The Experts below are selected from a list of 270 Experts worldwide ranked by ideXlab platform
Martin White - One of the best experts on this subject based on the ideXlab platform.
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a Service oriented mobile augmented reality architecture for personalized museum environments
Virtual Systems and MultiMedia, 2014Co-Authors: Sasithorn Rattanarungrot, Martin WhiteAbstract:This paper presents a mobile augmented reality platform that exploits Service-orientation for the visualisation of cultural media objects in personalised interactive museum environments. The Service orientated architecture is composed of a mobile client, Web Service Framework and Service providers utilized to perform augmented reality tasks as well as support for media contents acquisition and consumption via a mobile or wireless network. The mobile client performs augmented reality tasks including multiple object tracking of physical 3D objects concurrently and then visualizes associated media contents (e.g. 3D models, videos, images, text, social media data, etc.) that are associated with the tracked physical (or reference) objects and then overlaid in the correct perspective in the real scene in a personalised museum visualisation scenario. A unique feature includes media content acquisition from open Service providers through a Web Service Framework. Typical Services include, a photogrammetry Service that allows users to obtain virtual 3D models of preferred cultural objects through image-based reconstruction techniques. These acquired 3D reconstruction contents can then be integrated with existing associated contents in a personalized augmented reality museum environment that can be stored and saved for later viewing, such as in the home after visiting a particular augmented reality based museum interactive. This paper focuses on describing the Service orientation architectural components that supports personalized mobile augmented reality museum environments.
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VSMM - A Service-oriented mobile augmented reality architecture for personalized museum environments
2014 International Conference on Virtual Systems & Multimedia (VSMM), 2014Co-Authors: Sasithorn Rattanarungrot, Martin WhiteAbstract:This paper presents a mobile augmented reality platform that exploits Service-orientation for the visualisation of cultural media objects in personalised interactive museum environments. The Service orientated architecture is composed of a mobile client, Web Service Framework and Service providers utilized to perform augmented reality tasks as well as support for media contents acquisition and consumption via a mobile or wireless network. The mobile client performs augmented reality tasks including multiple object tracking of physical 3D objects concurrently and then visualizes associated media contents (e.g. 3D models, videos, images, text, social media data, etc.) that are associated with the tracked physical (or reference) objects and then overlaid in the correct perspective in the real scene in a personalised museum visualisation scenario. A unique feature includes media content acquisition from open Service providers through a Web Service Framework. Typical Services include, a photogrammetry Service that allows users to obtain virtual 3D models of preferred cultural objects through image-based reconstruction techniques. These acquired 3D reconstruction contents can then be integrated with existing associated contents in a personalized augmented reality museum environment that can be stored and saved for later viewing, such as in the home after visiting a particular augmented reality based museum interactive. This paper focuses on describing the Service orientation architectural components that supports personalized mobile augmented reality museum environments.
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A Mobile Service Oriented Multiple Object Tracking Augmented Reality Architecture for Education and Learning Experiences.
International Association for Development of the Information Society, 2014Co-Authors: Sasithorn Rattanarungrot, Martin White, Paul NewburyAbstract:This paper describes the design of our Service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a Web Service Framework, and dynamic content providers. Tracking of multiple real objects and retrieval of associated multiple media contents allows more complex augmented reality learning scenarios to be constructed that could improve students’ knowledge and learning strategies on a mobile platform. It also allows students to create their own augmented reality learning environments and select preferences from acquired digital contents based on multiple object real scenes. Mobile users are able to request contextual digital contents from Web Service providers to augment these multiple objects in the real world. The digital contents are generally dynamically acquired digital media, e.g. 3D models, images, textual descriptive data, metadata, multimedia or even social media data. New digital contents for augmenting the real world are acquired through a Service-oriented approach by accessing any appropriate Web Services to deliver that content to the augmented learning environment.
Sasithorn Rattanarungrot - One of the best experts on this subject based on the ideXlab platform.
