Hackerspace

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Silvia Lindtner - One of the best experts on this subject based on the ideXlab platform.

  • 1 Emerging Sites of HCI Innovation: Hackerspaces, Hardware Startups & Incubators
    2015
    Co-Authors: Silvia Lindtner, Garnet Hertz, Paul Dourish
    Abstract:

    In this paper, we discuss how a flourishing scene of DIY makers is turning visions of tangible and ubiquitous computing into products. Drawing on long-term multi-sited ethnographic research and active participation in DIY making, we provide insights into the social, material, and economic processes that undergird this transition from prototypes to products. The contribution of this paper is three-fold. First, we show how DIY maker practice is illustrative of a broader “return to ” and interest in physical materials. This has implications for HCI research that investigates questions of materiality. Second, we shed light on how Hackerspaces and hardware start-ups are experimenting with new models of manufacturing and entrepreneurship. We argue that we have to take seriously these maker practices, not just as hobbyist or leisure practice, but as a professionalizing field functioning in parallel to research and industry labs. Finally, we end with reflections on the role of HCI researchers and designers as DIY making emerges as a site of HCI innovation. We argue that HCI is positioned to provide critical reflection, paired with a sensibility for materials, tools and design methods. Author Keywords Make; making cultures; DIY, Hackerspace; materiality

  • emerging sites of hci innovation Hackerspaces hardware startups incubators
    Human Factors in Computing Systems, 2014
    Co-Authors: Silvia Lindtner, Garnet Hertz, Paul Dourish
    Abstract:

    In this paper, we discuss how a flourishing scene of DIY makers is turning visions of tangible and ubiquitous computing into products. Drawing on long-term multi-sited ethnographic research and active participation in DIY making, we provide insights into the social, material, and economic processes that undergird this transition from prototypes to products. The contribution of this paper is three-fold. First, we show how DIY maker practice is illustrative of a broader "return to" and interest in physical materials. This has implications for HCI research that investigates questions of materiality. Second, we shed light on how Hackerspaces and hardware start-ups are experimenting with new models of manufacturing and entrepreneurship. We argue that we have to take seriously these maker practices, not just as hobbyist or leisure practice, but as a professionalizing field functioning in parallel to research and industry labs. Finally, we end with reflections on the role of HCI researchers and designers as DIY making emerges as a site of HCI innovation. We argue that HCI is positioned to provide critical reflection, paired with a sensibility for materials, tools and design methods.

  • created in china the makings of china s Hackerspace community
    Interactions, 2012
    Co-Authors: Silvia Lindtner
    Abstract:

    In September 2010, China’s first Hackerspace opened its doors in Shanghai under the name XinCheJian 新车间 (literal translation: new workshop, or new factory). Only a year after the founding of XinCheJian, the Shanghai government announced a call for proposals to build 100 “innovation houses” (chuangxin wu 创新屋) to be supported by government funding. Although the official document [4] described this initiative as part of a larger effort to build a citywide platform for supporting popular science work and innovation, national and international media interpreted this move as an endorsement of China’s fledgling maker culture by Chinese politicians. What is going on here? What motivated politicians in China to support the growth of a community that has come to be known for its commitments to a do-it-yourself (DIY) approach toward making technologies and to the free and open exchange of knowledge? How does maker culture manifest itself in Hackerspaces are shared studios that bring together people committed to the free and open sharing of software and hardware, as well as ideas and knowledge. As of April 2012, there are more than 500 active Hackerspaces in existence worldwide, making them a global phenomenon [1]. A typical studio will be equipped with tools that allow for experimenting with the physical/ digital boundary—laser cutters, 3-D printers, microcontroller kits, and so forth. Many Hackerspaces also host educational workshops where these tools are used to teach others about manipulating the physical environment through software, or vice versa. The global Hackerspace movement has helped proliferate a “maker culture” that revolves around both technological and social practices of creative play, peer production, a commitment to open source principles, and a curiosity about the inner workings of technology [2,3].

