Social Acceptability

14,000,000 Leading Edge Experts on the ideXlab platform

Scan Science and Technology

Contact Leading Edge Experts & Companies

Scan Science and Technology

Contact Leading Edge Experts & Companies

The Experts below are selected from a list of 27807 Experts worldwide ranked by ideXlab platform

Stephen Brewster - One of the best experts on this subject based on the ideXlab platform.

  • gesture and voice prototyping for early evaluations of Social Acceptability in multimodal interfaces
    International Conference on Multimodal Interfaces, 2010
    Co-Authors: Julie Rico, Stephen Brewster
    Abstract:

    Interaction techniques that require users to adopt new behaviors mean that designers must take into account Social Acceptability and user experience otherwise the techniques may be rejected by users as they are too embarrassing to do in public. This research uses a set of low cost prototypes to study Social Acceptability and user perceptions of multimodal mobile interaction techniques early on in the design process. We describe 4 prototypes that were used with 8 focus groups to evaluate user perceptions of novel multimodal interactions using gesture, speech and nonspeech sounds, and gain feedback about the usefulness of the prototypes for studying Social Acceptability. The results of this research describe user perceptions of Social Acceptability and the realities of using multimodal interaction techniques in daily life. The results also describe key differences between young users (18-29) and older users (70-95) with respect to evaluation and approach to understanding these interaction techniques.

  • usable gestures for mobile interfaces evaluating Social Acceptability
    Human Factors in Computing Systems, 2010
    Co-Authors: Julie Rico, Stephen Brewster
    Abstract:

    Gesture-based mobile interfaces require users to change the way they use technology in public settings. Since mobile phones are part of our public appearance, designers must integrate gestures that users perceive as acceptable for pub-lic use. This topic has received little attention in the litera-ture so far. The studies described in this paper begin to look at the Social Acceptability of a set of gestures with re-spect to location and audience in order to investigate possi-ble ways of measuring Social Acceptability. The results of the initial survey showed that location and audience had a significant impact on a user's willingness to perform ges-tures. These results were further examined through a user study where participants were asked to perform gestures in different settings (including a busy street) over repeated trials. The results of this work provide gesture design rec-ommendations as well as Social Acceptability evaluation guidelines.

  • CHI - Usable gestures for mobile interfaces: evaluating Social Acceptability
    Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010
    Co-Authors: Julie Rico, Stephen Brewster
    Abstract:

    Gesture-based mobile interfaces require users to change the way they use technology in public settings. Since mobile phones are part of our public appearance, designers must integrate gestures that users perceive as acceptable for pub-lic use. This topic has received little attention in the litera-ture so far. The studies described in this paper begin to look at the Social Acceptability of a set of gestures with re-spect to location and audience in order to investigate possi-ble ways of measuring Social Acceptability. The results of the initial survey showed that location and audience had a significant impact on a user's willingness to perform ges-tures. These results were further examined through a user study where participants were asked to perform gestures in different settings (including a busy street) over repeated trials. The results of this work provide gesture design rec-ommendations as well as Social Acceptability evaluation guidelines.

  • ICMI-MLMI - Gesture and voice prototyping for early evaluations of Social Acceptability in multimodal interfaces
    International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction on - ICMI-MLMI '10, 2010
    Co-Authors: Julie Rico, Stephen Brewster
    Abstract:

    Interaction techniques that require users to adopt new behaviors mean that designers must take into account Social Acceptability and user experience otherwise the techniques may be rejected by users as they are too embarrassing to do in public. This research uses a set of low cost prototypes to study Social Acceptability and user perceptions of multimodal mobile interaction techniques early on in the design process. We describe 4 prototypes that were used with 8 focus groups to evaluate user perceptions of novel multimodal interactions using gesture, speech and nonspeech sounds, and gain feedback about the usefulness of the prototypes for studying Social Acceptability. The results of this research describe user perceptions of Social Acceptability and the realities of using multimodal interaction techniques in daily life. The results also describe key differences between young users (18-29) and older users (70-95) with respect to evaluation and approach to understanding these interaction techniques.