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A Service oriented mobile augmented reality architecture for media content visualization in digital heritage experiences
2016Co-Authors: Sasithorn RattanarungrotAbstract:Mobile augmented reality has become an influential tool for digital content representation and visualization of media content in terms of enhancing users’ experience and improving the adaptability and usability of typical augmented reality applications, such as in e-commerce shopping, virtual museum, or digital heritage scenarios. This research proposes a new Service Oriented Mobile AR Architecture called SOMARA, which includes a novel mobile AR client application. SOMARA takes advantage the ability to integrate third party content through Service orientation. The SOMARA architecture enhances traditional standalone mobile AR applications with embedded media content by uniquely integrating a Web Service Framework into an augmented reality client application to create more efficient and flexible mobile augmented reality applications that efficiently supports novel media content acquisition and visualization through appropriate access parameters. The proposed architecture requires access to media content through specific media content Service providers, e.g. a museum commissioning an augmented reality based museum interactive — predetermined media content, or any third party with their own Service APIs, e.g. the Victoria and Albert Museum API — related external media content. This approach allows relevant third party media content to be ‘mashed’ via their public API with museums’ augmented reality interactive’s ‘embedded’ media content in the SOMARA mobile AR client. In this way novel mobile AR interactive applications, such as a museum augmented reality interactive, can be created based on particular museum environment scenarios that integrate a museum visitor’s experience with the interactive’s cultural objects. Such experiences based on a SOMARA type museum augmented reality interactive can also be saved allowing visitors to take home their museum experience. SOMARA thus allows museum interactive experiences based on visualization of museums and third party media content physically located in the museum to be migrated to the visitor’s home environment for further study, enjoyment and understanding. This unique feature, ability to effectively replay the experience at home, of the proposed system utilizes Service-orientation to integrate third party media content, which is currently deficient from commercial augmented reality solutions.
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a Service oriented mobile augmented reality architecture for personalized museum environments
Virtual Systems and MultiMedia, 2014Co-Authors: Sasithorn Rattanarungrot, Martin WhiteAbstract:This paper presents a mobile augmented reality platform that exploits Service-orientation for the visualisation of cultural media objects in personalised interactive museum environments. The Service orientated architecture is composed of a mobile client, Web Service Framework and Service providers utilized to perform augmented reality tasks as well as support for media contents acquisition and consumption via a mobile or wireless network. The mobile client performs augmented reality tasks including multiple object tracking of physical 3D objects concurrently and then visualizes associated media contents (e.g. 3D models, videos, images, text, social media data, etc.) that are associated with the tracked physical (or reference) objects and then overlaid in the correct perspective in the real scene in a personalised museum visualisation scenario. A unique feature includes media content acquisition from open Service providers through a Web Service Framework. Typical Services include, a photogrammetry Service that allows users to obtain virtual 3D models of preferred cultural objects through image-based reconstruction techniques. These acquired 3D reconstruction contents can then be integrated with existing associated contents in a personalized augmented reality museum environment that can be stored and saved for later viewing, such as in the home after visiting a particular augmented reality based museum interactive. This paper focuses on describing the Service orientation architectural components that supports personalized mobile augmented reality museum environments.
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VSMM - A Service-oriented mobile augmented reality architecture for personalized museum environments
2014 International Conference on Virtual Systems & Multimedia (VSMM), 2014Co-Authors: Sasithorn Rattanarungrot, Martin WhiteAbstract:This paper presents a mobile augmented reality platform that exploits Service-orientation for the visualisation of cultural media objects in personalised interactive museum environments. The Service orientated architecture is composed of a mobile client, Web Service Framework and Service providers utilized to perform augmented reality tasks as well as support for media contents acquisition and consumption via a mobile or wireless network. The mobile client performs augmented reality tasks including multiple object tracking of physical 3D objects concurrently and then visualizes associated media contents (e.g. 3D models, videos, images, text, social media data, etc.) that are associated with the tracked physical (or reference) objects and then overlaid in the correct perspective in the real scene in a personalised museum visualisation scenario. A unique feature includes media content acquisition from open Service providers through a Web Service Framework. Typical Services include, a photogrammetry Service that allows users to obtain virtual 3D models of preferred cultural objects through image-based reconstruction techniques. These acquired 3D reconstruction contents can then be integrated with existing associated contents in a personalized augmented reality museum environment that can be stored and saved for later viewing, such as in the home after visiting a particular augmented reality based museum interactive. This paper focuses on describing the Service orientation architectural components that supports personalized mobile augmented reality museum environments.
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A Mobile Service Oriented Multiple Object Tracking Augmented Reality Architecture for Education and Learning Experiences.
International Association for Development of the Information Society, 2014Co-Authors: Sasithorn Rattanarungrot, Martin White, Paul NewburyAbstract:This paper describes the design of our Service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a Web Service Framework, and dynamic content providers. Tracking of multiple real objects and retrieval of associated multiple media contents allows more complex augmented reality learning scenarios to be constructed that could improve students’ knowledge and learning strategies on a mobile platform. It also allows students to create their own augmented reality learning environments and select preferences from acquired digital contents based on multiple object real scenes. Mobile users are able to request contextual digital contents from Web Service providers to augment these multiple objects in the real world. The digital contents are generally dynamically acquired digital media, e.g. 3D models, images, textual descriptive data, metadata, multimedia or even social media data. New digital contents for augmenting the real world are acquired through a Service-oriented approach by accessing any appropriate Web Services to deliver that content to the augmented learning environment.
Jack Chin Pang Cheng - One of the best experts on this subject based on the ideXlab platform.
