Participatory Design

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Christian Dindler - One of the best experts on this subject based on the ideXlab platform.

  • Computational empowerment: Participatory Design in education
    CoDesign, 2020
    Co-Authors: Christian Dindler, Rachel Charlotte Smith, Ole Sejer Iversen
    Abstract:

    ABSTRACTWe propose computational empowerment as an approach and a Participatory Design (PD) response to challenges related to the emerging need for digital literacy in lower secondary education. Ou...

  • OZCHI - How Participatory Design Works: Mechanisms and Effects
    Proceedings of the 31st Australian Conference on Human-Computer-Interaction, 2019
    Co-Authors: Nicolai Brodersen Hansen, Christian Dindler, Ole Sejer Iversen, Kim Halskov, Claus Bossen, Ditte Amund Basballe, Ben Schouten
    Abstract:

    We argue that the distinguishing features of Participatory Design are not the Participatory activities as such but the mechanisms used, the effects produced and the way in which these are sustained. We use program theory to illuminate how Participatory Design works and how it may be understood as more than a collection of methods or a matter of configuring user participation. Program theory operates by formulating the causal relations between the planned inputs, the process and the effects in terms of output, outcome and impact. While Participatory Design might appear similar to co-Design or user-centered Design on the level of Design activities, PD differs in terms of the mechanisms employed and how effects and their sustainment are conceived. Looking at Participatory Design through the lens of program theory highlights how particular mechanisms work towards not only the Designed product but also towards generating gains and lasting effects for participants.

  • PDC (2) - Program theory for Participatory Design
    Proceedings of the 15th Participatory Design Conference: Short Papers Situated Actions Workshops and Tutorial - Volume 2, 2018
    Co-Authors: Claus Bossen, Christian Dindler, Ole Sejer Iversen
    Abstract:

    How does Participatory Design work and what are the links between investments in terms of time, people and skills, the processes and the resulting effects? This paper explores program theory as a way for Participatory Design (PD) to investigate and evaluate these issues. Program theory comes out of the evaluation field and is a way to make explicit the assumptions of how programs and projects are supposed to produce results by detailing the elements and causal links between them.

  • CHI Extended Abstracts - Advances in Participatory Design
    Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016
    Co-Authors: Susanne Bødker, Christian Dindler, Kim Halskov, Ole Sejer Iversen
    Abstract:

    In this course participants are introduced to the theory and practice of Participatory Design. The course offers an overview of state of the art Participatory Design literature, practices and methods, and provides participants with the opportunity to work practically on a Participatory Design case. The instructors have substantial experience in Participatory Design research and practice and have been active members of the PDC community for several decades.

  • PDC (1) - Relational expertise in Participatory Design
    Proceedings of the 13th Participatory Design Conference on Research Papers - PDC '14, 2014
    Co-Authors: Christian Dindler, Ole Sejer Iversen
    Abstract:

    This paper positions relation expertise as a core competence in Participatory Design. It is an expertise that demands the Participatory Designer to stimulate the emergence of loosely coupled knotworks, and obtain symbiotic agreement between participants disregarding their professional and social status. We illustrate our theoretical argument for a relational expertise with a running example from a Participatory Design process engaging an interprofessional group of participants in a project on future technology enabled learning environments.

Ole Sejer Iversen - One of the best experts on this subject based on the ideXlab platform.

  • Computational empowerment: Participatory Design in education
    CoDesign, 2020
    Co-Authors: Christian Dindler, Rachel Charlotte Smith, Ole Sejer Iversen
    Abstract:

    ABSTRACTWe propose computational empowerment as an approach and a Participatory Design (PD) response to challenges related to the emerging need for digital literacy in lower secondary education. Ou...

  • OZCHI - How Participatory Design Works: Mechanisms and Effects
    Proceedings of the 31st Australian Conference on Human-Computer-Interaction, 2019
    Co-Authors: Nicolai Brodersen Hansen, Christian Dindler, Ole Sejer Iversen, Kim Halskov, Claus Bossen, Ditte Amund Basballe, Ben Schouten
    Abstract:

    We argue that the distinguishing features of Participatory Design are not the Participatory activities as such but the mechanisms used, the effects produced and the way in which these are sustained. We use program theory to illuminate how Participatory Design works and how it may be understood as more than a collection of methods or a matter of configuring user participation. Program theory operates by formulating the causal relations between the planned inputs, the process and the effects in terms of output, outcome and impact. While Participatory Design might appear similar to co-Design or user-centered Design on the level of Design activities, PD differs in terms of the mechanisms employed and how effects and their sustainment are conceived. Looking at Participatory Design through the lens of program theory highlights how particular mechanisms work towards not only the Designed product but also towards generating gains and lasting effects for participants.