  • 1 Remaking Creativity & Innovation:
    2012
    Co-Authors: Silvia Lindtner
    Abstract:

    In September  2010,   China’s  first  Hackerspace  opened  its  doors  in  Shanghai  under  the  name XinCheJian,   (literal  translation:   new  workshop,   or  new  factory).  Hackerspaces  are  shared studios that  bring  together  people  committed  to  the  free  and  open  sharing  of  software  and hardware,   as  well  as  ideas  and  knowledge. As  of  April  2012,   there  are  more  than  500  active Hackerspaces in  existence  worldwide,   making  them  a  global  phenomenon1. A  typical  studio  will be equipped  with  tools  that  allow  for  experimenting  with  the  physical/digital  boundary—laser cutters,   3-‐‑D  printers,   microcontroller  kits,   and  so  forth. Many  Hackerspaces  also  host educational workshops  where  these  tools  are  used  to  teach  others  about  manipulating  the physical environment  through  software,   or  vice  versa. The  global  Hackerspace  movement  has helped proliferate  a  “maker  culture ”   that  revolves  around  both  technological  and  social practices of  creative  play,   peer  production,   a  commitment  to  open  source  principles,   and  a curiosity about  the  inner  workings  of  technology  (Coleman  2012,   Ratto  2007). Only a  year  after  the  founding  of  XinCheJian,   the  Shanghai  government  announced  a  call for proposals  to  build  100  “innovation  houses ”   (chuangxin  wu  创新屋)   to  be  supported  b

Mattos, Erica Azevedo Da Costa E - One of the best experts on this subject based on the ideXlab platform.

  • Ethos hacker e Hackerspaces: práticas e processos de aprendizagem, criação e intervenção
    2014
    Co-Authors: Mattos, Erica Azevedo Da Costa E
    Abstract:

    Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico, Programa de Pós-Graduação em Urbanismo, História e Arquitetura da Cidade, Florianópolis, 2014.Essa dissertação busca, através da investigação e da compreensão de aspectos da cultura hacker e do emergente fenômeno dos Hackerspaces, levantar e explorar possibilidades para a arquitetura e o urbanismo, no que diz respeito aos processos projetuais, de aprendizagem e de intervenção. Para alcançar esse objetivo a pesquisa aliou estudos teóricos a uma abordagem prática baseada em duas experiências empíricas intrinsecamente relacionadas: a participação na formação e consolidação do primeiro Hackerspace de Florianópolis, Tarrafa Hacker Clube (Tarrafa HC), e a proposição, implementação e desenvolvimento da disciplina optativa Ateliê Livre - Tecnologias Interativas e Processos de Criação dentro do curso de Arquitetura e Urbanismo da Universidade Federal de Santa Catarina (UFSC) realizada em associação com esse mesmo Hackerspace. Após uma fundamentação teórica em que se investigou o ethos hacker, a pesquisa se aproxima do movimento dos Hackerspaces - lugares físicos operados comunitariamente onde pessoas se encontram e realizam projetos frequentemente vinculados à tecnologia - contrapondo um panorama histórico e analítico e exemplos representativos à experiência prática com o Hackerspace Tarrafa HC. Na sequência, ao analisar exemplos concretos de intervenções urbanas através da transposição de estratégias do hacking para o espaço público, o estudo se aproxima de preocupações inerentes à atuação da arquitetura. Por fim, é apresentada a experiência exploratória com a disciplina, em que a infraestrutura híbrida gerada a partir da associação entre o Hackerspace Tarrafa HC e o ateliê de projeto demonstrou estimular a aprendizagem, a colaboração e a autonomia dos estudantes em seus processos criativos, e contribuir para a incorporação e desmistificação de novas ferramentas e tecnologias que possibilitam a exploração de interações espaciais. Com isso o presente trabalho introduz questões relevantes e perspectivas promissoras para uma revisão de posicionamentos frente a uma realidade cada vez mais tecnologicamente mediada e especialmente às mudanças paradigmáticas a ela relacionada.Abstract : Through the understanding of the hacker culture and the emerging phenomenon of Hackerspaces, this thesis aims to explore possibilities for architecture and urbanism related to the processes of design, learning and intervention. To achieve this goal the research combined theoretical studies and a practical approach based on two intrinsically related empirical experiments. The fi rst experiment was our participation in the creation of the fi rst Hackerspace in the city of Florianópolis - the Tarrafa Hacker Clube (Tarrafa HC). The second experiment was the development of the design studio Ateliê Livre - Tecnologias Interativas e Processos de Criação within the Department of Architecture and Urbanism of the Federal University of Santa Catarina held in association with the Hackerspace. After establishing a theoretical framework that investigated the hacker ethos, this research focused the Hackerspace movement - community-operated physical places where people meet and work on projects often related to technology. The structured related a historical and analytical overview and relevant precedents to the practical experience of the Hackerspace Tarrafa HC. Following, the study highlights inherent concerns of architecural practice through analyses of current urban interventions that transposes hacking strategies to the public space. Finally, the exploratory experience with the design studio was presented. In this experience the hybrid infrastructure generated from the association between the Hackerspace Tarrafa HC and the design studio demonstrated stimulate students s learning, collaboration and autonomy in their creative processes and contribute to demystify and incorporate new tools and technologies that enable the exploration of spatial interactions. Thus, this study introduces relevant issues and promising prospects for a review of positions against an increasingly technologically mediated reality and specifi cally to its paradigmatic changes

