Scenario-Based Design

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Federico Girosi - One of the best experts on this subject based on the ideXlab platform.

  • digital knowledge ecosystem for empowering users to self manage diabetes through context specific actionable information
    IEEE International Conference on Cloud Computing Technology and Science, 2017
    Co-Authors: Maneesh Mathai, Athula Ginige, Uma Srinivasan, Federico Girosi
    Abstract:

    Current high numbers of diabetes patients worldwide and the associated cost indicates current approaches to managing this chronic disease is not effective. The literature indicates the need to provide context specific actionable information to these patients to better manage diabetes which is not happening at present. Making use of wide spread digital connectivity now available due to rapid growth of mobile phone usage and concept of Digital Knowledge Ecosystem to enhance flow of information within a domain we applied scenario based Design approach to develop a new scenario for better manage diabetes. The transformed scenario captures the current life situation such as exercise, food and emotional habit of the patient on a day to day basis using mobile application and sensor devices. This collected information is aggregated and provided to the care provider, allowing the care provider to understand which advice has been successfully followed and which of the advices need to be modified to suit the needs of the patient. The care provider can set up modified advice as protocols through the system. The protocols are then used by the system based on the context to generate the set of daily actions that the patient has to perform. We also developed the initial set of user interfaces to support the transformed scenario. Thus we have shown that conceptually now it is possible to have a new scenario to better manage diabetes overcoming deficiencies reported in literature of the current scenario.

  • digital knowledge ecosystem for empowering users to self manage diabetes through context specific actionable information
    IEEE International Conference on Cloud Computing Technology and Science, 2017
    Co-Authors: Maneesh Mathai, Athula Ginige, Uma Srinivasan, Federico Girosi
    Abstract:

    Current high numbers of diabetes patients worldwide and the associated cost indicates current approaches to managing this chronic disease is not effective. The literature indicates the need to provide context specific actionable information to these patients to better manage diabetes which is not happening at present. Making use of wide spread digital connectivity now available due to rapid growth of mobile phone usage and concept of Digital Knowledge Ecosystem to enhance flow of information within a domain we applied scenario based Design approach to develop a new scenario for better manage diabetes. The transformed scenario captures the current life situation such as exercise, food and emotional habit of the patient on a day to day basis using mobile application and sensor devices. This collected information is aggregated and provided to the care provider, allowing the care provider to understand which advice has been successfully followed and which of the advices need to be modified to suit the needs of the patient. The care provider can set up modified advice as protocols through the system. The protocols are then used by the system based on the context to generate the set of daily actions that the patient has to perform. We also developed the initial set of user interfaces to support the transformed scenario. Thus we have shown that conceptually now it is possible to have a new scenario to better manage diabetes overcoming deficiencies reported in literature of the current scenario.

John M Carroll - One of the best experts on this subject based on the ideXlab platform.

  • m education bridging the gap of mobile and desktop computing
    IEEE International Workshop on Wireless and Mobile Technologies in Education, 2002
    Co-Authors: Umer Farooq, Mary Beth Rosson, Wendy A Schafer, John M Carroll
    Abstract:

    Mobile education or M-Education is a new conceptual paradigm in the use of mobile and wireless technologies for education. M-Education encourages distributed peer collaboration over wireless devices and desktop computers to create opportunities for discovery and education in the field and community. It is a project-oriented approach that will use a wireless virtual community to facilitate the learning activities of teachers, students, and peers through collaboration in a distributed environment. M-Education is significantly different from existing mobile learning systems in that it leverages its collaborative activities from an existing desktop-based online virtual community (MOOsburg), and thus offers a range of collaboration opportunities, such as synchronous and asynchronous interactions with peers, and viewing or changes to persistent data. In this paper, an innovative use of wireless and mobile technologies in education is explored as part of a Scenario-Based Design process.

