The Experts below are selected from a list of 14907 Experts worldwide ranked by ideXlab platform

Albrecht Schmidt - One of the best experts on this subject based on the ideXlab platform.

  • designing ubiquitous computing systems for Sports Equipment
    IEEE International Conference on Pervasive Computing and Communications, 2007
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt
    Abstract:

    In this paper, we report on a user-centered, iterative design process for augmenting Sports Equipment with ubiquitous computing technology. In several design iterations, a fully working system for training and physiotherapy has been developed and deployed using hard- and software components of ubiquitous computing technology. We report on the design and development process that led to this system. Based on our experience we generalize the specific processes to general ubicomp systems. The validity of our approach has been verified by a larger user study

  • PerCom - Designing Ubiquitous Computing Systems for Sports Equipment
    Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom'07), 2007
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt
    Abstract:

    In this paper, we report on a user-centered, iterative design process for augmenting Sports Equipment with ubiquitous computing technology. In several design iterations, a fully working system for training and physiotherapy has been developed and deployed using hard- and software components of ubiquitous computing technology. We report on the design and development process that led to this system. Based on our experience we generalize the specific processes to general ubicomp systems. The validity of our approach has been verified by a larger user study

  • Designing Systems of Ubiquitous Sports Equipment
    2006
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Paul Holleis, Albrecht Schmidt
    Abstract:

    In this video, we report a user-centered, iterative design process for augmenting Sports Equipment with ubiquitous computing technology. The prime focus of the project is on user needs in this domain. In a multi-disciplinary e ort we rst investigated what short-comings current practices have and how novel technologies can help to improve the experience and value for users and instructors alike. In several design iterations, all deployed and used in a Sports school, a fully working system for training and physiotherapy, comprising hardand software components of ubiquitous computing technology has been developed. The system is deployed, in use and evaluated with a large user study. Currently sport scientists are evaluating its potentials and its bene ts for training and rehabilitation in three further studies. This paper accompanies a research video at UbiComp 2006 which demonstrates the various aspects of the system.

  • The Therapy Top Measurement and Visualization System - An Example for the Advancements in Existing Sports Equipments.
    2006
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt, Paul Holleis, Ferdinand Tusker
    Abstract:

    In this paper we report on ongoing work where sensor technology and wireless networks are integrated with Sports Equipment to improve the utility and usability of such Equipment. Our focus is on the iterative design process for a multidisciplinary team. We show how mutual learning became a central issue for the success of the design and development.

Matthias Kranz - One of the best experts on this subject based on the ideXlab platform.

  • designing ubiquitous computing systems for Sports Equipment
    IEEE International Conference on Pervasive Computing and Communications, 2007
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt
    Abstract:

    In this paper, we report on a user-centered, iterative design process for augmenting Sports Equipment with ubiquitous computing technology. In several design iterations, a fully working system for training and physiotherapy has been developed and deployed using hard- and software components of ubiquitous computing technology. We report on the design and development process that led to this system. Based on our experience we generalize the specific processes to general ubicomp systems. The validity of our approach has been verified by a larger user study

  • PerCom - Designing Ubiquitous Computing Systems for Sports Equipment
    Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom'07), 2007
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt
    Abstract:

    In this paper, we report on a user-centered, iterative design process for augmenting Sports Equipment with ubiquitous computing technology. In several design iterations, a fully working system for training and physiotherapy has been developed and deployed using hard- and software components of ubiquitous computing technology. We report on the design and development process that led to this system. Based on our experience we generalize the specific processes to general ubicomp systems. The validity of our approach has been verified by a larger user study

  • Designing Systems of Ubiquitous Sports Equipment
    2006
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Paul Holleis, Albrecht Schmidt
    Abstract:

    In this video, we report a user-centered, iterative design process for augmenting Sports Equipment with ubiquitous computing technology. The prime focus of the project is on user needs in this domain. In a multi-disciplinary e ort we rst investigated what short-comings current practices have and how novel technologies can help to improve the experience and value for users and instructors alike. In several design iterations, all deployed and used in a Sports school, a fully working system for training and physiotherapy, comprising hardand software components of ubiquitous computing technology has been developed. The system is deployed, in use and evaluated with a large user study. Currently sport scientists are evaluating its potentials and its bene ts for training and rehabilitation in three further studies. This paper accompanies a research video at UbiComp 2006 which demonstrates the various aspects of the system.

