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Veljko Potkonjak - One of the best experts on this subject based on the ideXlab platform.

  • Virtual Laboratories for education in science technology and engineering
    Computers in Education, 2016
    Co-Authors: Veljko Potkonjak, Vladimir M Petrovic, Michael Gardner, Pasi Mattila, Christian Guetl, Victor Callaghan, Kosta Jovanovic
    Abstract:

    Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and Engineering are still relatively behind when using new technological approaches (particularly for online distance learning). The reason for this discrepancy lies in the fact that these fields often require laboratory exercises to provide effective skill acquisition and hands-on experience. Often it is difficult to make these Laboratories accessible for online access. Either the real lab needs to be enabled for remote access or it needs to be replicated as a fully software-based Virtual lab. We argue for the latter concept since it offers some advantages over remotely controlled real labs, which will be elaborated further in this paper.We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and Virtual worlds. This paper summarizes the state of the art in Virtual Laboratories and Virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the Virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character, robotics is a perfect example where all the other fields of engineering and physics can contribute. Thus, the use of Virtual labs for other scientific and non-robotic engineering uses can be seen to share many of the same learning processes. This can include supporting the introduction of new concepts as part of learning about science and technology, and introducing more general engineering knowledge, through to supporting more constructive (and collaborative) education and training activities in a more complex engineering topic such as robotics. The objective of this paper is to outline this problem space in more detail and to create a valuable source of information that can help to define the starting position for future research. State of the art in dynamics-based Virtual Laboratories.Defining the criteria for critical evaluation of existing technologies.State of the art in Virtual worlds.Future advances in the field of Virtual-world based Laboratories.

  • Virtual Laboratories for education in science, technology, and engineering: A review.
    Computers & Education, 2016
    Co-Authors: Michael;callaghan Victor;mattila Pasi;guetl Christian;petrovi? Vladimir M.;jovanovi? Kosta Potkonjak Veljko;gardner, Vladimir M Petrovic, Michael Gardner, Veljko Potkonjak, Pasi Mattila, Christian Guetl, Vic Callaghan, Kosta Jovanović
    Abstract:

    Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and Engineering are still relatively behind when using new technological approaches (particularly for online distance learning). The reason for this discrepancy lies in the fact that these fields often require laboratory exercises to provide effective skill acquisition and hands-on experience. Often it is difficult to make these Laboratories accessible for online access. Either the real lab needs to be enabled for remote access or it needs to be replicated as a fully software-based Virtual lab. We argue for the latter concept since it offers some advantages over remotely controlled real labs, which will be elaborated further in this paper. We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and Virtual worlds. This paper summarizes the state of the art in Virtual Laboratories and Virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the Virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character, robotics is a perfect example where all the other fields of engineering and physics can contribute. Thus, the use of Virtual labs for other scientific and non-robotic engineering uses can be seen to share many of the same learning processes. This can include supporting the introduction of new concepts as part of learning about science and technology, and introducing more general engineering knowledge, through to supporting more constructive (and collaborative) education and training activities in a more complex engineering topic such as robotics. The objective of this paper is to outline this problem space in more detail and to create a valuable source of information that can help to define the starting position for future research.

Kosta Jovanovic - One of the best experts on this subject based on the ideXlab platform.

  • Virtual Laboratories for education in science technology and engineering
    Computers in Education, 2016
    Co-Authors: Veljko Potkonjak, Vladimir M Petrovic, Michael Gardner, Pasi Mattila, Christian Guetl, Victor Callaghan, Kosta Jovanovic
    Abstract:

    Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and Engineering are still relatively behind when using new technological approaches (particularly for online distance learning). The reason for this discrepancy lies in the fact that these fields often require laboratory exercises to provide effective skill acquisition and hands-on experience. Often it is difficult to make these Laboratories accessible for online access. Either the real lab needs to be enabled for remote access or it needs to be replicated as a fully software-based Virtual lab. We argue for the latter concept since it offers some advantages over remotely controlled real labs, which will be elaborated further in this paper.We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and Virtual worlds. This paper summarizes the state of the art in Virtual Laboratories and Virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the Virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character, robotics is a perfect example where all the other fields of engineering and physics can contribute. Thus, the use of Virtual labs for other scientific and non-robotic engineering uses can be seen to share many of the same learning processes. This can include supporting the introduction of new concepts as part of learning about science and technology, and introducing more general engineering knowledge, through to supporting more constructive (and collaborative) education and training activities in a more complex engineering topic such as robotics. The objective of this paper is to outline this problem space in more detail and to create a valuable source of information that can help to define the starting position for future research. State of the art in dynamics-based Virtual Laboratories.Defining the criteria for critical evaluation of existing technologies.State of the art in Virtual worlds.Future advances in the field of Virtual-world based Laboratories.