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an ontology based Web Service Framework for construction supply chain collaboration and management
Engineering Construction and Architectural Management, 2015Co-Authors: Moumita Das, Jack Chin Pang Cheng, Kincho H. LawAbstract:Purpose – The purpose of this paper is to present a Framework for integrating construction supply chain in order to resolve the data heterogeneity and data sharing problems in the construction industry. Design/methodology/approach – Standardized Web Service technology is used in the proposed Framework for data specification, transfer, and integration. Open standard SAWSDL is used to annotate Web Service descriptions with pointers to concepts defined in ontologies. NoSQL database Cassandra is used for distributed data storage among construction supply chain stakeholders. Findings – Ontology can be used to support heterogeneous data transfer and integration through Web Services. Distributed data storage facilitates data sharing and enhances data control. Practical implications – This paper presents examples of two ontologies for expressing construction supply chain information – ontology for material and ontology for purchase order. An example scenario is presented to demonstrate the proposed Web Service fr...
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a bim based Web Service Framework for green building energy simulation and code checking
Journal of Information Technology in Construction, 2014Co-Authors: Jack Chin Pang Cheng, Moumita DasAbstract:Green building design has been a major trend in the last decade which has largely affected the AEC industry. As of 2013, for example, there were over 13,000 green buildings certified with LEED (Leadership in Energy and Environment Design) in the United States alone. Building Information Modeling (BIM) technolo- gy and computer simulations are adopted largely for green building design. However, while information sharing and automated, collaborative design review are important for the design of green buildings, the current way of BIM-based green building design relies mainly on individual file transfer and does not support collaboration in the distributed environment of construction projects. On the other hand, as the Internet becomes ubiquitous, the Web provides convenient and cost-efficient means for multi-location cross-organizational collaboration. Energy analysis and validation against standard building codes are two major processes in green building design evaluation. This paper presents a modular Web Service based Framework which integrates the information necessary for green building design, automates the building design evaluation processes, and facilitates simple updates on the building model on a common but distributed platform. This Framework is based on BIM data models like gbXML (Green Building XML) which contain information for green building design like geometry of the building, material, and sensor information from more than one source. The BIM data models act as a single source of building information for all processes. Building design evaluation and updating are iterative in green building design and require information and inputs dispersed among various project participants. Since our Framework follows a distributed architecture and is easily accessible from the Internet, it makes the information required to facilitate the iterative process and its results conveniently available to a multi-participant environment. The paper also presents an example scenario demonstrating the developed Framework.
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CDVE - Improving collaboration in the construction industry through context-aware Web Services
Lecture Notes in Computer Science, 2011Co-Authors: Jack Chin Pang Cheng, Moumita DasAbstract:Collaboration technologies have been increasingly used for supporting the requirements of a multi-disciplinary construction project team in recent years. In particular, Web Services technology has been leveraged in the construction industry for distributed communication and information management through message exchanges. However, the current standardized Web Services are unsuitable for typical construction information, which is large in magnitude and diverse in scope. This paper presents our proposed context aware Web Service Framework that uses standardized ontologies to facilitate efficient and faster exchange of construction information in real time. This paper also presents an example scenario illustrating the collaborative environment facilitated with the proposed Web Service Framework.
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a portal based Web Service Framework for construction supply chain integration and collaboration
Proceedings of the 2009 NSF CMMI Research and Innovation Conference Honolulu Hawaii, 2009Co-Authors: Jack Chin Pang ChengAbstract:The benefits of integrating and collaborating with supply chain partners have been well identified in many industries. In the construction industry, however, supply chain integration and collaboration is challenging due to the high fragmentation and the temporary project-based nature of the industry. Leveraging Web Service and Web portal technologies, we have developed a prototype Web Service system to facilitate communication, integration and collaboration among project participants in construction supply chains. The system SC Collaborator implements a Service oriented portal Framework and provides a secure, modular and flexible solution for managing construction supply chains. This paper presents the Service oriented portal Framework, the orchestration of Services in the Framework, and the system architecture of SC Collaborator. A project rescheduling scenario is employed to demonstrate the potential value of SC Collaboration in construction industry applications.
Moumita Das - One of the best experts on this subject based on the ideXlab platform.
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an ontology based Web Service Framework for construction supply chain collaboration and management
Engineering Construction and Architectural Management, 2015Co-Authors: Moumita Das, Jack Chin Pang Cheng, Kincho H. LawAbstract:Purpose – The purpose of this paper is to present a Framework for integrating construction supply chain in order to resolve the data heterogeneity and data sharing problems in the construction industry. Design/methodology/approach – Standardized Web Service technology is used in the proposed Framework for data specification, transfer, and integration. Open standard SAWSDL is used to annotate Web Service descriptions with pointers to concepts defined in ontologies. NoSQL database Cassandra is used for distributed data storage among construction supply chain stakeholders. Findings – Ontology can be used to support heterogeneous data transfer and integration through Web Services. Distributed data storage facilitates data sharing and enhances data control. Practical implications – This paper presents examples of two ontologies for expressing construction supply chain information – ontology for material and ontology for purchase order. An example scenario is presented to demonstrate the proposed Web Service fr...