  • The Therapy Top Measurement and Visualization System - An Example for the Advancements in Existing Sports Equipments.
    2006
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt, Paul Holleis, Ferdinand Tusker
    Abstract:

    In this paper we report on ongoing work where sensor technology and wireless networks are integrated with Sports Equipment to improve the utility and usability of such Equipment. Our focus is on the iterative design process for a multidisciplinary team. We show how mutual learning became a central issue for the success of the design and development.

Jian Pan - One of the best experts on this subject based on the ideXlab platform.

  • Requirement Analysis on Sports Equipment Information System Based on UML
    Applied Mechanics and Materials, 2014
    Co-Authors: Jian Pan
    Abstract:

    Sports Equipment is an important university teaching resources for physical education curriculum plays an active role in promoting. With the development of information technology and building Sports Equipment management information system is to change the status quo of Sports Equipment only way. Requirements analysis is an important phase of the software development process, this paper based on preliminary research, needs analysis based on UML. First, research requirement analyze and relevant issues with UML, including requirements analysis process, requirement analysis method, through use cases to capture system requirements in the process, etc.; then, studies use case modeling, build a Sports Equipment and information systems use case modeling diagram, and each participant interaction described in detail. Contents of this article, to build Sports Equipment information system, thereby strengthening the management of Sports Equipment, construction and other aspects of digital campus is of great significance.

  • Summary Design and Detailed Design on Sports Equipment Information System
    Applied Mechanics and Materials, 2014
    Co-Authors: Jian Pan
    Abstract:

    Most of the current college Sports Equipment still using the traditional manual management methods, has all sorts of malpractices, the establishment of Sports Equipment information system, computer-round management is the future direction of development. The key problems in the system development, this paper carries on the summary design and detailed design. The summary design part design is composed of the module hierarchy structure, which are 1 main control module, the 9 secondary modules, 34 three level module; detailed design of two main modules as an example to design, the use of procedure flow chart to "borrowing information input" module design, the use of IPO chart for "return information input" module design. Results of this study for the development of Sports Equipment and information systems laid the foundation for the promotion of college Sports Equipment information management will play a profound impact.

Wolfgang Spiessl - One of the best experts on this subject based on the ideXlab platform.

  • designing ubiquitous computing systems for Sports Equipment
    IEEE International Conference on Pervasive Computing and Communications, 2007
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt
    Abstract:

    In this paper, we report on a user-centered, iterative design process for augmenting Sports Equipment with ubiquitous computing technology. In several design iterations, a fully working system for training and physiotherapy has been developed and deployed using hard- and software components of ubiquitous computing technology. We report on the design and development process that led to this system. Based on our experience we generalize the specific processes to general ubicomp systems. The validity of our approach has been verified by a larger user study

  • PerCom - Designing Ubiquitous Computing Systems for Sports Equipment
    Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom'07), 2007
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt
    Abstract:

    In this paper, we report on a user-centered, iterative design process for augmenting Sports Equipment with ubiquitous computing technology. In several design iterations, a fully working system for training and physiotherapy has been developed and deployed using hard- and software components of ubiquitous computing technology. We report on the design and development process that led to this system. Based on our experience we generalize the specific processes to general ubicomp systems. The validity of our approach has been verified by a larger user study

  • Designing Systems of Ubiquitous Sports Equipment
    2006
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Paul Holleis, Albrecht Schmidt
    Abstract:

    In this video, we report a user-centered, iterative design process for augmenting Sports Equipment with ubiquitous computing technology. The prime focus of the project is on user needs in this domain. In a multi-disciplinary e ort we rst investigated what short-comings current practices have and how novel technologies can help to improve the experience and value for users and instructors alike. In several design iterations, all deployed and used in a Sports school, a fully working system for training and physiotherapy, comprising hardand software components of ubiquitous computing technology has been developed. The system is deployed, in use and evaluated with a large user study. Currently sport scientists are evaluating its potentials and its bene ts for training and rehabilitation in three further studies. This paper accompanies a research video at UbiComp 2006 which demonstrates the various aspects of the system.