  • gestures all around us user differences in Social Acceptability perceptions of gesture based interfaces
    Human-Computer Interaction with Mobile Devices and Services, 2009
    Co-Authors: Julie Rico, Stephen Brewster
    Abstract:

    Gesture based interfaces provide a new way for us to interact with mobile devices, but also require us to make new decisions about how we feel about this new technology and which gestures we decide are usable and appropriate. These decisions are based on the Social and public settings where these devices are used on a daily basis. Our ideas about which gestures are Socially acceptable or not are an important factor in whether or not these gestures will be adopted. The ways in which users evaluate Social Acceptability is not only highly variable, but with drastically different results amongst different users. These differences are not dependant on factors such as age, gender, occupation, geographic location, or previous technology usage. Future work into the Social Acceptability perceptions of users will focus on personality traits as a new way of understanding how Social Acceptability is determined.

Stephen B. Gilbert - One of the best experts on this subject based on the ideXlab platform.

  • The Wearer, the Device, and Its Use: Advances in Understanding the Social Acceptability of Wearables:
    Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2018
    Co-Authors: Norene Kelly, Stephen B. Gilbert
    Abstract:

    The WEAR Scale was used to collect data on the Social Acceptability of three wearable devices from 1,387 participants from the US Midwest and Silicon Valley. The most notable result was that a head-worn “medical device” was rated as more Socially acceptable (d=0.78) than the same device described as a “brain fitness tool,” which was the opposite of what was hypothesized. Also, as hypothesized, Silicon Valley participants found the wearables more Socially acceptable than Midwestern U.S. participants. The Scale and these results enable industry to better predict the human factors affecting Social Acceptability of wearables throughout development and before market release.

  • HCI (1) - Fashion and Technology: Implications for the Social Acceptability of a Wearable Device
    Human-Computer Interaction. User Interface Design Development and Multimodality, 2017
    Co-Authors: Kaitlyn M. Ouverson, Norene Kelly, Stephen B. Gilbert
    Abstract:

    Where would you expect to find a smartwatch? Near fitness equipment, in a mobile phone store, or at a fashion accessory counter? The question of to which standards a wearable device should be held is an important one, impacting marketing, development, and research on wearable devices. This paper is an investigation of the relationship of aesthetics considerations, such as fashion, to the Social Acceptability of wearable devices, items often marketed as fashionable. By following the journey of the aesthetics items used by Kelly (2016) in the creation of the WEAR Scale, it is made clear that Social Acceptability and fashion are indeed separate constructs.

  • the wear scale developing a measure of the Social Acceptability of a wearable device
    Human Factors in Computing Systems, 2016
    Co-Authors: Norene Kelly, Stephen B. Gilbert
    Abstract:

    The factors affecting the Social Acceptability of wearable devices are not well understood, yet they have a strong influence on whether a new wearable succeeds or fails. Factors uniquely affecting wearable Acceptability as compared to other technology include manners, moral codes, the symbolic communication of dress, habits of dress, fashion, context of use, form, and aesthetics. This paper describes the development of the WEarable Acceptability Range (WEAR Scale), designed to predict acceptance of a particular wearable. First, the construct "Social Acceptability of a wearable" was defined using literature and an interview study. Second, the WEAR Scale's item pool was composed, and reviewed by experts. Third, the resulting scale was administered to sample respondents along with validation measures. The data will be evaluated for reliability and validity, and the scale's length will be adjusted, culminating in a validated WEAR Scale useful to both industry and academia.