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a bim based Web Service Framework for green building energy simulation and code checking
Journal of Information Technology in Construction, 2014Co-Authors: Jack Chin Pang Cheng, Moumita DasAbstract:Green building design has been a major trend in the last decade which has largely affected the AEC industry. As of 2013, for example, there were over 13,000 green buildings certified with LEED (Leadership in Energy and Environment Design) in the United States alone. Building Information Modeling (BIM) technolo- gy and computer simulations are adopted largely for green building design. However, while information sharing and automated, collaborative design review are important for the design of green buildings, the current way of BIM-based green building design relies mainly on individual file transfer and does not support collaboration in the distributed environment of construction projects. On the other hand, as the Internet becomes ubiquitous, the Web provides convenient and cost-efficient means for multi-location cross-organizational collaboration. Energy analysis and validation against standard building codes are two major processes in green building design evaluation. This paper presents a modular Web Service based Framework which integrates the information necessary for green building design, automates the building design evaluation processes, and facilitates simple updates on the building model on a common but distributed platform. This Framework is based on BIM data models like gbXML (Green Building XML) which contain information for green building design like geometry of the building, material, and sensor information from more than one source. The BIM data models act as a single source of building information for all processes. Building design evaluation and updating are iterative in green building design and require information and inputs dispersed among various project participants. Since our Framework follows a distributed architecture and is easily accessible from the Internet, it makes the information required to facilitate the iterative process and its results conveniently available to a multi-participant environment. The paper also presents an example scenario demonstrating the developed Framework.
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CDVE - Improving collaboration in the construction industry through context-aware Web Services
Lecture Notes in Computer Science, 2011Co-Authors: Jack Chin Pang Cheng, Moumita DasAbstract:Collaboration technologies have been increasingly used for supporting the requirements of a multi-disciplinary construction project team in recent years. In particular, Web Services technology has been leveraged in the construction industry for distributed communication and information management through message exchanges. However, the current standardized Web Services are unsuitable for typical construction information, which is large in magnitude and diverse in scope. This paper presents our proposed context aware Web Service Framework that uses standardized ontologies to facilitate efficient and faster exchange of construction information in real time. This paper also presents an example scenario illustrating the collaborative environment facilitated with the proposed Web Service Framework.
Tatsuya Ishihara - One of the best experts on this subject based on the ideXlab platform.
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ICSOC - Web browsers as Service-oriented clients integrated with Web Services
Service-Oriented Computing – ICSOC 2007, 2006Co-Authors: Hisashi Miyashita, Tatsuya IshiharaAbstract:Web browsers are becoming important application clients in SOAs (Service-Oriented Architectures) because more and more Web applications are built from multiple Web Services. Therefore incorporating Web Services into Web browsers is of great interest. However, the existing Web Service Frameworks bring significant complexities to traditional Web applications based on DHTML since such Web Service Frameworks use RPC (Remote Procedure Call) or a message-passing model while DHTML is based on a document-centric model. Therefore Web application developers have to bridge the gaps between these two models such as an Object/XML impedance mismatch. In our novel approach, in order to request Web Services, the application programs manipulate documents with uniform document APIs without invoking Service-specific APIs and without mapping between objects and XML documents. The Web Service Framework automatically updates the document by exchanging SOAP messages with the servers. We show that in our new Framework, WebDrasil, we can request a Service with only one XPath expression, and then get the response using DOM (Document Object Model) APIs, an approach which is efficient and easily understood by typical Web developers.
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Web browsers as Service-oriented clients integrated with Web Services
Lecture Notes in Computer Science, 2006Co-Authors: Hisashi Miyashita, Tatsuya IshiharaAbstract:Web browsers are becoming important application clients in SOAs (Service-Oriented Architectures) because more and more Web applications are built from multiple Web Services. Therefore incorporating Web Services into Web browsers is of great interest. However, the existing Web Service Frameworks bring significant complexities to traditional Web applications based on DHTML since such Web Service Frameworks use RPC (Remote Procedure Call) or a message-passing model while DHTML is based on a document-centric model. Therefore Web application developers have to bridge the gaps between these two models such as an Object/XML impedance mismatch. In our novel approach, in order to request Web Services, the application programs manipulate documents with uniform document APIs without invoking Service-specific APIs and without mapping between objects and XML documents. The Web Service Framework automatically updates the document by exchanging SOAP messages with the servers. We show that in our new Framework, WebDrasil, we can request a Service with only one XPath expression, and then get the response using DOM (Document Object Model) APIs, an approach which is efficient and easily understood by typical Web developers.