  • making use scenario based Design of human computer interactions
    2000
    Co-Authors: John M Carroll
    Abstract:

    From the Publisher: Difficult to learn and awkward to use, today's information systems often change our activities in ways that we do not need or want. The problem lies in the software development process. In this book John Carroll shows how a pervasive but underused element of Design practice, the scenario, can transform information systems Design. Traditional textbook approaches manage the complexity of the Design process via abstraction, treating Design problems as if they were composites of puzzles. Scenario-Based Design uses concretization. A scenario is a concrete story about use. For example: "A person turned on a computer; the screen displayed a button labeled Start; the person used the mouse to select the button." Scenarios are a vocabulary for coordinating the central tasks of system developmentĀ—understanding people's needs, envisioning new activities and technologies, Designing effective systems and software, and drawing general lessons from systems as they are developed and used. Instead of Designing software by listing requirements, functions, and code modules, the Designer focuses first on the activities that need to be supported and then allows descriptions of those activities to drive everything else. In addition to a comprehensive discussion of the principles of Scenario-Based Design, the book includes in-depth examples of its application.

  • scenario based Design envisioning work and technology in system development
    1995
    Co-Authors: John M Carroll
    Abstract:

    Partial table of contents: Work Processes: Scenarios as a Preliminary Vocabulary (K. Kuutti). Creating Contexts for Design (M. Kyng). Scenario Use in the Design of a Speech Recognition System (J. Karat). Usage Representations for Reuse of Design Insights: A Case Study of Access to On-Line Books (T. Carey & M. Rusli). Design Space Analysis and Use Representations (A. MacLean & D. McKerlie). Rapid Prototyping of User Interfaces Driven by Task Models (P. Johnson, et al.). Generating Object-Oriented Design Representations via Scenario Queries (S. Robertson). The Use-Case Construct in Object-Oriented Software Engineering (I. Jacobson). Discussion: Scenarios as Engines of Design (R. Mack). Some Reflections on Scenarios (B. Nardi). Index.

Andrew Sears - One of the best experts on this subject based on the ideXlab platform.

  • human computer interaction development process
    Human-Computer Interaction: Development Process 1st, 2009
    Co-Authors: Andrew Sears, Julie A. Jacko
    Abstract:

    Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: The Development Practice addresses requirements specification, Design and development, and testing and evaluation activities. It also covers task analysis, contextual Design, personas, Scenario-Based Design, participatory Design, and a variety of evaluation techniques including usability testing, inspection-based and model-based evaluation, and survey Design. The book includes contributions from eminent researchers and professionals from around the world who, under the guidance of editors Andrew Sear and Julie Jacko, explore visionary perspectives and developments that fundamentally transform the discipline and its practice.

  • the human computer interaction handbook fundamentals evolving technologies and emerging applications
    2002
    Co-Authors: Julie A. Jacko, Andrew Sears
    Abstract:

    Foreword by Ben Shneiderman Introduction: A Moving Target: The Evolution of Human-Computer Interaction, Jonathan Grudin Humans in HCI Perceptual-Motor Interaction: Some Implications for Human-Computer Interaction, Timothy N. Welsh, Sanjay Chandrasekharan, Matthew Ray, Heather Neyedli, Romeo Chua, and Daniel J. Weeks Human Information Processing: An Overview for Human-Computer Interaction, Robert W. Proctor and Kim-Phuong L. Vu Mental Models in Human-Computer Interaction, Stephen J. Payne Task Loading and Stress in Human-Computer Interaction: Theoretical Frameworks and Mitigation Strategies, James L. Szalma, Gabriella M. Hancock, and Peter A. Hancock Choices and Decisions of Computer Users, Anthony Jameson Computers in HCI Input Technologies and Techniques, Ken Hinckley and Daniel Wigdor Sensor- and Recognition-Based Input for Interaction, Andrew D. Wilson Visual Displays, Christopher M. Schlick, Carsten Winkelholz, Martina Ziefle, and Alexander Mertens Haptic Interface, Hiroo Iwata Nonspeech Auditory and Crossmodal Output, Eve Hoggan and Stephen Brewster Network-Based Interaction, Alan Dix Wearable Computers, Daniel Siewiorek, Asim Smailagic, and Thad Starner Design of Fixed, Portable, and Mobile Information Devices, Michael J. Smith and Pascale Carayon Designing Human-Computer Interactions Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think before Doing, Suzanne Watzman and Margaret Re Globalization, Localization, and Cross-Cultural User-Interface Design, Aaron Marcus and Emilie W. Gould Speech and Language Interfaces, Applications, and Technologies, Clare-Marie Karat, Jennifer Lai, Osamuyimen Stewart, and Nicole Yankelovich Multimedia User Interface Design, Alistair Sutcliffe Multimodal Interfaces, Sharon Oviatt Systems That Adapt to Their Users, Anthony Jameson and Krzysztof Z. Gajos Mobile Interaction Design in the Age of Experience Ecosystems, Marco Susani Tangible User Interfaces, Hiroshi Ishii and Brygg Ullmer Achieving Psychological Simplicity: Measures and Methods to Reduce Cognitive Complexity, John C. Thomas and John T. Richards Information Visualization, Stuart Card Collaboration Technologies, Gary M. Olson and Judith S. Olson Human-Computer Interaction and the Web, Helen Ashman, Declan Dagger, Tim Brailsford, James Goulding, Declan O'Sullivan, Jan-Felix Schmakeit, and Vincent Wade Human-Centered Design of Decision-Support Systems, Philip J. Smith, Roger Beatty, Caroline C. Hayes, Adam Larson, Norman D. Geddes, and Michael C. Dorneich Online Communities, Panayiotis Zaphiris, Chee Siang Ang, and Andrew Laghos Virtual Environments, Kay M. Stanney and Joseph V. Cohn Privacy, Security, and Trust: Human-Computer Interaction Challenges and Opportunities at Their Intersection, John Karat, Clare-Marie Karat, and Carolyn Brodie Application-/Domain-Specific Design Human-Computer Interaction in Health Care, Francois Sainfort, Julie A. Jacko, Molly A. McClellan, and Paula J. Edwards Why We Play: Affect and the Fun of Games-Designing Emotions for Games, Entertainment Interfaces, and Interactive Products, Nicole Lazzaro Motor Vehicle-Driver Interfaces, Paul A. Green Human-Computer Interaction in Aerospace, Steven J. Landry User-Centered Design in Games Randy J. Pagulayan, Kevin Keeker, Thomas Fuller, Dennis Wixon, Ramon L. Romero, and Daniel V. Gunn Designing for Diversity Older Adults and Information Technology: Opportunities and Challenges, Sara J. Czaja, and Chin Chin Lee Human-Computer Interaction for Kids, Amy Bruckman, Alisa Bandlow, Jill Dimond, and Andrea Forte Information Technology for Communication and Cognitive Support, Alan F. Newell, Alex Carmichael, Peter Gregor, Norman Alm, Annalu Waller, Vicki L. Hanson, Graham Pullin, and Jesse Hoey Perceptual Impairments: New Advancements Promoting Technological Access, Julie A. Jacko, V. Kathlene Leonard, Molly A. McClellan, and Ingrid U. Scott Universal Accessibility and Low-Literacy Populations: Implications for Human-Computer Interaction Design and Research Methods, William M. Gribbons Computing Technologies for Deaf and Hard of Hearing Users, Vicki L. Hanson The Development Process Section A Requirements Specification User Experience Requirements Analysis within the Usability Engineering Lifecycle, Deborah J. Mayhew and Todd J. Follansbee Task Analysis, Catherine Courage, Jhilmil Jain, Janice (Ginny) Redish, and Dennis Wixon Contextual Design, Karen Holtzblatt Grounded Theory Method in Human-Computer Interaction and Computer-Supported Cooperative Work, Michael J. Muller and Sandra Kogan An Ethnographic Approach to Design, Jeanette Blomberg and Mark Burrell Section B Design and Development Putting Personas to Work: Employing User Personas to Focus Product Planning, Design, and Development, John Pruitt and Tamara Adlin Prototyping Tools and Techniques, Michel Beaudouin-Lafon and Wendy E. Mackay Scenario-Based Design, Mary Beth Rosson and John M. Carroll Participatory Design: The Third Space in Human-Computer Interaction, Michael J. Muller and Allison Druin Unified User Interface Development: A Software Refactoring Perspective, Anthony Savidis and Constantine Stephanidis Usability + Persuasiveness + Graphic Design = eCommerce User Experience, Deborah J. Mayhew Human-Computer Interaction and Software Engineering for User Interface Plasticity, Joelle Coutaz and Gaelle Calvary Section C Testing, Evaluation, and Technology Transfer Usability Testing, Joseph S. Dumas and Jean E. Fox Usability for Engaged Users: The Naturalistic Approach to Evaluation, David Siegel Survey Design and Implementation in HCI, A. Ant Ozok Inspection-Based Evaluations, Gilbert Cockton, Alan Woolrych, Kasper Hornbaek, and Erik Frokjaer Model-Based Evaluation, David Kieras Spreadsheet Tool for Simple Cost-Benefit Analyses of User Experience Engineering, Deborah J. Mayhew Technology Transfer, Kevin M. Schofield Emerging Phenomena in HCI Augmenting Cognition in HCI: Twenty-First Century Adaptive System Science and Technology, Kelly S. Hale, Kay M. Stanney, and Dylan D. Schmorrow Social Networks and Social Media, Molly A. McClellan, Julie A. Jacko, Francois Sainfort, and Layne M. Johnson Human-Computer Interaction for Development: Changing Human-Computer Interaction to Change the World, Susan M. Dray, Ann Light, Andrew M. Dearden, Vanessa Evers, Melissa Densmore, Divya Ramachandran, Matthew Kam, Gary Marsden, Nithya Sambasivan, Thomas Smyth, Darelle van Greunen, and Niall Winters Author Index Subject Index