  • Ethos hacker e Hackerspaces
    2014
    Co-Authors: Mattos, Erica Azevedo Da Costa E
    Abstract:

    Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico, Programa de Pós-Graduação em Urbanismo, História e Arquitetura da Cidade, Florianópolis, 2014.Essa dissertação busca, através da investigação e da compreensão de aspectos da cultura hacker e do emergente fenômeno dos Hackerspaces, levantar e explorar possibilidades para a arquitetura e o urbanismo, no que diz respeito aos processos projetuais, de aprendizagem e de intervenção. Para alcançar esse objetivo a pesquisa aliou estudos teóricos a uma abordagem prática baseada em duas experiências empíricas intrinsecamente relacionadas: a participação na formação e consolidação do primeiro Hackerspace de Florianópolis, Tarrafa Hacker Clube (Tarrafa HC), e a proposição, implementação e desenvolvimento da disciplina optativa Ateliê Livre - Tecnologias Interativas e Processos de Criação dentro do curso de Arquitetura e Urbanismo da Universidade Federal de Santa Catarina (UFSC) realizada em associação com esse mesmo Hackerspace. Após uma fundamentação teórica em que se investigou o ethos hacker, a pesquisa se aproxima do movimento dos Hackerspaces - lugares físicos operados comunitariamente onde pessoas se encontram e realizam projetos frequentemente vinculados à tecnologia - contrapondo um panorama histórico e analítico e exemplos representativos à experiência prática com o Hackerspace Tarrafa HC. Na sequência, ao analisar exemplos concretos de intervenções urbanas através da transposição de estratégias do hacking para o espaço público, o estudo se aproxima de preocupações inerentes à atuação da arquitetura. Por fim, é apresentada a experiência exploratória com a disciplina, em que a infraestrutura híbrida gerada a partir da associação entre o Hackerspace Tarrafa HC e o ateliê de projeto demonstrou estimular a aprendizagem, a colaboração e a autonomia dos estudantes em seus processos criativos, e contribuir para a incorporação e desmistificação de novas ferramentas e tecnologias que possibilitam a exploração de interações espaciais. Com isso o presente trabalho introduz questões relevantes e perspectivas promissoras para uma revisão de posicionamentos frente a uma realidade cada vez mais tecnologicamente mediada e especialmente às mudanças paradigmáticas a ela relacionada.Abstract : Through the understanding of the hacker culture and the emerging phenomenon of Hackerspaces, this thesis aims to explore possibilities for architecture and urbanism related to the processes of design, learning and intervention. To achieve this goal the research combined theoretical studies and a practical approach based on two intrinsically related empirical experiments. The fi rst experiment was our participation in the creation of the fi rst Hackerspace in the city of Florianópolis - the Tarrafa Hacker Clube (Tarrafa HC). The second experiment was the development of the design studio Ateliê Livre - Tecnologias Interativas e Processos de Criação within the Department of Architecture and Urbanism of the Federal University of Santa Catarina held in association with the Hackerspace. After establishing a theoretical framework that investigated the hacker ethos, this research focused the Hackerspace movement - community-operated physical places where people meet and work on projects often related to technology. The structured related a historical and analytical overview and relevant precedents to the practical experience of the Hackerspace Tarrafa HC. Following, the study highlights inherent concerns of architecural practice through analyses of current urban interventions that transposes hacking strategies to the public space. Finally, the exploratory experience with the design studio was presented. In this experience the hybrid infrastructure generated from the association between the Hackerspace Tarrafa HC and the design studio demonstrated stimulate students s learning, collaboration and autonomy in their creative processes and contribute to demystify and incorporate new tools and technologies that enable the exploration of spatial interactions. Thus, this study introduces relevant issues and promising prospects for a review of positions against an increasingly technologically mediated reality and specifi cally to its paradigmatic changes