  • CHI Extended Abstracts - The WEAR Scale: Developing a Measure of the Social Acceptability of a Wearable Device
    Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16, 2016
    Co-Authors: Norene Kelly, Stephen B. Gilbert
    Abstract:

    The factors affecting the Social Acceptability of wearable devices are not well understood, yet they have a strong influence on whether a new wearable succeeds or fails. Factors uniquely affecting wearable Acceptability as compared to other technology include manners, moral codes, the symbolic communication of dress, habits of dress, fashion, context of use, form, and aesthetics. This paper describes the development of the WEarable Acceptability Range (WEAR Scale), designed to predict acceptance of a particular wearable. First, the construct "Social Acceptability of a wearable" was defined using literature and an interview study. Second, the WEAR Scale's item pool was composed, and reviewed by experts. Third, the resulting scale was administered to sample respondents along with validation measures. The data will be evaluated for reliability and validity, and the scale's length will be adjusted, culminating in a validated WEAR Scale useful to both industry and academia.

Rebecca M. Ford - One of the best experts on this subject based on the ideXlab platform.

  • Effects of Information on the Social Acceptability of Alternatives to Clearfelling in Australian Wet Eucalypt Forests
    Environmental Management, 2009
    Co-Authors: Rebecca M. Ford, Kathryn J. H. Williams, Ian D. Bishop, John E. Hickey
    Abstract:

    The effects of viewing different types of information were investigated in people judging the Social Acceptability of alternative forest harvest systems. Approximately 500 Tasmanians were shown still-simulated images of four harvest systems (a clearfell system, two aggregated retention systems, and a selective system) and were asked to judge their Acceptability. Individual interviews were conducted with 12 of the participants. It was anticipated that people holding different beliefs about the consequences of harvesting would have different responses to information. Cluster analysis was used to group participants according to these beliefs. Responses to still images were compared with responses to two other types of information: information about consequences of the harvest systems in the form of indicator symbols, and information about regeneration over time, presented as visual animations. The effects of information differed across both harvest system and belief cluster groups of participants. The largest effects of information occurred in people who held a mix of beliefs about consequences. Within this group, participants who viewed the indicators rated a 30% aggregated retention system higher and selective harvesting lower, than those who did not view the indicators. Viewing animated sequences led to slightly higher ratings of the more intensive harvest systems and significantly lower ratings of the selective harvest system than those based on the still images. The interview data provided examples of interviewees viewing information critically against their own values and beliefs. Only some interviewees appeared to use it in judging Social Acceptability

  • a value basis for the Social Acceptability of clearfelling in tasmania australia
    Landscape and Urban Planning, 2009
    Co-Authors: Rebecca M. Ford, Kathryn J. H. Williams, Ian D. Bishop, Trevor Webb
    Abstract:

    Abstract In this research, the basis for Social Acceptability judgements of clearfell harvesting in people's values and beliefs was explored. During an initial qualitative field study the value orientations, valued objects and beliefs about consequences of 18 participants were identified. A hypothesis was then developed drawing on two cognitive hierarchy theories: the Theory of Reasoned Action and Value Belief Norm Theory. It was predicted, that in judging clearfelling people would draw on value orientations toward the natural environment. These would lead them to value objects in the forest and to develop beliefs about the consequences of harvesting for those objects, which would in turn lead to Acceptability judgements. In a second study approximately 560 Tasmanians were shown images of a clearfell, burn and sow management system and asked to judge its Acceptability. On average, industry-affiliated participants rated clearfelling much more acceptable than did non-affiliated and conservation-affiliated participants. Participants also responded to questions that measured the four levels on the cognitive hierarchy. Structural equation modelling was used to test whether these data were consistent with the cognitive hierarchy model. There was no basis to reject the model.

