The Experts below are selected from a list of 77391 Experts worldwide ranked by ideXlab platform

Bengt Goransson - One of the best experts on this subject based on the ideXlab platform.

  • usability Design a new rational unified process Discipline
    International Conference on Human-Computer Interaction, 2007
    Co-Authors: Bengt Goransson
    Abstract:

    A new Discipline, Usability Design, is introduced as an extension to Rational Unified Process (RUP). The aim is to make RUP more user-centred. The Discipline springs out of best practices for user-centred Design and contains activities that have been carefully tested. Five new roles are introduced to take responsibility for the different activities. An example is given to show the content of the workflow, the workflow details and the activities. The Usability Design Discipline help projects to focus on usability and the users throughout the system development lifecycle. In the tutorial the participants will learn how to work with the new Discipline within the RUP framework. It will contain practical examples and there will be room for discussions based on the participants own experience.

  • usability Design extending rational unified process with a new Discipline
    Lecture Notes in Computer Science, 2003
    Co-Authors: Bengt Goransson, Jan Gulliksen
    Abstract:

    A new Discipline, Usability Design, is proposed as an extension to Rational Unified Process (RUP). The aim is to make RUP more user-centred. The Discipline springs out of best practices for user-centred Design and contains activities that have been carefully tested. Five new roles are introduced to take responsibility for the different activities. An example is given to show the content of the workflow, the workflow details and the activities. The Usability Design Discipline help projects to focus on usability and the users throughout the system development lifecycle.

Nigel Cross - One of the best experts on this subject based on the ideXlab platform.

  • from a Design science to a Design Discipline understanding Designerly ways of knowing and thinking
    2007
    Co-Authors: Nigel Cross
    Abstract:

    In the past couple of decades we have seen a significant shift in focus within the field of Design research. It is a shift from the aim of creating a ‘Design science’ to that of creating a ‘Design Discipline’. The focus is now on understanding the Design process through an understanding of Design cognition, or the ‘Designerly’ ways of knowing and thinking.

  • Designerly ways of knowing Design Discipline versus Design science
    Design Issues, 2001
    Co-Authors: Nigel Cross
    Abstract:

    Design and Science I would like to begin this paper with a brief review of some of the historical concerns that have emerged with respect to the relationship between Design and science. These concerns emerged strongly at two important periods in the modern history of Design: in the 1920s, with a search for scientific Design products, and in the 1960s, with a concern for scientific Design process. The 40-year cycle in these concerns appears to be coming around again, and we might expect to see the reemergence of Design-science concerns in the 2000s. A desire to “scientise” Design can be traced back to ideas in the twentieth century modern movement of Design. For example, in the early 1920s, the De Stijl protagonist, Theo van Doesburg, expressed his perception of a new spirit in art and Design: “Our epoch is hostile to every subjective speculation in art, science, technology, etc. The new spirit, which already governs almost all modern life, is opposed to animal spontaneity, to nature’s domination, to artistic flummery. In order to construct a new object we need a method, that is to say, an objective system.” 1

Jan Gulliksen - One of the best experts on this subject based on the ideXlab platform.

  • usability Design extending rational unified process with a new Discipline
    Lecture Notes in Computer Science, 2003
    Co-Authors: Bengt Goransson, Jan Gulliksen
    Abstract:

    A new Discipline, Usability Design, is proposed as an extension to Rational Unified Process (RUP). The aim is to make RUP more user-centred. The Discipline springs out of best practices for user-centred Design and contains activities that have been carefully tested. Five new roles are introduced to take responsibility for the different activities. An example is given to show the content of the workflow, the workflow details and the activities. The Usability Design Discipline help projects to focus on usability and the users throughout the system development lifecycle.

Ciampa, Pier Davide - One of the best experts on this subject based on the ideXlab platform.