Stýblo Jakub - One of the best experts on this subject based on the ideXlab platform.

  • LABORARTORY BRNO
    Vysoké učení technické v Brně. Fakulta architektury, 2013
    Co-Authors: Stýblo Jakub
    Abstract:

    Architektonický návrh na východního nároží křižovatky ulice Koliště a Milady Horákové. Programem objektu je galerie architektury a design se zaměřením na nová digitální média doplněné o přednáškový sál a dílny pro workshopy a Hackerspace. Architektonický výraz a jeho hlavní motiv návrhu je pohyb a tok lidí. Objekt je „vybroušen“ z pohybu lidí a aut. Návrh byl navrhován jako tři objekty, které se následně fluidně propojí a vytvoří kontinuální celek jedné hmoty. Konstrukce objektu je kombinací stěnového a skeletového systému ze železobetonu.The architectural design of the eastern corner of the intersection street Koliště and Milady Horakove. Program is a gallery of architecture and design with a focus on new digital media supplemented with lecture hall and workshops for work and Hackerspace. The architectural expression and its main design theme is the movement and flow of people. The building is "sanded" the movement of people and cars. The proposal was designed as a three objects, which are then fluidly connects and creates one continuous whole matter. Construction of the building is a combination of wall and skeletal system of reinforced concrete.

  • LABORARTORY BRNO
    Vysoké učení technické v Brně. Fakulta architektury, 2013
    Co-Authors: Stýblo Jakub
    Abstract:

    The architectural design of the eastern corner of the intersection street Koliště and Milady Horakove. Program is a gallery of architecture and design with a focus on new digital media supplemented with lecture hall and workshops for work and Hackerspace. The architectural expression and its main design theme is the movement and flow of people. The building is "sanded" the movement of people and cars. The proposal was designed as a three objects, which are then fluidly connects and creates one continuous whole matter. Construction of the building is a combination of wall and skeletal system of reinforced concrete

Paul Dourish - One of the best experts on this subject based on the ideXlab platform.