L O Hertzberger - One of the best experts on this subject based on the ideXlab platform.

  • the potential of grid Virtual Laboratories and Virtual organizations for bio sciences
    Conference on Current Trends in Theory and Practice of Informatics, 2001
    Co-Authors: Hamideh Afsarmanesh, Ersin Cem Kaletas, L O Hertzberger
    Abstract:

    VLAM-G, the Grid-based Virtual Laboratory AMsterdam, provides a science portal for distributed analysis in applied scientific research. It offers scientists the possibility to carry out their experiments in a familiar environment that provides seamless access to geographically distributed resources and devices. In this paper, the general design of the VLAM-G platform is introduced. Furthermore, the application of the VLAM-G and its extension with Virtual Organization concepts for specific scientific domains is presented, with focus on bio-sciences.

  • a reference architecture for scientific Virtual Laboratories
    Future Generation Computer Systems, 2001
    Co-Authors: Hamideh Afsarmanesh, Ersin Cem Kaletas, Ammar Benabdelkader, Cesar Garita, L O Hertzberger
    Abstract:

    Abstract Recent advances in the IT can be applied to properly support certain complex requirements in the scientific and engineering domains. In experimental sciences, for instance, researchers should be assisted with conducting their complex scientific experimentation and supporting their collaboration with other scientists. The main requirements identified in such domains include the management of large data sets, distributed collaboration support, and high-performance issues, among others. The Virtual laboratory project initiated at the University of Amsterdam aims at the development of a hardware and software reference architecture, and an open, flexible, and configurable laboratory framework to enable scientists and engineers with working on their experimentation problems, while making optimum use of modern information technology approaches. This paper describes the current stage of design of a reference architecture for this scientific Virtual laboratory, and focuses further on the cooperative information management component of this architecture, and exemplifying its application to experimentation domain of biology.

  • toward a multi layer architecture for scientific Virtual Laboratories
    IEEE International Conference on High Performance Computing Data and Analytics, 2000
    Co-Authors: Hamideh Afsarmanesh, Ersin Cem Kaletas, Ammar Benabdelkader, Cesar Garita, L O Hertzberger
    Abstract:

    In order to assist researchers with conducting their complex scientific experimentation and to support their collaboration with other scientists, modern advances in the IT area can be properly applied to the domain of experimental sciences. The main requirements identified in this domain include management of large data sets, distributed collaboration support, and high-performance issues, among others. The Virtual Laboratory project initiated at the University of Amsterdam aims at the development of a hardware and software reference architecture, and an open, flexible and configurable laboratory framework to enable scientists and engineers to work on their experimentation problems, while making optimum use of modern information technology approaches. This paper first describes the current design of a multi-layer architecture for this Scientific Virtual Laboratory, and then focuses further on the cooperative information management layer of this architecture, and exemplifying its application to experimentation domain of biology.

A V Lyamin - One of the best experts on this subject based on the ideXlab platform.

  • RLCP-Compatible Virtual Laboratories in Computer Science
    Smart Education and e-Learning 2016, 2016
    Co-Authors: E A Efimchik, Elena N. Cherepovskaya, A V Lyamin
    Abstract:

    Education, and especially e-Learning, is rapidly changing and more electronic instruments are becoming available. One of the most frequently applied electronic environments is Virtual laboratory. Virtual Laboratories provide many benefits as one of their main aims is developing practical skills. This paper presents three Virtual Laboratories that are applied in the online course of Computer Science and describes RLCP protocol, developed in ITMO University, that supports interaction between Virtual stand and a server.

  • using automaton model to determine the complexity of algorithmic problems for Virtual Laboratories
    Advanced Industrial Conference on Telecommunications, 2015
    Co-Authors: E A Efimchik, A V Lyamin, Mikhail S Chezhin, A V Rusak
    Abstract:

    This paper describes automaton model of reference algorithm for constructing a correct solution of algorithmic problems for Virtual Laboratories. This model is developed on the basis of the automated control object. In addition, a method for formal determination of the problem variant's complexity and an example of evaluating the complexity function are presented. The complexity function defines the dependency between the resulting complexity of problem variant and its properties and provides the opportunity of variants' automatic construction with a predetermined complexity.

