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Perry F. Renshaw - One of the best experts on this subject based on the ideXlab platform.

  • Risk factors associated with Online Game addiction
    Computers in Human Behavior, 2015
    Co-Authors: Gi Jung Hyun, Seo-koo Yoo, Doug Hyun Han, Young Sik Lee, Kyoung Doo Kang, Un-sun Chung, Perry F. Renshaw
    Abstract:

    Psychopathological conditions are the strongest predicting factors for Online Game addiction.Sex is a risk factor for Online Game addiction.Decreased self-esteem is associated with Online Game addiction. Online gaming addiction has been increasingly recognized as a mental disorder. However, the predictive factors that lead to Online gaming addiction are not well established. The aim of this study was to identify factors that may influence the development of Online gaming addiction. A total of 263 patients with problematic Online gaming addiction (255 males (97%) and 8 females (3%), age: mean=20.4?5.8years) and153 healthy comparison subjects (118 males (77%) and 35 females (23%), age: 21.2?5.5years, range) were recruited for participation in the current study. Hierarchical logistic regression analyses among each set of variables were conducted. Individual factors (sex and age), cognitive factors (IQ and perseverative errors), psychopathological conditions (ADHD, depression, anxiety, and impulsivity), and social interaction factors (family environment, social anxiety, and self-esteem) were evaluated in a stepwise fashion. All four factors were associated with Online gaming addiction, with psychopathological conditions being the strongest risk factors for the addiction. Individual factors, psychological factors, and social interactions were associated with the development of pure Online gaming addiction. As before, psychological factors (attention, mood, anxiety and impulsivity) were the strongest risk factors for Online gaming addiction in patients with pure Online gaming addiction. Psychopathologies, including ADHD and depression, were the strongest factors associated with the development of Online gaming addiction in individuals.

Sun Xiu-li - One of the best experts on this subject based on the ideXlab platform.

  • Reward Factors of College Students Online Game Addiction
    Journal of Social Work, 2012
    Co-Authors: Sun Xiu-li
    Abstract:

    Research using qualitative research methods,through semi-structured interviews of college students Online Game addicts,analysis of the remuneration of factors of Internet Addiction Disorder,and found the reward factor in Online Games is the key to the attractiveness of Online Games where the intermediary role of Online Games has become attractive to college students Online Game addiction.Therefore,the mechanism of Online Game addiction: personality,family and stress first role in Online Games attractive compensation factors enhance Online Games attractive,and then influence Internet addiction.

Wenchang Fang - One of the best experts on this subject based on the ideXlab platform.

  • physical interpersonal relationships and social anxiety among Online Game players
    Cyberpsychology Behavior and Social Networking, 2005
    Co-Authors: Chihchien Wang, Wenchang Fang
    Abstract:

    Many Online Game players spend inordinate amounts of time in their favorite virtual worlds. A large percentage of these players are teenagers who show behaviors normally associated with physical addiction. Parents, educators, and social scientists are therefore saying that Online Games are sources of social problems. The authors surveyed 174 Taiwanese college-age Online players to collect data on the potential effects of Online Games on the quality of interpersonal relationships and levels of social anxiety. According to the results, the quality of interpersonal relationships decreased and the amount of social anxiety increased as the amount of time spent playing Online Games increased

Lily Shui-lien Chen - One of the best experts on this subject based on the ideXlab platform.

  • The impact of perceived risk, intangibility and consumer characteristics on Online Game playing
    Computers in Human Behavior, 2010
    Co-Authors: Lily Shui-lien Chen
    Abstract:

    Online Game is the most popular entertainment application in the virtual world and Online Gamers demonstrate high attachment to playing Online Games. Previous studies have linked to the numerous negative outcomes in playing Online Games. The factors contribute to the negative consequences on using Online Game have been relatively neglected. The purpose of this study is to explore the impact of perceived risk, intangibility, gender and age (adolescent/adult) difference on Online Game playing consequences and intentions. Past usage frequency is also made to look into the influence additional purchase intention. A total of 1418 useful questionnaires (including 1018 from public interview and 400 from Online questionnaire feedback) were collected for final data analysis. The results demonstrated the important roles that time risk, psychological risk, financial risk, physical intangibility, mental intangibility and generality play on the negative consequences associated with Online Game playing. The results also indicated that male and adolescent individuals spent much more time on Online Game and intented to act the entertainment more than females and adults did. Finally, past Online Game playing frequency was showed to be a positive predictor of future Online Game playing intention.

  • Personality Traits and Life Satisfaction among Online Game Players
    Cyberpsychology & behavior : the impact of the Internet multimedia and virtual reality on behavior and society, 2008
    Co-Authors: Lily Shui-lien Chen, Edward Shih-tse Wang
    Abstract:

    ABSTRACT The DFC Intelligence predicts worldwide Online Game revenues will reach $9.8 billion by 2009, making Online gaming a mainstream recreational activity. Understanding Online Game player personality traits is therefore important. This study researches the relationship between personality traits and life satisfaction in Online Game players. Taipei, Taiwan, is the study location, with questionnaire surveys conducted in cyber cafe shops. Multiple regression analysis studies the causal relationship between personality traits and life satisfaction in Online Game players. The result shows that neuroticism has significant negative influence on life satisfaction. Both openness and conscientiousness have significant positive influence on life satisfaction. Finally, implications for leisure practice and further research are discussed.

Kuang-cheng Wang - One of the best experts on this subject based on the ideXlab platform.

  • An empirical analysis of Online Game service satisfaction and loyalty
    Expert Systems with Applications, 2009
    Co-Authors: Hao-erl Yang, Kuang-cheng Wang
    Abstract:

    In this study, we argue that there will have some factors affecting Online Game service satisfaction and loyalty. The purpose of this study is to understand an Online Game service model. This model contains several dimensions including experiential value, transaction cost, and service quality, the three antecedents of Online Game service satisfaction and loyalty and test the associations among the constructs in it. After surveying some players in Taiwan, we found that three antecedents have significant and positive effects on Online Game service satisfaction and which, in turn, significantly affect Online loyalty. Especially, service quality has the relatively higher total positive effects on both Online Game satisfaction and loyalty. Meanwhile, Online Game satisfaction completely mediates the effects of these three antecedents on Online loyalty. The findings imply that how to manage Online Game service quality better, provide more acceptable transaction cost, and offer more experiential value are the key ways for effectively enhancing players' satisfaction with the Online Game service in order to retain their loyalty to the Online Game service system. Because to keep competitiveness of Online Game industry is hard to hard, we hope this model can provide Online Game corporate to select and adopt the key point what the Online Game corporate should choose and how to affect the key factors of Online Game service satisfaction and Online loyalty in Online Game industry.