or 'solutions'. Moreover, Social SE requires a sustained buy-in from a range of stakeholders and end-users working in partnership with multidisciplinary software development teams often at a distance. This context poses new challenges to software engineering: it requires both an agile approach for handling uncertainties in the software development process, and the application of participatory, creative design processes to bridge the knowledge asymmetries and the geographical distances in the partnership. This paper argues for the role of design thinking in Social SE and highlights its implications for software engineering in general. It does so by reporting on the contributions that design thinking -- and in particular Physical design -- has brought to (1) the problem space definition, (2) user requirements capture and (3) system feature design of a renewable energy forecasting system developed in partnership with a remote Scottish Island community.
I Petkov - One of the best experts on this subject based on the ideXlab platform.
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systematic design flow for fast hardware software prototype generation from bus functional model for mpsoc
Rapid System Prototyping, 2005Co-Authors: I Petkov, P Amblard, M Hristov, A JerrayaAbstract:System design at higher level of abstraction is a promising technique to deal with the increasing complexity of the modern embedded systems. Current MPSoC are designed at register transfer level. The bus functional model is a higher level of abstraction that allows the integration of heterogeneous hardware, software components and sophisticated communication interconnects to adapt different description models. This system abstraction model makes it possible to accelerate the simulation but ignores the accuracy of the developed circuit. This paper studies an example of system design transformation from a high level of abstraction to the Physical prototype of a multiprocessor system on chip. With this work we propose a systematic and efficient design flow for system on chip integration from a bus functional level of abstraction towards Physical Prototyping of embedded systems. The flow is applied to accelerate an MPSoC example design.
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Systematic Design Flow For Fast Hardware/Software Prototype Generation From Bus Functional Model For MPSoC
2005Co-Authors: I Petkov, P Amblard, M Hristov, A JerrayaAbstract:System design at higher level of abstraction is a promising technique to deal with the increasing complexity of the modern embedded systems. Current MPSoC are designed at Register Transfer Level. The Bus Functional Model is a higher level of abstraction that allows the integration of heterogeneous hardware, software components and sophisticated communication interconnects to adapt different description models. This system abstraction model makes it possible to accelerate the simulation but ignores the accuracy of the developed circuit. This paper studies an example of system design transformation from a high level of abstraction to the Physical prototype of a multiprocessor system on chip. With this work we propose a systematic and efficient design flow for system on chip integration from a Bus Functional Level of abstraction towards Physical Prototyping of embedded systems. The flow is applied to accelerate an MPSoC example design.
Peter Newman - One of the best experts on this subject based on the ideXlab platform.
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The Role of Design Thinking and Physical Prototyping in Social Software Engineering
2015 IEEE ACM 37th IEEE International Conference on Software Engineering, 2015Co-Authors: Peter Newman, Maria Angela Ferrario, Will Simm, Stephen Forshaw, Adrian Friday, Jon WhittleAbstract:Social Software Engineering (Social SE), that is SE aiming to promote positive social change, is a rapidly emerging area. Here, software and digital artefacts are seen as tools for social change, rather than end products or 'solutions'. Moreover, Social SE requires a sustained buy-in from a range of stakeholders and end-users working in partnership with multidisciplinary software development teams often at a distance. This context poses new challenges to software engineering: it requires both an agile approach for handling uncertainties in the software development process, and the application of participatory, creative design processes to bridge the knowledge asymmetries and the geographical distances in the partnership. This paper argues for the role of design thinking in Social SE and highlights its implications for software engineering in general. It does so by reporting on the contributions that design thinking - and in particular Physical design - has brought to (1) the problem space definition, (2) user requirements capture and (3) system feature design of a renewable energy forecasting system developed in partnership with a remote Scottish Island community.
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ICSE (2) - The role of design thinking and Physical Prototyping in social software engineering
2015 IEEE ACM 37th IEEE International Conference on Software Engineering, 2015Co-Authors: Peter Newman, Maria Angela Ferrario, Will Simm, Stephen Forshaw, Adrian Friday, Jon WhittleAbstract:Social Software Engineering (Social SE), that is SE aiming to promote positive social change, is a rapidly emerging area. Here, software and digital artefacts are seen as tools for social change, rather than end products or 'solutions'. Moreover, Social SE requires a sustained buy-in from a range of stakeholders and end-users working in partnership with multidisciplinary software development teams often at a distance. This context poses new challenges to software engineering: it requires both an agile approach for handling uncertainties in the software development process, and the application of participatory, creative design processes to bridge the knowledge asymmetries and the geographical distances in the partnership. This paper argues for the role of design thinking in Social SE and highlights its implications for software engineering in general. It does so by reporting on the contributions that design thinking -- and in particular Physical design -- has brought to (1) the problem space definition, (2) user requirements capture and (3) system feature design of a renewable energy forecasting system developed in partnership with a remote Scottish Island community.
Paloma Díaz - One of the best experts on this subject based on the ideXlab platform.
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End-User Development - End-User Development : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings
Lecture Notes in Computer Science, 2015Co-Authors: Is-eud, Paloma DíazAbstract:Designing for End-User Development in the Internet of Things.- Natural Notation for the Domestic Internet of Things.- Engineering the creative co-design of augmented digital experiences with cultural heritage.- A Review of Research Methods in End User Development.- My program, my world: Insights from 1st-person reflective programming in EUD education.- End-User Development in Second Life: Meta-design, Tailoring and Appropriation.- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags.- Building and using home automation systems: a field study.- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies.- Social-QAS: Tailorable Quality Assessment Service for Social Media Content.- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals.- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices.- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones.- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users.- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique.- Face Mashup: Enabling End User Development on Social Networks Data.- Sketch Code an Extensible Code Editor for Crafting Software.- Physical Prototyping of Social Products through End-User Development.- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing.- Towards a Toolkit for the Rapid Creation of Smart Environments.- Making mashups actionable through elastic design principles.- Assisted Composition of Services on Mobile Devices.- Everyday tools used for Avionics User Modifiable Software automatic generation.- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping.- EMA IDEs: A Challenge for End-User Development.- End User Development System for Adaptive Augmented Environments.- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload.- Searching in a Playful Manner.- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces.- Creating Game-Like Content in Android Devices: The Mokap Hackathon.- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study.- Hands-on actionable mashups.- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.
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End-User Development : 5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015 : Proceedings
2015Co-Authors: Is-eud, Paloma DíazAbstract:Designing for End-User Development in the Internet of Things.- Natural Notation for the Domestic Internet of Things.- Engineering the creative co-design of augmented digital experiences with cultural heritage.- A Review of Research Methods in End User Development.- My program, my world: Insights from 1st-person reflective programming in EUD education.- End-User Development in Second Life: Meta-design, Tailoring and Appropriation.- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags.- Building and using home automation systems: a field study.- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies.- Social-QAS: Tailorable Quality Assessment Service for Social Media Content.- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals.- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices.- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones.- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users.- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique.- Face Mashup: Enabling End User Development on Social Networks Data.- Sketch Code an Extensible Code Editor for Crafting Software.- Physical Prototyping of Social Products through End-User Development.- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing.- Towards a Toolkit for the Rapid Creation of Smart Environments.- Making mashups actionable through elastic design principles.- Assisted Composition of Services on Mobile Devices.- Everyday tools used for Avionics User Modifiable Software automatic generation.- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping.- EMA IDEs: A Challenge for End-User Development.- End User Development System for Adaptive Augmented Environments.- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload.- Searching in a Playful Manner.- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces.- Creating Game-Like Content in Android Devices: The Mokap Hackathon.- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study.- Hands-on actionable mashups.- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games.