Virtual Training

14,000,000 Leading Edge Experts on the ideXlab platform

Scan Science and Technology

Contact Leading Edge Experts & Companies

Scan Science and Technology

Contact Leading Edge Experts & Companies

The Experts below are selected from a list of 73536 Experts worldwide ranked by ideXlab platform

Ulrike Cress - One of the best experts on this subject based on the ideXlab platform.

  • Virtual Training
    Computers in Human Behavior, 2015
    Co-Authors: Johanna Bertram, Johannes Moskaliuk, Ulrike Cress
    Abstract:

    Teams were trained for complex collaborative tasks.A Virtual Training was compared to a standard Training and control group.The Training was evaluated according to reactions, learning and transfer.All teams were sent to a complex task in reality.Virtual Training was as efficient as standard Training and showed advances in complex unknown tasks. Team Training seems to be crucial for the success of teams such as those in emergency services, the police or fire fighting. To carry out an operation successfully, intense Training for complex collaborative tasks needs to be provided for all team members. In our study we applied a Virtual Training environment to train police personnel for complex collaborative tasks. The Virtual Training group was compared to a group with standard Training and to a control group. The data show that the standard Training resulted in more motivation, perceived value of the Training and knowledge after the Training session than Virtual Training. But with regard to the learning transfer measured by the behaviour in a real and complex situation, the Virtual Training was as good as the standard Training. Both outperformed the control group.

  • Impact of Virtual Training Environments on the Acquisition and Transfer of Knowledge
    Cyberpsychology behavior and social networking, 2013
    Co-Authors: Johannes Moskaliuk, Johanna Bertram, Ulrike Cress
    Abstract:

    Abstract Virtual Training environments are appropriate to train complex tasks that require collaboration and interaction among the members of a team, especially if Training in reality is not possible, too expensive or too dangerous. The field study reported in this paper compared three Training conditions (Virtual condition, standard condition, and control condition). The participants were police officers who were being trained in the communication between ground forces and a helicopter crew during an operation. This task (like many other tasks of the police, fire brigade and emergency services) is of high complexity and has no single “correct” solution, is based on specialization of tasks within a team, requires intensive communication among team members, and consists of situations in which human beings are in danger. Learning outcomes and knowledge transfer were measured as dependent variables. The results validate that Virtual Training was as efficient as standard Training with regard to knowledge acqu...

  • VR - Acquiring knowledge-in-use in Virtual Training environments: A theory driven design process
    2011 IEEE Virtual Reality Conference, 2011
    Co-Authors: Johanna Bertram, Johannes Moskaliuk, Ulrike Cress
    Abstract:

    In daily work routines of police officers, situations may occur that have not been trained previously because of high costs, because of the danger, time or effort involved. But some knowledge-in-use is required to respond adequately to these complex situations, thus Virtual Training seems to be the obvious choice. In order to develop a Virtual Training environment, we need an understanding of the underlying learning processes. This paper explicates a theory-driven design process of a Virtual Training environment and its application in a German state police department. We conceptualize how the acquisition of knowledge-in-use in Virtual Training environments takes place and focus on what is possible in Virtual Training.

  • Virtual police: Acquiring knowledge-in-use in Virtual Training environments
    2011 IEEE International Symposium on VR Innovation, 2011
    Co-Authors: Johanna Bertram, Johannes Moskaliuk, Ulrike Cress
    Abstract:

    Police officers are often confronted with different unexpected and untrained scenarios and have to respond adequately. To prepare officers for situations that cannot be trained in reality because of high costs, danger, time or effort involved, Virtual Training seems to be the obvious choice. This paper explicates a theory-driven design process of a Virtual Training environment and its application in a German state police department.

Tu Ying - One of the best experts on this subject based on the ideXlab platform.

  • The Research and Implementation of Virtual Training System Based on The Data Glove
    Computer Simulation, 2009
    Co-Authors: Tu Ying
    Abstract:

    The design of Virtual Training system based on the data glove and tracker is proposed. Virtual Training system is used to train in a Virtual scene generated by computer, functions of teaching and evaluating is added in this system to enhance the Training performance. Meanwhile, some key techniques in the system is discussed and studied in emphasis including Virtual hand modeling and controlling, equipment management, data reception and reflection of tracker, the algorithm of Virtual hand to Virtual person, gestures in different actions in the Virtual Training is also generalized.

Sang-hoon Lee - One of the best experts on this subject based on the ideXlab platform.