  • automation of variant preparation and solving estimation of algorithmic tasks for Virtual Laboratories based on automata model
    Second International Conference on E-Learning E-Education and Online Training, 2015
    Co-Authors: Mikhail S Chezhin, Eugene A Efimchik, A V Lyamin
    Abstract:

    In the work a description of an automata model of standard algorithm for constructing a correct solution of algorithmic tests is given. The described model allows a formal determination of the variant complexity of algorithmic test and serves as a basis for determining the complexity functions, including the collision concept – the situation of uncertainty, when a choice must be made upon fulfilling the task between the alternatives with various priorities. The influence of collisions on the automata model and its inner structure is described. The model and complexity functions are applied for Virtual Laboratories upon designing the algorithms of the variant constructing with a predetermined complexity in real time and algorithms of the procedures of students’ solution estimation with respect to collisions. The results of the work are applied to the development of Virtual Laboratories, which are used in the practical part of massive online course on graph theory.

  • rlcp compatible Virtual Laboratories
    International Conference on E-Learning and E-Technologies in Education, 2012
    Co-Authors: A V Lyamin, E A Efimchik
    Abstract:

    This paper describes RLCP and its evolution. Specialized software framework and testing environment are presented. The paper also defines new challenges and plans for the further development of RLCP-compatible Virtual Laboratories technology.

Vladimir M Petrovic - One of the best experts on this subject based on the ideXlab platform.

  • Virtual Laboratories for education in science technology and engineering
    Computers in Education, 2016
    Co-Authors: Veljko Potkonjak, Vladimir M Petrovic, Michael Gardner, Pasi Mattila, Christian Guetl, Victor Callaghan, Kosta Jovanovic
    Abstract:

    Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and Engineering are still relatively behind when using new technological approaches (particularly for online distance learning). The reason for this discrepancy lies in the fact that these fields often require laboratory exercises to provide effective skill acquisition and hands-on experience. Often it is difficult to make these Laboratories accessible for online access. Either the real lab needs to be enabled for remote access or it needs to be replicated as a fully software-based Virtual lab. We argue for the latter concept since it offers some advantages over remotely controlled real labs, which will be elaborated further in this paper.We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and Virtual worlds. This paper summarizes the state of the art in Virtual Laboratories and Virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the Virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character, robotics is a perfect example where all the other fields of engineering and physics can contribute. Thus, the use of Virtual labs for other scientific and non-robotic engineering uses can be seen to share many of the same learning processes. This can include supporting the introduction of new concepts as part of learning about science and technology, and introducing more general engineering knowledge, through to supporting more constructive (and collaborative) education and training activities in a more complex engineering topic such as robotics. The objective of this paper is to outline this problem space in more detail and to create a valuable source of information that can help to define the starting position for future research. State of the art in dynamics-based Virtual Laboratories.Defining the criteria for critical evaluation of existing technologies.State of the art in Virtual worlds.Future advances in the field of Virtual-world based Laboratories.

  • Virtual Laboratories for education in science, technology, and engineering: A review.
    Computers & Education, 2016
    Co-Authors: Michael;callaghan Victor;mattila Pasi;guetl Christian;petrovi? Vladimir M.;jovanovi? Kosta Potkonjak Veljko;gardner, Vladimir M Petrovic, Michael Gardner, Veljko Potkonjak, Pasi Mattila, Christian Guetl, Vic Callaghan, Kosta Jovanović
    Abstract:

    Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and Engineering are still relatively behind when using new technological approaches (particularly for online distance learning). The reason for this discrepancy lies in the fact that these fields often require laboratory exercises to provide effective skill acquisition and hands-on experience. Often it is difficult to make these Laboratories accessible for online access. Either the real lab needs to be enabled for remote access or it needs to be replicated as a fully software-based Virtual lab. We argue for the latter concept since it offers some advantages over remotely controlled real labs, which will be elaborated further in this paper. We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and Virtual worlds. This paper summarizes the state of the art in Virtual Laboratories and Virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the Virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character, robotics is a perfect example where all the other fields of engineering and physics can contribute. Thus, the use of Virtual labs for other scientific and non-robotic engineering uses can be seen to share many of the same learning processes. This can include supporting the introduction of new concepts as part of learning about science and technology, and introducing more general engineering knowledge, through to supporting more constructive (and collaborative) education and training activities in a more complex engineering topic such as robotics. The objective of this paper is to outline this problem space in more detail and to create a valuable source of information that can help to define the starting position for future research.