Julie A. Jacko - One of the best experts on this subject based on the ideXlab platform.

  • human computer interaction development process
    Human-Computer Interaction: Development Process 1st, 2009
    Co-Authors: Andrew Sears, Julie A. Jacko
    Abstract:

    Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. Derived from select chapters of this groundbreaking resource, Human-Computer Interaction: The Development Practice addresses requirements specification, Design and development, and testing and evaluation activities. It also covers task analysis, contextual Design, personas, Scenario-Based Design, participatory Design, and a variety of evaluation techniques including usability testing, inspection-based and model-based evaluation, and survey Design. The book includes contributions from eminent researchers and professionals from around the world who, under the guidance of editors Andrew Sear and Julie Jacko, explore visionary perspectives and developments that fundamentally transform the discipline and its practice.

  • the human computer interaction handbook fundamentals evolving technologies and emerging applications
    2002
    Co-Authors: Julie A. Jacko, Andrew Sears
    Abstract:

    Foreword by Ben Shneiderman Introduction: A Moving Target: The Evolution of Human-Computer Interaction, Jonathan Grudin Humans in HCI Perceptual-Motor Interaction: Some Implications for Human-Computer Interaction, Timothy N. Welsh, Sanjay Chandrasekharan, Matthew Ray, Heather Neyedli, Romeo Chua, and Daniel J. Weeks Human Information Processing: An Overview for Human-Computer Interaction, Robert W. Proctor and Kim-Phuong L. Vu Mental Models in Human-Computer Interaction, Stephen J. Payne Task Loading and Stress in Human-Computer Interaction: Theoretical Frameworks and Mitigation Strategies, James L. Szalma, Gabriella M. Hancock, and Peter A. Hancock Choices and Decisions of Computer Users, Anthony Jameson Computers in HCI Input Technologies and Techniques, Ken Hinckley and Daniel Wigdor Sensor- and Recognition-Based Input for Interaction, Andrew D. Wilson Visual Displays, Christopher M. Schlick, Carsten Winkelholz, Martina Ziefle, and Alexander Mertens Haptic Interface, Hiroo Iwata Nonspeech Auditory and Crossmodal Output, Eve Hoggan and Stephen Brewster Network-Based Interaction, Alan Dix Wearable Computers, Daniel Siewiorek, Asim Smailagic, and Thad Starner Design of Fixed, Portable, and Mobile Information Devices, Michael J. Smith and Pascale Carayon Designing Human-Computer Interactions Visual Design Principles for Usable Interfaces: Everything Is Designed: Why We Should Think before Doing, Suzanne Watzman and Margaret Re Globalization, Localization, and Cross-Cultural User-Interface Design, Aaron Marcus and Emilie W. Gould Speech and Language Interfaces, Applications, and Technologies, Clare-Marie Karat, Jennifer Lai, Osamuyimen Stewart, and Nicole Yankelovich Multimedia User Interface Design, Alistair Sutcliffe Multimodal Interfaces, Sharon Oviatt Systems That Adapt to Their Users, Anthony Jameson and Krzysztof Z. Gajos Mobile Interaction Design in the Age of Experience Ecosystems, Marco Susani Tangible User Interfaces, Hiroshi Ishii and Brygg Ullmer Achieving Psychological Simplicity: Measures and Methods to Reduce Cognitive Complexity, John C. Thomas and John T. Richards Information Visualization, Stuart Card Collaboration Technologies, Gary M. Olson and Judith S. Olson Human-Computer Interaction and the Web, Helen Ashman, Declan Dagger, Tim Brailsford, James Goulding, Declan O'Sullivan, Jan-Felix Schmakeit, and Vincent Wade Human-Centered Design of Decision-Support Systems, Philip J. Smith, Roger Beatty, Caroline C. Hayes, Adam Larson, Norman D. Geddes, and Michael C. Dorneich Online Communities, Panayiotis Zaphiris, Chee Siang Ang, and Andrew Laghos Virtual Environments, Kay