  • PDC (2) - Program theory for Participatory Design
    Proceedings of the 15th Participatory Design Conference: Short Papers Situated Actions Workshops and Tutorial - Volume 2, 2018
    Co-Authors: Claus Bossen, Christian Dindler, Ole Sejer Iversen
    Abstract:

    How does Participatory Design work and what are the links between investments in terms of time, people and skills, the processes and the resulting effects? This paper explores program theory as a way for Participatory Design (PD) to investigate and evaluate these issues. Program theory comes out of the evaluation field and is a way to make explicit the assumptions of how programs and projects are supposed to produce results by detailing the elements and causal links between them.

  • Participatory Design for sustainable social change
    Design Studies, 2018
    Co-Authors: Rachel Charlotte Smith, Ole Sejer Iversen
    Abstract:

    Tendencies in contemporary Participatory Design suggest a move away from engagement of limited stakeholders in preconfigured Design processes and predefined technology outcomes, towards more complex and long-term engagement with heterogeneous communities and larger ecologies of social and technological transformation. Building on core values of Participatory Design, we introduce three dimensions of engagement of scoping, developing and scaling that we argue can be essential in developing a holistic approach to Participatory Design as a sustainable practice of social change. The dimensions foreground central aspects of Participatory Design research that are discussed in relation to a long-term project exploring Design and digital fabrication technologies in Danish primary and secondary education.

  • CHI Extended Abstracts - Advances in Participatory Design
    Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2016
    Co-Authors: Susanne Bødker, Christian Dindler, Kim Halskov, Ole Sejer Iversen
    Abstract:

    In this course participants are introduced to the theory and practice of Participatory Design. The course offers an overview of state of the art Participatory Design literature, practices and methods, and provides participants with the opportunity to work practically on a Participatory Design case. The instructors have substantial experience in Participatory Design research and practice and have been active members of the PDC community for several decades.

Jesper Simonsen - One of the best experts on this subject based on the ideXlab platform.

  • PDC (2) - Teaching Participatory Design
    Proceedings of the 13th Participatory Design Conference on Short Papers Industry Cases Workshop Descriptions Doctoral Consortium papers and Keynote ab, 2014
    Co-Authors: Barbara Andrews, Jesper Simonsen, Andrew Clement, Shaowen Bardzell, Vincenzo D'andrea, David Hakken, Giacomo Poderi, Maurizio Teli
    Abstract:

    The goal of this full-day workshop is to create a place where people can share experiences, plans, and questions about teaching Participatory Design (PD). We aim to create a context for all of us to talk about how we Design and set up courses, what challenges we face and how we solve them. The workshop is for people who are interested in the way people teach as well as in what is taught and what resources are gathered to aid the process. During the workshop, we will explore in an interactive manner how constructivist approaches to teaching can support the teaching and learning of Participatory Design in academic and non-academic contexts. We will also discuss experiences in using recent material such as the new (2012) PD Handbook. We hope that this dialogue can become a regular part of PDC.

  • Routledge International Handbook of Participatory Design
    2012
    Co-Authors: Jesper Simonsen, Toni Robertson
    Abstract:

    Preface. 1. Participatory Design: An introduction by Toni Robertson and Jesper Simonsen Section I: Participatory Design - Contributions and Challenges 2. Heritage: Having a Say by Finn Kensing and Joan Greenbaum 3. Design: Design Matters in Participatory Design by Liam Bannon and Pelle Ehn 4. Ethics: Engagement, Representation and Politics-In-Action by Toni Robertson and Ina Wagner 5. Ethnography: Positioning Ethnographic within Participatory Design by Jeanette Blomberg and Helena Karasti 6. Methods: Organizing Principles and General Guidelines for Participatory Design Projects by Tone Bratteteig, Keld Bodker, Yvonne Dittrich, Preben Mogensen, and Jesper Simonsen 7. Tools and Techniques: Ways to Engage Telling, Making and Enacting by Eva Brandt, Thomas Binder and Elizabeth Sanders 8. Communities: Participatory Design For, With, and By Communities by Carl DiSalvo, Andrew Clement and Volkmar Pipek Section II: Outstanding Applications of Participatory Design 9. Global Fund for Women: Integrating Participatory Design into everyday work at a global non-profit by Randy Trigg and Karen Ishimaru 10. Health Information Systems Program: Participatory Design within the HISP network by Jorn Braa and Sundeep Sahay 11. ACTION for Health: Influencing Technology Design, Practice and Policy Through Participatory Design by Ellen Balka