  • 1 Emerging Sites of HCI Innovation: Hackerspaces, Hardware Startups & Incubators
    2015
    Co-Authors: Silvia Lindtner, Garnet Hertz, Paul Dourish
    Abstract:

    In this paper, we discuss how a flourishing scene of DIY makers is turning visions of tangible and ubiquitous computing into products. Drawing on long-term multi-sited ethnographic research and active participation in DIY making, we provide insights into the social, material, and economic processes that undergird this transition from prototypes to products. The contribution of this paper is three-fold. First, we show how DIY maker practice is illustrative of a broader “return to ” and interest in physical materials. This has implications for HCI research that investigates questions of materiality. Second, we shed light on how Hackerspaces and hardware start-ups are experimenting with new models of manufacturing and entrepreneurship. We argue that we have to take seriously these maker practices, not just as hobbyist or leisure practice, but as a professionalizing field functioning in parallel to research and industry labs. Finally, we end with reflections on the role of HCI researchers and designers as DIY making emerges as a site of HCI innovation. We argue that HCI is positioned to provide critical reflection, paired with a sensibility for materials, tools and design methods. Author Keywords Make; making cultures; DIY, Hackerspace; materiality

  • emerging sites of hci innovation Hackerspaces hardware startups incubators
    Human Factors in Computing Systems, 2014
    Co-Authors: Silvia Lindtner, Garnet Hertz, Paul Dourish
    Abstract:

    In this paper, we discuss how a flourishing scene of DIY makers is turning visions of tangible and ubiquitous computing into products. Drawing on long-term multi-sited ethnographic research and active participation in DIY making, we provide insights into the social, material, and economic processes that undergird this transition from prototypes to products. The contribution of this paper is three-fold. First, we show how DIY maker practice is illustrative of a broader "return to" and interest in physical materials. This has implications for HCI research that investigates questions of materiality. Second, we shed light on how Hackerspaces and hardware start-ups are experimenting with new models of manufacturing and entrepreneurship. We argue that we have to take seriously these maker practices, not just as hobbyist or leisure practice, but as a professionalizing field functioning in parallel to research and industry labs. Finally, we end with reflections on the role of HCI researchers and designers as DIY making emerges as a site of HCI innovation. We argue that HCI is positioned to provide critical reflection, paired with a sensibility for materials, tools and design methods.

Austin L Toombs - One of the best experts on this subject based on the ideXlab platform.

  • Hackerspace tropes identities and community values
    Designing Interactive Systems, 2017
    Co-Authors: Austin L Toombs
    Abstract:

    Hacking and making practices, participants, spaces, and communities have been of increasing interest to a range of fields that study the interactions between people and computing technologies. As these practices and community models are adopted into a variety of contexts, the need for a deeper understanding of the norms and values entangled in the hacker and maker movement has become clearer. In this study, I identify and analyze prominent topics discussed by Hackerspace members and organizers on a popular Hackerspace email list from 2008 to 2015. Through a thematic analysis, I identify common tropes-conversational shortcuts that refer to community narratives-that surface during these discussions. I then evaluate how these tropes, such as "every space is different," "be excellent to each other," and "hackers are critical thinkers," are used to reinforce dominant hacker culture values. I conclude with implications for research on, and adoption of, Hackerspace community models.

  • now that s definitely a proper hack self made tools in Hackerspaces
    Human Factors in Computing Systems, 2014
    Co-Authors: Jeffrey Bardzell, Shaowen Bardzell, Austin L Toombs
    Abstract:

    Cultures of making - that is, social practices of hacking, DIY, tinkering, repair, and craft - continue to rise in prominence, and design researchers have taken note, because of their implications for sustainability, democratization, and alternative models of innovation, design, participation, and education. We contribute to this agenda by exploring our findings on self-made tools, which we encountered in a 9-month ethnographic study of a Hackerspace. Self-made tools embody issues raised in two discourses that are of interest in design research on making: tools and adhocism. In this paper, we explore ways that tools and adhocism interface with each other, using our findings as a material to think with. We find that this juxtaposition of concepts helps explain a highly generative creative practice - tool-making - within the Hackerspace we studied.