  • Implementation of a Virtual Training Simulator Based on 360° Multi-View Human Action Recognition
    IEEE Access, 2017
    Co-Authors: Beom Kwon, Junghwan Kim, Kyoungoh Lee, Yang Koo Lee, Sangjoon Park, Sang-hoon Lee
    Abstract:

    Virtual Training has received a considerable amount of research attention in recent years due to its potential for use in a variety of applications, such as Virtual military Training, Virtual emergency evacuation, and Virtual firefighting. To provide a trainee with an interactive Training environment, human action recognition methods have been introduced as a major component of Virtual Training simulators. Wearable motion capture suit-based human action recognition has been widely used for Virtual Training, although it may distract the trainee. In this paper, we present a Virtual Training simulator based on 360° multi-view human action recognition using multiple Kinect sensors that provides an immersive environment for the trainee without the need to wear devices. To this end, the proposed simulator contains coordinate system transformation, front-view Kinect sensor tracking, multi-skeleton fusion, skeleton normalization, orientation compensation, feature extraction, and classifier modules. Virtual military Training is presented as a potential application of the proposed simulator. To train and test it, a database consisting of 25 military Training actions was constructed. In the test, the proposed simulator provided an excellent, natural Training environment in terms of frame-by-frame classification accuracy, action-by-action classification accuracy, and observational latency.

Simon Price - One of the best experts on this subject based on the ideXlab platform.

  • ASCILITE - Technical Architecture of the RDN Virtual Training Suite: A National E-Learning Resource for the UK
    2002
    Co-Authors: Paul Smith, Ej Place, Kate Sharp, Simon Price
    Abstract:

    This paper describes the development of the technology and architecture behind the RDN Virtual Training Suite a national e-learning resource in the UK, comprising over 50 Web based interactive tutorials designed to support learning and teaching. It describes the phases of development undertaken; the issues arising; the role of user feedback and the challenges met and tackled during the development of this popular resource. This paper concludes by discussing the future of the RDN Virtual Training Suite as it continues to develop to meet the needs of UK education.

Johanna Bertram - One of the best experts on this subject based on the ideXlab platform.

  • Virtual Training
    Computers in Human Behavior, 2015
    Co-Authors: Johanna Bertram, Johannes Moskaliuk, Ulrike Cress
    Abstract:

    Teams were trained for complex collaborative tasks.A Virtual Training was compared to a standard Training and control group.The Training was evaluated according to reactions, learning and transfer.All teams were sent to a complex task in reality.Virtual Training was as efficient as standard Training and showed advances in complex unknown tasks. Team Training seems to be crucial for the success of teams such as those in emergency services, the police or fire fighting. To carry out an operation successfully, intense Training for complex collaborative tasks needs to be provided for all team members. In our study we applied a Virtual Training environment to train police personnel for complex collaborative tasks. The Virtual Training group was compared to a group with standard Training and to a control group. The data show that the standard Training resulted in more motivation, perceived value of the Training and knowledge after the Training session than Virtual Training. But with regard to the learning transfer measured by the behaviour in a real and complex situation, the Virtual Training was as good as the standard Training. Both outperformed the control group.

  • Impact of Virtual Training Environments on the Acquisition and Transfer of Knowledge
    Cyberpsychology behavior and social networking, 2013
    Co-Authors: Johannes Moskaliuk, Johanna Bertram, Ulrike Cress
    Abstract:

    Abstract Virtual Training environments are appropriate to train complex tasks that require collaboration and interaction among the members of a team, especially if Training in reality is not possible, too expensive or too dangerous. The field study reported in this paper compared three Training conditions (Virtual condition, standard condition, and control condition). The participants were police officers who were being trained in the communication between ground forces and a helicopter crew during an operation. This task (like many other tasks of the police, fire brigade and emergency services) is of high complexity and has no single “correct” solution, is based on specialization of tasks within a team, requires intensive communication among team members, and consists of situations in which human beings are in danger. Learning outcomes and knowledge transfer were measured as dependent variables. The results validate that Virtual Training was as efficient as standard Training with regard to knowledge acqu...

  • VR - Acquiring knowledge-in-use in Virtual Training environments: A theory driven design process
    2011 IEEE Virtual Reality Conference, 2011
    Co-Authors: Johanna Bertram, Johannes Moskaliuk, Ulrike Cress
    Abstract:

    In daily work routines of police officers, situations may occur that have not been trained previously because of high costs, because of the danger, time or effort involved. But some knowledge-in-use is required to respond adequately to these complex situations, thus Virtual Training seems to be the obvious choice. In order to develop a Virtual Training environment, we need an understanding of the underlying learning processes. This paper explicates a theory-driven design process of a Virtual Training environment and its application in a German state police department. We conceptualize how the acquisition of knowledge-in-use in Virtual Training environments takes place and focus on what is possible in Virtual Training.

  • Virtual police: Acquiring knowledge-in-use in Virtual Training environments
    2011 IEEE International Symposium on VR Innovation, 2011
    Co-Authors: Johanna Bertram, Johannes Moskaliuk, Ulrike Cress
    Abstract:

    Police officers are often confronted with different unexpected and untrained scenarios and have to respond adequately. To prepare officers for situations that cannot be trained in reality because of high costs, danger, time or effort involved, Virtual Training seems to be the obvious choice. This paper explicates a theory-driven design process of a Virtual Training environment and its application in a German state police department.