  • public judgements of the Social Acceptability of silvicultural alternatives in tasmanian wet eucalypt forests
    Australian Forestry, 2009
    Co-Authors: Rebecca M. Ford, Kathryn J. H. Williams, Ian D. Bishop, John E. Hickey
    Abstract:

    Summary This research compared individual's Social Acceptability ratings of six harvest and regeneration systems that could be applied in wet eucalypt forests: the clearfell, burn and sow system and five alternatives. A smaller calibration study also tested the effect of providing participants with a wider range of alternative systems including a no-harvest option and conversion to blue gum plantation. A survey method was complemented by qualitative follow-up interviews. About 300 Tasmanians with different affiliations in relation to forest harvesting were asked to judge the Acceptability of the harvest systems. These were presented to them in two ways: as still images showing the forest in the first year after harvest and as animated sequences showing the forest regenerating over time. On average, non-affiliated and conservation-affiliated people rated the clearfell system least acceptable and a selective logging system most acceptable. For these two groups, as a general trend, Acceptability increased wi...

John E. Hickey - One of the best experts on this subject based on the ideXlab platform.

  • Effects of Information on the Social Acceptability of Alternatives to Clearfelling in Australian Wet Eucalypt Forests
    Environmental Management, 2009
    Co-Authors: Rebecca M. Ford, Kathryn J. H. Williams, Ian D. Bishop, John E. Hickey
    Abstract:

    The effects of viewing different types of information were investigated in people judging the Social Acceptability of alternative forest harvest systems. Approximately 500 Tasmanians were shown still-simulated images of four harvest systems (a clearfell system, two aggregated retention systems, and a selective system) and were asked to judge their Acceptability. Individual interviews were conducted with 12 of the participants. It was anticipated that people holding different beliefs about the consequences of harvesting would have different responses to information. Cluster analysis was used to group participants according to these beliefs. Responses to still images were compared with responses to two other types of information: information about consequences of the harvest systems in the form of indicator symbols, and information about regeneration over time, presented as visual animations. The effects of information differed across both harvest system and belief cluster groups of participants. The largest effects of information occurred in people who held a mix of beliefs about consequences. Within this group, participants who viewed the indicators rated a 30% aggregated retention system higher and selective harvesting lower, than those who did not view the indicators. Viewing animated sequences led to slightly higher ratings of the more intensive harvest systems and significantly lower ratings of the selective harvest system than those based on the still images. The interview data provided examples of interviewees viewing information critically against their own values and beliefs. Only some interviewees appeared to use it in judging Social Acceptability

  • public judgements of the Social Acceptability of silvicultural alternatives in tasmanian wet eucalypt forests
    Australian Forestry, 2009
    Co-Authors: Rebecca M. Ford, Kathryn J. H. Williams, Ian D. Bishop, John E. Hickey
    Abstract:

    Summary This research compared individual's Social Acceptability ratings of six harvest and regeneration systems that could be applied in wet eucalypt forests: the clearfell, burn and sow system and five alternatives. A smaller calibration study also tested the effect of providing participants with a wider range of alternative systems including a no-harvest option and conversion to blue gum plantation. A survey method was complemented by qualitative follow-up interviews. About 300 Tasmanians with different affiliations in relation to forest harvesting were asked to judge the Acceptability of the harvest systems. These were presented to them in two ways: as still images showing the forest in the first year after harvest and as animated sequences showing the forest regenerating over time. On average, non-affiliated and conservation-affiliated people rated the clearfell system least acceptable and a selective logging system most acceptable. For these two groups, as a general trend, Acceptability increased wi...

Julie Rico - One of the best experts on this subject based on the ideXlab platform.

  • gesture and voice prototyping for early evaluations of Social Acceptability in multimodal interfaces
    International Conference on Multimodal Interfaces, 2010
    Co-Authors: Julie Rico, Stephen Brewster
    Abstract:

    Interaction techniques that require users to adopt new behaviors mean that designers must take into account Social Acceptability and user experience otherwise the techniques may be rejected by users as they are too embarrassing to do in public. This research uses a set of low cost prototypes to study Social Acceptability and user perceptions of multimodal mobile interaction techniques early on in the design process. We describe 4 prototypes that were used with 8 focus groups to evaluate user perceptions of novel multimodal interactions using gesture, speech and nonspeech sounds, and gain feedback about the usefulness of the prototypes for studying Social Acceptability. The results of this research describe user perceptions of Social Acceptability and the realities of using multimodal interaction techniques in daily life. The results also describe key differences between young users (18-29) and older users (70-95) with respect to evaluation and approach to understanding these interaction techniques.