  • Integration of on-board systems preliminary Design Discipline within a collaborative 3rd generation MDO framework
    International Council of the Aeronautical Sciences, 2018
    Co-Authors: Boggero Luca, Fioriti Marco, Tomasella Francesca, Ciampa, Pier Davide
    Abstract:

    The integration of the on-board systems Design Discipline in a collaborative Multidisciplinary Design and Optimization (MDO) framework is presented in this paper. The collaborative MDO framework developed within the context of the EU funded H2020 AGILE project is selected as reference. The technologies developed or made available in the context of the AGILE project are employed for the integration within the MDO framework of ASTRID, an on-board systems Design tool owned by Politecnico di Torino. The connection of the tool with a common namespace (i.e. CPACS) and its implementation within two Process Integration and Design Optimization (PIDO) environments are described. An application study is eventually presented, showing the benefits and the potentialities of the integration of the on-board systems Design Discipline within a collaborative MDO framework

  • On-Board Systems Preliminary Sizing in an Overall Aircraft Design Environment
    AIAA, 2017
    Co-Authors: Boggero Luca, Fioriti Marco, Corpino Sabrina, Ciampa, Pier Davide
    Abstract:

    An innovative aircraft preliminary Design environment is presented, in particular highlighting the impacts of on-board systems Design Discipline on the Overall Aircraft Design, especially in terms of mass changes and fuel consumptions. The Design environment has been conceived and set up during a collaboration between Politecnico di Torino and the German Aerospace Center (DLR - Hamburg). The entire Design workflow is presented, focusing the attention on the subsystems Design module, an in-house tool named ASTRID, developed at Politecnico di Torino. ASTRID is conceived to Design both conventional and innovative systems, as hybrid-electric propulsion systems and More Electric and All Electric architectures. In particular, from the Design modules of the proposed environment, system masses and secondary power levels are obtained, hence pointing out the system Design effects on aircraft weights and fuel consumptions. Two case studies are presented. The first one refers to the preliminary Design of a general aviation aircraft equipped with a hybrid-electric propulsion system. Several variants are Designed varying the degree of hybridization, meant as the ratio between the electric power and the total propulsive power. The second case study is centered on four 90-passengers civil airplane Designs with the same stakeholders' requirements but different on-board systems technology levels - i.e. ranging from a conventional architecture to the All Electric Aircraft, passing through two More Electric configurations. Each Design affects differently the aircraft empty weight and the required mission fuel. At the end of the Designs, it is assessed that a high degree of hybridization, around 35%, entails a drastic fuel reduction, marking the significant benefits of this innovative technology. Concerning the second case study, the most innovative concept, the All Electric Aircraft, is characterized by a significant fuel reduction due to the more efficient power off-takes and a lower empty weight compared to the traditional architecture, hence returning a lower Maximum Takeoff Weight

Annelaure Fayard - One of the best experts on this subject based on the ideXlab platform.

  • hci natural science and Design a framework for triangulation across Disciplines
    Designing Interactive Systems, 1997
    Co-Authors: Wendy E Mackay, Annelaure Fayard
    Abstract:

    Human-computer interaction is multidiscipli nary, drawing paradigms and techniques from both the natural sciences and the Design Disciplines. HCI cannot be considered a pure natural science because it studies the interaction between people and artificially-created artifacts, rather than naturally-occurring phenomena, which violates several basic assumptions of natural science. Similarly, HCI cannot be considered a pure Design Discipline because it strives to independently verify Design decisions and processes, and borrows many values from scientists. The purpose of this paper is to provide a simple framework that describes how the research and Design models underlying HCI can be integrated. We explore the relationships among these approaches in the context of a particular research site, CENA, the Centre d' Etudes de la Navigation Aerienne, and illustrate how the various Disciplines can contribute to a complex Design problem: improving the interface to the French air traffic control system. The framework provides one perspective for understanding the various research approaches, and, more importantly, suggests new research directions. The resulting crossdisciplinary triangulation can increase the effectiveness of the individual research and Design approaches.