  • Challenges and Opportunities in Contemporary Participatory Design
    Design Issues, 2012
    Co-Authors: Toni Robertson, Jesper Simonsen
    Abstract:

    At the core of Participatory Design is the direct involvement of people in the co-Design of tools, products, environments, businesses, and social institutions. In particular, Participatory Design has developed a diverse collection of principles and practices to encourage and support this direct involvement. Many of the Design tools and techniques generated to further this process have become standard practice for the Design and development of information and communications technologies and increasingly other kinds of products and services. These Design tools and techniques include various kinds of Design workshops in which participants collaboratively envision future practices and products; scenarios, personas and related tools that enable people to represent their own activities to others (rather than having others do this for them); various forms of mock-ups, prototypes and enactment of current and future activities used to coordinate the Design process; and iterative prototyping so that participants can interrogate developing Designs and ground their Design conversations in the desired outcomes of the Design process and the context in which these will be used.1 Participatory Design has also pioneered and developed some of the basic research questions, methods, and agendas that have recently been taken up by Design research in more traditional Design environments (e.g., innovation through participation).2 Increasingly, Participatory Designers have sought to develop processes to enable active stakeholder participation in the Design of the tools, environments, businesses, and social institutions in which these information and communication technologies are embedded. These widened contexts have been reflected in the themes of recent Participatory Design conferences and in the substantive focus of the research presented in them.

Maurizio Teli - One of the best experts on this subject based on the ideXlab platform.

  • PDC (2) - Teaching Participatory Design
    Proceedings of the 13th Participatory Design Conference on Short Papers Industry Cases Workshop Descriptions Doctoral Consortium papers and Keynote ab, 2014
    Co-Authors: Barbara Andrews, Jesper Simonsen, Andrew Clement, Shaowen Bardzell, Vincenzo D'andrea, David Hakken, Giacomo Poderi, Maurizio Teli
    Abstract:

    The goal of this full-day workshop is to create a place where people can share experiences, plans, and questions about teaching Participatory Design (PD). We aim to create a context for all of us to talk about how we Design and set up courses, what challenges we face and how we solve them. The workshop is for people who are interested in the way people teach as well as in what is taught and what resources are gathered to aid the process. During the workshop, we will explore in an interactive manner how constructivist approaches to teaching can support the teaching and learning of Participatory Design in academic and non-academic contexts. We will also discuss experiences in using recent material such as the new (2012) PD Handbook. We hope that this dialogue can become a regular part of PDC.

  • PDC - Teaching Participatory Design: a Participatory approach
    Proceedings of the 11th Biennial Participatory Design Conference on - PDC '10, 2010
    Co-Authors: Vincenzo D'andrea, Maurizio Teli
    Abstract:

    In this paper we describe our experience in teaching Participatory Design during a period of student activism. The paper begins with an introduction to the general contexts, characterised by widespread university budget cuts and student activism, and our positioning as course instructors. Drawing upon different conceptualisations of participation, from innovation to motivation, we describe and analyse our experience in teaching a course as it was a Participatory Design project, discussing with students not only some side elements but the whole course details and structure. In conclusions, we show under which conditions this approach is able to re-frame the power balance between teachers and students.

Elin Irene Krogh Hansen - One of the best experts on this subject based on the ideXlab platform.

  • Understanding teenagers’ motivation in Participatory Design
    International Journal of Child-Computer Interaction, 2013
    Co-Authors: Ole Sejer Iversen, Christian Dindler, Elin Irene Krogh Hansen
    Abstract:

    a b s t r a c t Engaging children in the Design of digital technology is one of the core strands in child–computer interaction literature. However, few studies explore how teenagers as a distinct user group are engaged in Participatory Design activities. Based on a case study comprising ten Participatory Design workshops with teenagers (13–15 years old), we identified a range of tools that Designers employed in order to engage the teenagers actively in Participatory Design: rewards, storytelling, identification, collaboration, endorsement, technology, and performance. Although these tools were realized through the use of well-established Participatory Design methods and techniques, a deeper understanding of teenagers’ motivation and motives is essential to understanding how tools and techniques may be made to support teenagers’ motivation. We propose a Cultural–Historical Activity Theory approach to teenagers’ motives and motivation as a framework for understanding how various tools may be employed to engage teenagers in Participatory Design activities.