  • usable gestures for mobile interfaces evaluating Social Acceptability
    Human Factors in Computing Systems, 2010
    Co-Authors: Julie Rico, Stephen Brewster
    Abstract:

    Gesture-based mobile interfaces require users to change the way they use technology in public settings. Since mobile phones are part of our public appearance, designers must integrate gestures that users perceive as acceptable for pub-lic use. This topic has received little attention in the litera-ture so far. The studies described in this paper begin to look at the Social Acceptability of a set of gestures with re-spect to location and audience in order to investigate possi-ble ways of measuring Social Acceptability. The results of the initial survey showed that location and audience had a significant impact on a user's willingness to perform ges-tures. These results were further examined through a user study where participants were asked to perform gestures in different settings (including a busy street) over repeated trials. The results of this work provide gesture design rec-ommendations as well as Social Acceptability evaluation guidelines.

  • CHI - Usable gestures for mobile interfaces: evaluating Social Acceptability
    Proceedings of the 28th international conference on Human factors in computing systems - CHI '10, 2010
    Co-Authors: Julie Rico, Stephen Brewster
    Abstract:

    Gesture-based mobile interfaces require users to change the way they use technology in public settings. Since mobile phones are part of our public appearance, designers must integrate gestures that users perceive as acceptable for pub-lic use. This topic has received little attention in the litera-ture so far. The studies described in this paper begin to look at the Social Acceptability of a set of gestures with re-spect to location and audience in order to investigate possi-ble ways of measuring Social Acceptability. The results of the initial survey showed that location and audience had a significant impact on a user's willingness to perform ges-tures. These results were further examined through a user study where participants were asked to perform gestures in different settings (including a busy street) over repeated trials. The results of this work provide gesture design rec-ommendations as well as Social Acceptability evaluation guidelines.

  • ICMI-MLMI - Gesture and voice prototyping for early evaluations of Social Acceptability in multimodal interfaces
    International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction on - ICMI-MLMI '10, 2010
    Co-Authors: Julie Rico, Stephen Brewster
    Abstract:

    Interaction techniques that require users to adopt new behaviors mean that designers must take into account Social Acceptability and user experience otherwise the techniques may be rejected by users as they are too embarrassing to do in public. This research uses a set of low cost prototypes to study Social Acceptability and user perceptions of multimodal mobile interaction techniques early on in the design process. We describe 4 prototypes that were used with 8 focus groups to evaluate user perceptions of novel multimodal interactions using gesture, speech and nonspeech sounds, and gain feedback about the usefulness of the prototypes for studying Social Acceptability. The results of this research describe user perceptions of Social Acceptability and the realities of using multimodal interaction techniques in daily life. The results also describe key differences between young users (18-29) and older users (70-95) with respect to evaluation and approach to understanding these interaction techniques.

  • CHI Extended Abstracts - Evaluating the Social Acceptability of multimodal mobile interactions
    Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA '10, 2010
    Co-Authors: Julie Rico
    Abstract:

    Multimodal mobile interfaces require users to adopt new and possibly strange behaviors in public places. It is important to design these interfaces to account for the Social restrictions of public settings. However, past research in multimodal interaction has primarily focused on issues of sensing and recognition rather than the investigation of user opinions and Social factors that influence the acceptance of multimodal interfaces. This research examines the factors affecting Social Acceptability of multimodal interactions, beginning with gesture-based interfaces. This work includes a survey and an on-the-street user study that examine how users determined which gestures were acceptable. Future work seeks to examine other modalities, in order to create guidelines for Socially acceptable designs and a methodology for investigating Social Acceptability.