M. Stanney and Joseph V. Cohn Privacy, Security, and Trust: Human-Computer Interaction Challenges and Opportunities at Their Intersection, John Karat, Clare-Marie Karat, and Carolyn Brodie Application-/Domain-Specific Design Human-Computer Interaction in Health Care, Francois Sainfort, Julie A. Jacko, Molly A. McClellan, and Paula J. Edwards Why We Play: Affect and the Fun of Games-Designing Emotions for Games, Entertainment Interfaces, and Interactive Products, Nicole Lazzaro Motor Vehicle-Driver Interfaces, Paul A. Green Human-Computer Interaction in Aerospace, Steven J. Landry User-Centered Design in Games Randy J. Pagulayan, Kevin Keeker, Thomas Fuller, Dennis Wixon, Ramon L. Romero, and Daniel V. Gunn Designing for Diversity Older Adults and Information Technology: Opportunities and Challenges, Sara J. Czaja, and Chin Chin Lee Human-Computer Interaction for Kids, Amy Bruckman, Alisa Bandlow, Jill Dimond, and Andrea Forte Information Technology for Communication and Cognitive Support, Alan F. Newell, Alex Carmichael, Peter Gregor, Norman Alm, Annalu Waller, Vicki L. Hanson, Graham Pullin, and Jesse Hoey Perceptual Impairments: New Advancements Promoting Technological Access, Julie A. Jacko, V. Kathlene Leonard, Molly A. McClellan, and Ingrid U. Scott Universal Accessibility and Low-Literacy Populations: Implications for Human-Computer Interaction Design and Research Methods, William M. Gribbons Computing Technologies for Deaf and Hard of Hearing Users, Vicki L. Hanson The Development Process Section A Requirements Specification User Experience Requirements Analysis within the Usability Engineering Lifecycle, Deborah J. Mayhew and Todd J. Follansbee Task Analysis, Catherine Courage, Jhilmil Jain, Janice (Ginny) Redish, and Dennis Wixon Contextual Design, Karen Holtzblatt Grounded Theory Method in Human-Computer Interaction and Computer-Supported Cooperative Work, Michael J. Muller and Sandra Kogan An Ethnographic Approach to Design, Jeanette Blomberg and Mark Burrell Section B Design and Development Putting Personas to Work: Employing User Personas to Focus Product Planning, Design, and Development, John Pruitt and Tamara Adlin Prototyping Tools and Techniques, Michel Beaudouin-Lafon and Wendy E. Mackay Scenario-Based Design, Mary Beth Rosson and John M. Carroll Participatory Design: The Third Space in Human-Computer Interaction, Michael J. Muller and Allison Druin Unified User Interface Development: A Software Refactoring Perspective, Anthony Savidis and Constantine Stephanidis Usability + Persuasiveness + Graphic Design = eCommerce User Experience, Deborah J. Mayhew Human-Computer Interaction and Software Engineering for User Interface Plasticity, Joelle Coutaz and Gaelle Calvary Section C Testing, Evaluation, and Technology Transfer Usability Testing, Joseph S. Dumas and Jean E. Fox Usability for Engaged Users: The Naturalistic Approach to Evaluation, David Siegel Survey Design and Implementation in HCI, A. Ant Ozok Inspection-Based Evaluations, Gilbert Cockton, Alan Woolrych, Kasper Hornbaek, and Erik Frokjaer Model-Based Evaluation, David Kieras Spreadsheet Tool for Simple Cost-Benefit Analyses of User Experience Engineering, Deborah J. Mayhew Technology Transfer, Kevin M. Schofield Emerging Phenomena in HCI Augmenting Cognition in HCI: Twenty-First Century Adaptive System Science and Technology, Kelly S. Hale, Kay M. Stanney, and Dylan D. Schmorrow Social Networks and Social Media, Molly A. McClellan, Julie A. Jacko, Francois Sainfort, and Layne M. Johnson Human-Computer Interaction for Development: Changing Human-Computer Interaction to Change the World, Susan M. Dray, Ann Light, Andrew M. Dearden, Vanessa Evers, Melissa Densmore, Divya Ramachandran, Matthew Kam, Gary Marsden, Nithya Sambasivan, Thomas Smyth, Darelle van Greunen, and Niall Winters Author Index Subject Index