  • The Therapy Top Measurement and Visualization System - An Example for the Advancements in Existing Sports Equipments.
    2006
    Co-Authors: Matthias Kranz, Wolfgang Spiessl, Albrecht Schmidt, Paul Holleis, Ferdinand Tusker
    Abstract:

    In this paper we report on ongoing work where sensor technology and wireless networks are integrated with Sports Equipment to improve the utility and usability of such Equipment. Our focus is on the iterative design process for a multidisciplinary team. We show how mutual learning became a central issue for the success of the design and development.

Stephan Odenwald - One of the best experts on this subject based on the ideXlab platform.

  • Improving Passive Safety of Sports Equipment through Experimental Testing of New Protection Devices
    2013
    Co-Authors: Gianluca Costabile, Stephan Odenwald, Giuseppe Amodeo, M. Martorelli, Stefan Schwanitz, Antonio Lanzotti, Ideas Fraunhofer
    Abstract:

    Purpose: Aim of the paper is to show impact testing experimental results useful to highlight major limitations of passive safety standards for Sports Equipment and surfaces. These results can be the starting point to define new methods for the assessment and the improvement of passive safety in Sports applications, helping technicians in selecting protection devices and in setting functional requirements. Method: Experimental tests were carried out through a low-velocity impact testing apparatus, conceived and built in the laboratories of Chemnitz University of Technology. In particular, adopting ASTM F1292 test procedure, the absorption properties of the impact of five polymerbased foams architectures used to cover Sports Equipment, were tested. These properties are evaluated on the base of impact measures correlated to different level of head injuries. These represent, in fact, the most severe risks to the athlete healthy in case of human body impact. Result: The results of the experimental tests showed that, in order to optimize the choice of protection devices on the base of impact absorption properties, it needs to consider together acceleration peak, drop height and Head Injury Criterion (HIC) values. Discussion&Conclusion: The joint use of these three parameters is necessary both for producers and technicians in product development process and application, respectively. It was shown that device performances depend on drop height magnitude: for each sport discipline, it is important to define the critical fall height of use or the maximum impact energy amount which could be experienced by athletes during sport practice. Finally, a new injury risk index, functionally related to previous performance parameters and a simple eco-sustainable approach in selecting the optimal device were proposed.

  • Design of Sports Equipment Made from Anisotropic Multilayer Composites with Stiffness Related Coupling Effect
    Integrated Systems Design and Technology 2010, 2011
    Co-Authors: Jörg Kaufmann, Lothar Kroll, E. Paessler, Stephan Odenwald
    Abstract:

    Sporting goods such as snowboards have to resist enormous loads while using them. Especially freestyle snowboards are extremely stressed during the landing of high jumps or while sliding sideways on a rail. During such a board slide the steel edge of a snowboard tends to cut into the handrail and the motion of the athlete can be interrupted abruptly. This fact leads to crashes and can cause severe injuries. Catching the edge is nearly eliminated by using an all-new anisotropic layer design (ALD)-snowboard which has been developed, simulated and tested by the Professorship of Lightweight Structures and Polymer Technology (SLK) in cooperation with the Professorship of Sports Equipment and Sports Technology (SGT).

  • Application-specific design of Sports Equipment from anisotropic fiber-reinforced plastics with stiffness related coupling effect
    Procedia Engineering, 2010
    Co-Authors: Jörg Kaufmann, Lothar Kroll, Stephan Odenwald
    Abstract:

    Abstract Floating Sports Equipment such as snowboards experience extreme loads during riding it. A common style in riding a freestyle snowboard is to use a handrail to slide sideways on it. During this maneuver the steel edge of a snowboard could easily hook into the handrail, researches worked out. This will lead to an abrupt interruption in the athletes motion. This problematic aspect is eliminated by using an all new anisotropic layer design (ALD)snowboard which was developed and tested by the Professorship of Lightweight Structures and Polymer Technology (SLK) in cooperation with the Competence Center for Structural Lightweight (SLB e. V.).

  • Test Methods in the Development of Sports Equipment
    The Engineering of Sport 6, 2006
    Co-Authors: Stephan Odenwald
    Abstract:

    The advancement and diversification of Sports is closely linked to the enhancement, new development and increasing testing of Sports Equipment, which can be implemented by using a variety of test methods and procedures. The presentation outlines these test methods for specific examples and demonstrates the significance, possibilities and limitations of the development of Sports Equipment. The focus is to show that a comprehensive evaluation of Sports Equipment only succeeds by a combination of subjective, biomechanical and mechanical methods.