Anne M Turner - One of the best experts on this subject based on the ideXlab platform.

  • participatory Design of an integrated information system Design to support public health nurses and nurse managers
    Public Health Nursing, 2014
    Co-Authors: Blaine Reeder, Anne M Turner, Rebecca A Hills, George Demiris
    Abstract:

    Objectives The objectives of the study were to use persona-driven and Scenario-Based Design methods to create a conceptual information system Design to support public health nursing. Design and Sample We enrolled 19 participants from two local health departments to conduct an information needs assessment, create a conceptual Design, and conduct a preliminary Design validation. Measures Interviews and thematic analysis were used to characterize information needs and solicit Design recommendations from participants. Personas were constructed from participant background information, and Scenario-Based Design was used to create a conceptual information system Design. Two focus groups were conducted as a first iteration validation of information needs, personas, and scenarios. Results Eighty-nine information needs were identified. Two personas and 89 scenarios were created. Public health nurses and nurse managers confirmed the accuracy of information needs, personas, scenarios, and the perceived usefulness of proposed features of the conceptual Design. Design artifacts were modified based on focus group results. Conclusion Persona-driven Design and Scenario-Based Design are feasible methods to Design for common work activities in different local health departments. Public health nurses and nurse managers should be engaged in the Design of systems that support their work.

  • scenario based Design a method for connecting information system Design with public health operations and emergency management
    Journal of Biomedical Informatics, 2011
    Co-Authors: Blaine Reeder, Anne M Turner
    Abstract:

    Responding to public health emergencies requires rapid and accurate assessment of workforce availability under adverse and changing circumstances. However, public health information systems to support resource management during both routine and emergency operations are currently lacking. We applied Scenario-Based Design as an approach to engage public health practitioners in the creation and validation of an information Design to support routine and emergency public health activities. Methods: Using semi-structured interviews we identified the information needs and activities of senior public health managers of a large municipal health department during routine and emergency operations. Results: Interview analysis identified 25 information needs for public health operations management. The identified information needs were used in conjunction with Scenario-Based Design to create 25 scenarios of use and a public health manager persona. Scenarios of use and persona were validated and modified based on follow-up surveys with study participants. Scenarios were used to test and gain feedback on a pilot information system. Conclusion: The method of Scenario-Based Design was applied to represent the resource management needs of senior-level public health managers under routine and disaster settings. Scenario-Based Design can be a useful tool for engaging public health practitioners in the Design process and to validate an information system Design.